Opinion The Video-Game Industry Has a Problem: There Are Too Many Games - A crowded September for video-game releases illustrates a broader challenge in the market

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By Jason Schreier - September 26, 2025 at 1:00 PM EDT

Too much to play

On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

Between these two instant classics came a slew of critically acclaimed games, including a remake of the beloved The Legend of Heroes: Trails in the Sky, the latest entry in the popular Borderlands franchise and a cooperative puzzle game starring two Lego pieces. There was also a new Dying Light zombie-action game, an intriguing adventure game and a new entry in the longrunning Silent Hill franchise.

And that was just September.

Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn’t pan out. But one problem stands above the rest — there are too many video games.

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

There was once a time when it was impossible to create a video game and get it into people’s hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.

In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.

The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
 
Correction: A lot of gamers have huge steam libraries, half of which have never played or touched. Half of which have been played for an hour or less and never touched again. They play they same 5ish, give or take, games on rotation. They don't change it up except to play Hot New Game of the Week and the occasional Pokemon Romhack. That doesn't stop them from buying games, noooo. No sir. They'll still buy every bundle sale imaginable that they'll never touch. Honestly, the majority of Steam accounts are just burned money pits. That includes nearly everyone in this thread, by the way, in which some of you have already admitted to this.

So "thousands" of games my ass. People laude that like it's some kind of great thing when in reality, it's like having 1000 cakes. Sure, 1000 cakes is nice but you'll never eat them all. You won't even taste half of them. Instead they take up space. The best part? You paid for them!
:story:
Did you take those 1000 cakes(same as a 10 hundred cakes)?
 
Please do not be disrespectful towards us gaymergaters comparing the situation to Pearl Harbor. For some of us the console wars were our personal Vietnam.

Recently I came across this image:
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Like... this is it? This is the supposed "good" year where we got so many great games that it is impossible to pick a clear winner? This list includes stuff like the Donkey Kong game (apparently mediocre even by Nintendo's standards), DOOM the Dark Ages (a step back from Eternal which wasn't even that good), Indiana Jones (I haven't seen a single person discuss this game and the only thing I've heard about it is that it requires raytracing), Deltarune (pixelshit RPG that has been in development for almost a decade and is only halfway finished), KCD2 which shat on everything that made the original game good and Monster Hunter Wilds which currently is sitting at "Mostly Negative" reviews on Steam.
I don't know about you, but I don't feel like I'm drowning good games. Some of these games are alright like Silksong or Expedition 33 but none of them make me truly exicted.
This is what a "good year" in gaming looks like to these people?
lol, lmao even, this is gayming equivalent of "imagine eating this good".
nick fuentes imagine eating this good.png
I always love this thought process because I promise you, I could open up the steam library of everyone in this thread and the total amount of money you faggots have in unplayed and untouched games you've purchased thanks to this very notion would be enough to buy Null a KiwiFarms 2: Electric Boogaloo and send him on an all expenses paid trip to a country of his choosing for a fucking year.

Fuck man, if you're going to burn money on bullshit, at least actually set it on fire so it looks cool.
I've got a game in a boxed case from the 90s I fired up for the first time just a year or so ago. I had my fun with it and it didn't matter to me I had to wait so long to get into it, not like I was going to play the multiplayer. You can indeed play it all later, still have several nearly 30 year old games I haven't opened because I have that much else to play. I am very much serious that the entire industry could collapse today and I could not give a single fuck about it, what I would want however is more free time to play these games.
The best part? You paid for them!
Who wants to tell him?
 
Tens of thousands of games being released each year, and none of them good.
I remember years when they were just releasing banger after banger after banger
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This is actually exactly it, but I think the problem can be described a bit more specifically. Every single one of those games, even to this day, are generally considered as genre or franchise high points, against which we still measure, and leading up to them and the years around them, it was the norm for a new game, especially a franchise sequel, to be a new high point for its franchise and genre. Meanwhile, the very same franchises of today are struggling to come even close to their peaks, and the genre categories they once dominated are being ruled by random indies. I struggle to think of a franchise today that is easily at the top of its game, clearly superior to both its competition and its past iterations the way that was once normal. The closest I feel is Resident Evil, its hard to not surpass the competition in a hollow genre, and its hard to not surpass the past games when you're literally just remaking them, and not fucking it up - the fact I have to specify that is a massive indictment of the industry already.

