- Dołączono
- 12 Lip 2014
I really like the art style for part 4.im actually more fine with sims 4's art style though its really lacking in a gameplay sense
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I really like the art style for part 4.im actually more fine with sims 4's art style though its really lacking in a gameplay sense
What do you mean, me calling SMB2 a fine game (and I mean the American release, not the hard af Japanese version), Nintendo's mistreatment of it or the fact that hating on SMB2 is popular?News to me. Can you elaborate?
I assume when you say mistreatment it's that Nintendo never bothered making a proper sequel to it. I fully agree.What do you mean, me calling SMB2 a fine game (and I mean the American release, not the hard af Japanese version), Nintendo's mistreatment of it or the fact that hating on SMB2 is popular?
that's super mario 3d worldI assume when you say mistreatment it's that Nintendo never bothered making a proper sequel to it. I fully agree.
I guess in a way that is. I mean more mechanically in that you pick up enemies and throw them. In the sense the Wario platformers kinda continued that mechanic.that's super mario 3d world
don't underestimate the power of coomers'How do we make this game accessible?' 'Put boobs on the zombie.'
can honestly say never had that issue (now I probably jinxed it).Now that every major console's controller has been confirmed to suffer from analog stick drift I have lost all desire to upgrade my current gaming setup.
You also have 4 playable characters (Mario Bros, Peach, Toad) at the beginning, anyway and a shitload of vertical levels. And more than 2 hits before you die. And hidden areas in which you find power-ups and extra enemies.I guess in a way that is. I mean more mechanically in that you pick up enemies and throw them. In the sense the Wario platformers kinda continued that mechanic.
SMT is not for everybody. That was the point behind Persona, and why those games really took off in the west.I'm trying the Shin Megami Tensei 3: Nocture remaster. I'm about 4 hours into 3 and...I'm not really digging it at all.
I didn't get far in 3 either. I just found it really boring.I'm trying the Shin Megami Tensei 3: Nocture remaster. My previous experience with "Real Sheen Megoomah Tensa" (or whatever the meme is) has just been about 40 minutes of Apocalypse. I've also beaten Persona 3, 4, and 5, and I've played about 30 minutes of Demikids White.
I'm about 4 hours into 3 and...I'm not really digging it at all. I'm finding it bland and kind of tedious. I don't really want to give up on it just yet, though, so I'm hoping I enjoy it more later on.
And before you say anything, yes, I've read up on the Matador fight. Sorry to burst your bubble if you were going to post, "Can't wait until you bitch about the Matador's duel!!"
I am by no means an SMT scholar, but of the three or four I've played, negotiations didn't do much.I really liked the negotiating with demon mechanics at first, too, until I figured out that it's entirely randomized and just doesn't seem to matter what you say or do.
As Samuel Johnson said of Paradise Lost, so we could say of most any SMT game: "None ever wished it longer than it is."I'm trying the Shin Megami Tensei 3: Nocture remaster. My previous experience with "Real Sheen Megoomah Tensa" (or whatever the meme is) has just been about 40 minutes of Apocalypse. I've also beaten Persona 3, 4, and 5, and I've played about 30 minutes of Demikids White.
I'm about 4 hours into 3 and...I'm not really digging it at all. I'm finding it bland and kind of tedious. I don't really want to give up on it just yet, though, so I'm hoping I enjoy it more later on.
And before you say anything, yes, I've read up on the Matador fight. Sorry to burst your bubble if you were going to post, "Can't wait until you bitch about the Matador's duel!!"
Negotiation system is all over the place. 3 felt really binary with RNG to change up the answers, but given how you couldn't refuse to give them what they asked for, it felt like an assfucking, which is part of why I don't like that game. Strange Journey, 4 and Apocalypse allow for you to give substitutes or even bluff at tribute, so it feels better as a negotiation. I should be able to say no occassionally without the demon immediately sperging out.I am by no means an SMT scholar, but of the three or four I've played, negotiations didn't do much. In Persona you can bypass certain enemies (but not the worst ones) or get them to cough up a useless items. SMT is even worse since it plays into the theme of "demons are assholes", so they'll treat you like a pushover or just run away.
It's a cool concept which isn't utilized much. At the end of the day it's an Atlus game, and that means battling. The real point of negotiations is to give the monsters personality.
It's pretty bad if you're gunning for full completion.Persona 2 has the worst negotiation system.
I don't like silent protagonists much. I feel these characters are so boring I forget about them and focus on the side characters.
I don't want to pretend I'm Link or whoever. I hate having to sit there watching a conversation with an NPC or party member and your character will just stand there or make vague gestures. I'm not gonna fill in the blanks because I don't really enjoy that kind of thing. I don't want to roleplay. Even in an RPG.
I'd rather get stuck with a personality I hate then no personality at all.
Although I understand the intent of silent protagonists, it always frustrates me. Like, they're not really characters when they don't utter a single word. Situations where its appropriate for them to talk, they never do. It's always their allies that pretty much talk for them, as if they're their parental figures, and that's not an exciting thought.I don't like silent protagonists much. I feel these characters are so boring I forget about them and focus on the side characters.
I don't want to pretend I'm Link or whoever. I hate having to sit there watching a conversation with an NPC or party member and your character will just stand there or make vague gestures. I'm not gonna fill in the blanks because I don't really enjoy that kind of thing. I don't want to roleplay. Even in an RPG.
I'd rather get stuck with a personality I hate then no personality at all.
Nintendo is very cautious about their characters since they're afraid of going down SEGA's path.