This is kinda why I'm curious in the first place. I pay more for the occasional Taco Bell than this bundle. It's not like I'm new to the game though. I've played like 1200+ hours, but that was 6+ years ago just prior to weapon sunsetting and when the seasonal shit was just starting to really kick into gear. The last expansion I played was Shadowkeep, so I was interested in seeing how the story progressed, more than anything.
I know they reverted weapon sunsetting, but how exactly did they do that? Do I get the privilege of grinding a new set of guns again or am I lucky enough that I can upgrade my existing stash? I was absolutely fucking fuming when I learned that my Black Armory weapons were included in the sunsetting. Bungies entire process of removing content that you paid for was a big contributing factor in my quitting the game.
Like I said, because the seasonal stories aren't in the game, there's going to be big chunks of the overall plot that you won't be able to experience firsthand, so when you drop in the Tower and see Cabal and Fallen as you're running around, it's going to be more than a little confusing, to say nothing of things like "why is Uldren here, I killed him years ago" and such. The best you can do is watch a compilation video on YouTube for those parts of the story, unfortunately.
This is also an issue because parts of those stories are frequently referenced in the main expansion campaigns, so even if you hop from one to the next chronologically, you're still probably going to be missing some context along the way. There's probably enough for them still to be enjoyable (except for Lightfall, fuck Lightfall), but I would be remiss if I didn't mention that.
As for un-sunsetting (sunrising?), any of your old guns still in your vault are usable and infusable up to max power again, they basically just took those limits off. You might not get as much mileage out of them as you might think, though. Many have been powercrept over the years naturally, and many of the old guns have been reissued at some point or another, often with refreshed, better perks, as well as the addition of origin traits that provide small thematic bonuses. And with the new tier system, you can get guns that have objectively better stats and multiple perk combos. That said, there's nothing stopping you from using an old favorite, and any gun is still viable to some degree.
Oh, and speaking of Black Armory, all the weapons were brought back in this latest update as a reward from the six-player Arena Ops. And with attunement across a wide variety of activities (accessible from your inventory screen), you can more easily target farm a gun you're looking to get a good roll on. And on the bright side, no more updates means no more FOMO, so you don't have to worry about having any of this stuff removed ever again.
Which ones? I had all of the exotics up through Shadowkeep iirc.
The only exotic missions not currently in game are The Other Side (for Bad Juju), Harbinger (for Hawkmoon), and A Hollow Coronation (for Ager's Scepter, which I honestly forgot had a mission). Everything else is either part of the associated expansion's content or included in the Portal now. There are a fair number of other seasonal exotics that had questlines that were removed, but you can still pick up the exotics themselves from a kiosk in the Tower.
I didn't really care about The Other Side that much, it was kind of a weak mission that was only cool because it surprised you once you put down enough tributes in the Tribute Hall to unlock it. Harbinger was supposed to make a return at some point and allow craftable Hawkmoons, but they apparently didn't have time to squeeze it into the final update, so you just have to hope Xur has a good roll that week. And clearly A Hollow Coronation didn't leave much of an impact on me if I forgot it even existed. Either way, it still would have been nice to have them back.