This, franchise failure, is why I think the journo's are mad. Because at the end of the day, their petty fiefdoms are built atop ad spend, and a huge portion of that ad spend comes from established franchises pumping out their next title, with banner ads, whole site buys, obviously paid marketing articles, and more. Meanwhile, some random dude who makes the next indie sensation doesn't buy any of that shit and doesn't care about the Journo's, they'll offer them a review code but they're not gonna fly them out to wine and dine them at a specialty media event.

Its ironic to me that the article ends with this
But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
Because the journo's are making the exact same mistake. When these massive projects are getting blown out by talented developers making cool shit at a fraction of the cost, the studios appropriate response is to learn to work like that and stop wasting hundreds of millions. When Journos find their funding drying up as the value of their space collapses in the face of youtubers, they screech, demand their salaries be doubled with full healthcare and retirement coverage, and then insist the solution to readership is to produce even less, but spend more time polishing the turd of lies they like to ship out.

As always, fuck games journalists, fuck corpo games that treat them as if they're special, and a new addition to the list, fuck wannabe indie devs who seethe that they're not getting the red carpet treatment for their derivative unenjoyable clonebound slop.
 
that's not what I'm saying lol. I'm saying the characters Nintendo puts in Smash have more to do with 1) the characters that are available to license and 2) what Nintendo, a massive megacorp that runs pretty much exclusively on financial decisions, thinks will best appeal to their specific audience, which is not the gaming industry at large and 3) the fact that the whole point of the Smash franchise, from the beginning, was to promote Nintendo's own properties and those of their corporate allies. you'll note they never licensed characters like Lara Croft, or Master Chief, or Nathan Drake, or any of the other several dozen western properties that have risen and fallen in popularity over the past 25 years. Nintendo themselves have become creatively bankrupt, and Smash is a tired franchise that has been beaten entirely into the ground. the lack of new Smash games or new characters to put into Smash games is due to the atrophy of Nintendo specifically and all the franchises that underpinned its original character roster. I repeat: Smash is fucking gay and a terrible plumb line for the state of the industry.

Yeah, that's what was so weird about Super Smash Bros. Brawl (and the problem got worse with every Smash game) is that not only was Solid Snake not a Nintendo character but the franchise wasn't really associated with Nintendo at all. It wasn't NES Metal Gear era Solid Snake, it was Solid Snake from Metal Gear Solid which had practically no Nintendo presence. There was Metal Gear Solid: The Twin Snakes which brought Metal Gear Solid to Nintendo but I don't think anyone really cared. After all, by 2006 they had the two sequels (at the time) on PlayStation. The Wii didn't even remakes of the two sequels and they definitely didn't get 2008's Metal Gear Solid 4: Guns of the Patriots. They didn't even get the NES Metal Gear on Virtual Console.

This is actually exactly it, but I think the problem can be described a bit more specifically. Every single one of those games, even to this day, are generally considered as genre or franchise high points, against which we still measure, and leading up to them and the years around them, it was the norm for a new game, especially a franchise sequel, to be a new high point for its franchise and genre. Meanwhile, the very same franchises of today are struggling to come even close to their peaks, and the genre categories they once dominated are being ruled by random indies. I struggle to think of a franchise today that is easily at the top of its game, clearly superior to both its competition and its past iterations the way that was once normal. The closest I feel is Resident Evil, its hard to not surpass the competition in a hollow genre, and its hard to not surpass the past games when you're literally just remaking them, and not fucking it up - the fact I have to specify that is a massive indictment of the industry already.

This, franchise failure, is why I think the journo's are mad. Because at the end of the day, their petty fiefdoms are built atop ad spend, and a huge portion of that ad spend comes from established franchises pumping out their next title, with banner ads, whole site buys, obviously paid marketing articles, and more. Meanwhile, some random dude who makes the next indie sensation doesn't buy any of that shit and doesn't care about the Journo's, they'll offer them a review code but they're not gonna fly them out to wine and dine them at a specialty media event.

Honestly, I think that part of the problem when it comes to those game franchises is that they've literally forgotten how to make good games anymore. One of the reasons Super Mario World and Super Mario 64 were so successful is it built upon Mario's world and made it better. After all, Super Mario World was advertised as "a bit more exciting, a bit more challenging, a bit more graphic, a bit more colorful, a bit more realistic, a bit more levels, a bit more secret, a bit more enemies, a bit more friends, a bit more sound, a bit hotter, a bit cooler, a bit weirder, a bit more revolutionary, a bit more Mario, a bit more of what you want".

