Unpopular Opinions about Video Games

What do you mean, me calling SMB2 a fine game (and I mean the American release, not the hard af Japanese version), Nintendo's mistreatment of it or the fact that hating on SMB2 is popular?
I assume when you say mistreatment it's that Nintendo never bothered making a proper sequel to it. I fully agree.
 
'How do we make this game accessible?' 'Put boobs on the zombie.'
don't underestimate the power of coomers

Now that every major console's controller has been confirmed to suffer from analog stick drift I have lost all desire to upgrade my current gaming setup.
can honestly say never had that issue (now I probably jinxed it).
not saying you treat your stuff like shit, but have you seen some controllers people post and think it's ok to show that because it's "normal"? that's why I treat every claim with a huge grain of salt. I mean, just read some of the 1 star reviews on amazon that go like "it broke when I used it inappropriately and outside of every common sense without ever reading the manual, like putting fucking plastic into an oven". or as carlin roughly put it: take the average consumer and then you remember the other half is even dumber.

and even if it happens just open it up and clean/fix it, no switch is supposed to work forever (doesn't help that the dualshock5 is fucking annoying to dismantle). reminds me of people buying a new mouse instead of just re-bending the spring in the microswitch when it starts doubleclicking.
 
I guess in a way that is. I mean more mechanically in that you pick up enemies and throw them. In the sense the Wario platformers kinda continued that mechanic.
You also have 4 playable characters (Mario Bros, Peach, Toad) at the beginning, anyway and a shitload of vertical levels. And more than 2 hits before you die. And hidden areas in which you find power-ups and extra enemies.
 
This speaks to me, but not just as a gamer, but as a human on a spiritual level

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I'm trying the Shin Megami Tensei 3: Nocture remaster. My previous experience with "Real Sheen Megoomah Tensa" (or whatever the meme is) has just been about 40 minutes of Apocalypse. I've also beaten Persona 3, 4, and 5, and I've played about 30 minutes of Demikids White.

I'm about 4 hours into 3 and...I'm not really digging it at all. I'm finding it bland and kind of tedious. I don't really want to give up on it just yet, though, so I'm hoping I enjoy it more later on.

And before you say anything, yes, I've read up on the Matador fight. Sorry to burst your bubble if you were going to post, "Can't wait until you bitch about the Matador's duel!!"
 
I'm trying the Shin Megami Tensei 3: Nocture remaster. I'm about 4 hours into 3 and...I'm not really digging it at all.
SMT is not for everybody. That was the point behind Persona, and why those games really took off in the west.
 
Ostatnio edytowane:
I'm trying the Shin Megami Tensei 3: Nocture remaster. My previous experience with "Real Sheen Megoomah Tensa" (or whatever the meme is) has just been about 40 minutes of Apocalypse. I've also beaten Persona 3, 4, and 5, and I've played about 30 minutes of Demikids White.

I'm about 4 hours into 3 and...I'm not really digging it at all. I'm finding it bland and kind of tedious. I don't really want to give up on it just yet, though, so I'm hoping I enjoy it more later on.

And before you say anything, yes, I've read up on the Matador fight. Sorry to burst your bubble if you were going to post, "Can't wait until you bitch about the Matador's duel!!"
I didn't get far in 3 either. I just found it really boring.

Sort of the same deal with 4, I got really bored after some tough early game boss fight and eventually made it to Tokyo which I think was supposed to be a big epic scene but I was just so bored, I didn't play any farther. I really liked the negotiating with demon mechanics at first, too, until I figured out that it's entirely randomized and just doesn't seem to matter what you say or do.

So I guess I'll check out 5 if it pisses off Megaten fans and they start declaring the series to be dead
 
I really liked the negotiating with demon mechanics at first, too, until I figured out that it's entirely randomized and just doesn't seem to matter what you say or do.
I am by no means an SMT scholar, but of the three or four I've played, negotiations didn't do much.

In Persona, you can bypass certain enemies (but not the worst ones) or get them to drop items. SMT plays into the theme of "demons are assholes", so they'll treat you like a pushover or just run away.
 
Ostatnio edytowane:
I'm trying the Shin Megami Tensei 3: Nocture remaster. My previous experience with "Real Sheen Megoomah Tensa" (or whatever the meme is) has just been about 40 minutes of Apocalypse. I've also beaten Persona 3, 4, and 5, and I've played about 30 minutes of Demikids White.

I'm about 4 hours into 3 and...I'm not really digging it at all. I'm finding it bland and kind of tedious. I don't really want to give up on it just yet, though, so I'm hoping I enjoy it more later on.

And before you say anything, yes, I've read up on the Matador fight. Sorry to burst your bubble if you were going to post, "Can't wait until you bitch about the Matador's duel!!"
As Samuel Johnson said of Paradise Lost, so we could say of most any SMT game: "None ever wished it longer than it is."
 
I don't like silent protagonists much. I feel these characters are so boring I forget about them and focus on the side characters.

I don't want to pretend I'm Link or whoever. I hate having to sit there watching a conversation with an NPC or party member and your character will just stand there or make vague gestures. I'm not gonna fill in the blanks because I don't really enjoy that kind of thing. I don't want to roleplay. Even in an RPG.

I'd rather get stuck with a personality I hate then no personality at all.
 
I am by no means an SMT scholar, but of the three or four I've played, negotiations didn't do much. In Persona you can bypass certain enemies (but not the worst ones) or get them to cough up a useless items. SMT is even worse since it plays into the theme of "demons are assholes", so they'll treat you like a pushover or just run away.

It's a cool concept which isn't utilized much. At the end of the day it's an Atlus game, and that means battling. The real point of negotiations is to give the monsters personality.
Negotiation system is all over the place. 3 felt really binary with RNG to change up the answers, but given how you couldn't refuse to give them what they asked for, it felt like an assfucking, which is part of why I don't like that game. Strange Journey, 4 and Apocalypse allow for you to give substitutes or even bluff at tribute, so it feels better as a negotiation. I should be able to say no occassionally without the demon immediately sperging out.

Persona 2 has the worst negotiation system. Algorithmic with how certain characters can make the Demon either happy or eager while it has RNG conversations that can make it mad. I'd say pick a lane, but they did in 5 where it's pretty algorithmic.
 
I don't like silent protagonists much. I feel these characters are so boring I forget about them and focus on the side characters.

I don't want to pretend I'm Link or whoever. I hate having to sit there watching a conversation with an NPC or party member and your character will just stand there or make vague gestures. I'm not gonna fill in the blanks because I don't really enjoy that kind of thing. I don't want to roleplay. Even in an RPG.

I'd rather get stuck with a personality I hate then no personality at all.
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This guy would beg to differ.
 
I don't like silent protagonists much. I feel these characters are so boring I forget about them and focus on the side characters.

I don't want to pretend I'm Link or whoever. I hate having to sit there watching a conversation with an NPC or party member and your character will just stand there or make vague gestures. I'm not gonna fill in the blanks because I don't really enjoy that kind of thing. I don't want to roleplay. Even in an RPG.

I'd rather get stuck with a personality I hate then no personality at all.
Although I understand the intent of silent protagonists, it always frustrates me. Like, they're not really characters when they don't utter a single word. Situations where its appropriate for them to talk, they never do. It's always their allies that pretty much talk for them, as if they're their parental figures, and that's not an exciting thought.
Characters like Mario or Link as you mentioned, you'll never learn what they official talk like or what their personality is, because Nintendo is very cautious about their characters since they're afraid of going down SEGA's path.
 
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