It's what made Super Mario Odyssey so interesting and intriguing on previews (a realistic dinosaur?! Mario walking around in a city with realistically proportioned people?!) and such a letdown on release because it still couldn't let go of the "Mario Mandate" and even if Super Mario Odyssey still was creative it got dragged back into it by Super Mario Bros. Wonder.

It's not that no one knows how to program anymore (though with AI and outsourcing that's an issue in itself), is that no one really knows HOW to make a good Final Fantasy, or a good Mario, or a good Halo, or a good GTA anymore that successfully adapts to modern technology. Journalists don't really understand this, though, just like they don't understand that people will go to actual retail stores, sit-down restaurants, movie theaters, and partake in a wide variety of hobbies—but only if they're good.
 
I struggle to think of a franchise today that is easily at the top of its game, clearly superior to both its competition and its past iterations the way that was once normal.
With the double threat of DEI bullshit shoved into games and Online Services being shoved into games, so many franchises have burned the fuck out, fast. The only major release on the horizon that might still carry the torch in its franchise is GTA6. But I am majorly hedging my bets on that since the main creative guy left after RDR2.
 
With the double threat of DEI bullshit shoved into games and Online Services being shoved into games, so many franchises have burned the fuck out, fast. The only major release on the horizon that might still carry the torch in its franchise is GTA6. But I am majorly hedging my bets on that since the main creative guy left after RDR2.
Don't forget that Houser was responsible for the disaster known as Mindseye, so we can't even be too sure how much good he contributed at the end of the day. It was a team effort, and the team that made those games doesn't exist anymore, nor is there even an environment that would allow a small team like this to form again anyways unless we're talking about a small indie studio.
There needs to be another video game crash. Most of the AAA companies have been pumping out shit for a decade or more. Most console gamers are niggercattle though, and would buy COD27 for $199.99 happily, even if it came with a mandatory testicle-electrocuting peripheral.
COD is currently in the shitter actually, record lowest pre orders, everybody fucking hates the new game and Battlefield 6 is looking to be actually good, or at least better than BO7. COD will suffer this year, even the usual dents who were more than happy to pay for cartoon skins in BO6 are getting bullied by the community for pre-ordering/playing BO7 beta. Change might not come overnight, but I think the industry is slowly healing, just imagine how much good death of COD would do, especially since Activision put all their eggs into that one basket. What do they have if COD collapses? Tony Hawk's Pro Skater? Guitar Hero? Spyro The Dragon?
 
COD is currently in the shitter actually, record lowest pre orders, everybody fucking hates the new game and Battlefield 6 is looking to be actually good, or at least better than BO7. COD will suffer this year, even the usual dents who were more than happy to pay for cartoon skins in BO6 are getting bullied by the community for pre-ordering/playing BO7 beta. Change might not come overnight, but I think the industry is slowly healing, just imagine how much good death of COD would do, especially since Activision put all their eggs into that one basket.
Your right, and its gonna shake the gaming market if the new CoD underperforms bad enough. There's already widespread developer uncertainty about the traditional big players and their tactics, and call of duty having another Infinite Warfare situation will hurt. That game sold about half what Black Ops 3 did, and Black Ops 3 didn't exactly do well either. And now in our modern arc, Black Ops 6 struggled with retention, and Black Ops 7 is already disappointing players and its not even released yet.

The important thing to remember about any modern crash is the sheer inertia that comes from a 4+ year development cycle being normalized. The lessons learned from the bad CoD games today may take half a decade to even be implemented, and that's assuming the lessons are even relevant anymore - They may finally perfect the battle pass model by 2030, only for battlepasses to be abandoned in favor of something new in 2028. This inertia is one of the reasons its hard to really see a crash, but its there. Just by the activity of cancellations and downscopes, its clear to see that we are already in a crash, with it having become pretty clear about a year ago now that what is being made isn't sustainable and isn't even particularly desired by players anymore - and they've got years more of it still coming out the pipe. They can't just cancel it all, even if they were willing to ignore the sunk cost, because that'd leave a massive hole in their roster a couple years from now. They're only axing the obviously bad from the early pipe, and they're only axing the failing to shape up projects late in development when they both know its gonna be ass, and have something else that can try and fill the gap.

What do they have if COD collapses? Tony Hawk's Pro Skater? Guitar Hero? Spyro The Dragon?
If CoD blows up, I've got $20 on them turning back to the idea of a Starcraft FPS series while they look to make or acquire something new. They have too much FPS talent across too many studios and support teams to just drop the genre, and they know there's a hole. We'll get a trilogy of the story that Starcraft 3 could have been, as a Terran Marine, with multiplayer based around internal fighting Terran vs Terran, with a warzone style PvEvP side game that takes advantage of the other races as environmental threats and horrors.

It won't have legs past half a decade, they'd mine the franchise dry by then, but that plan B gives them time to figure out a Plan C.
 
Don't forget that Houser was responsible for the disaster known as Mindseye, so we can't even be too sure how much good he contributed at the end of the day. It was a team effort, and the team that made those games doesn't exist anymore, nor is there even an environment that would allow a small team like this to form again anyways unless we're talking about a small indie studio.
Their last game was RDR2, a modern classic, so I have some guarded optimism. But what made that game awesome was the commitment to the aesthetic, and the willingness of the game to take itself seriously. It was the total opposite of the millennial snark and LGBT aesthetics plaguing games now. I want something more like GTA4 or RDR2, not GTA5.

With him gone I worry they'll only prioritize the live service slop that made so much money from GTA5.
 
Their last game was RDR2, a modern classic, so I have some guarded optimism. But what made that game awesome was the commitment to the aesthetic, and the willingness of the game to take itself seriously. It was the total opposite of the millennial snark and LGBT aesthetics plaguing games now. I want something more like GTA4 or RDR2, not GTA5.

With him gone I worry they'll only prioritize the live service slop that made so much money from GTA5.
When RDR2 dropped, it was the biggest normie game I can remember. Everyone at work was either talking about playing it or they watched their partners play it. It was non-stop constant talk about "have you got to this bit?" "Oh man, when X happened".
Non-stop talk for...about a week. Then silence. The only time it was mentioned was "do you still play rdr2" with the answer exclusively been "nahh, haven't touched it in ages".

It sold 65 million copies. Does it sound like a game that sold 65 million copies? The normies were swept up in the hype, then got bored, very quickly and moved on.

I think GTA6 will be the same. People will buy it in droves, play it all weekend, brag about it to their co-workers for a week then will move on.
If a Happening Happens within a few days of GTA6 launch, then that's it. The game, series and developer are dead in the water.

That's why the modern gaming era fucking sucks because studios are now just 1 hit wonders. Gone are the days where the tentpole franchise would fund 10 other experimental projects, as the tentpole now has to sustain the entire company.

What we're seeing is an industrial scale WoW Blizzard, where they stopped producing any games because the subscription money earned from doing relatively little meant Blizzard could sit on their arse and watch the money roll in...then it dried up and they were caught without a new franchise to sell, leading to the very quick demise and forced-sale of the studio.

The difference this time is there's nobody to buy the industry. There's no 'bigger' studio to buy big studios. There are no massive companies waiting in the wings to pick up from the dropped pieces. There is no Sony to Atari, or Microsoft to Sega. All that's left is an inevitable collapse.
 
When RDR2 dropped, it was the biggest normie game I can remember. Everyone at work was either talking about playing it or they watched their partners play it. It was non-stop constant talk about "have you got to this bit?" "Oh man, when X happened".
Non-stop talk for...about a week. Then silence. The only time it was mentioned was "do you still play rdr2" with the answer exclusively been "nahh, haven't touched it in ages".

It sold 65 million copies. Does it sound like a game that sold 65 million copies? The normies were swept up in the hype, then got bored, very quickly and moved on.
I was calling it a modern classic because it is one. What normies think isn't my priority.

Selling 75 million copies is a phenomenal success. GTA5 sold about three times that, but having been around twice as long now and also having a more successful live service slop multiplayer mode that I'm uninterested in because it's all about grinding and wasting your time and it's artless garbage.
 
How does headcounts even work in game companies. Do they have formula's that state that x amount of devs generates x amount of money. Most often I hear stories that teams are always too bloated and they have constant slackers as if it was a school project.
 
I was calling it a modern classic because it is one. What normies think isn't my priority.
Maybe not but it's the normiemarket that GTA is aiming for. If they walked away from one of the best selling games of all time after 1 week and didn't bother playing online, will the same happen with GTA6?

By the time it launches, if it launches next year, there will be a bigger gap between GTA5 and GTA6 than there was the launch of the PS1 and launch of the PS3, or the launch of the PS3 and the launch of PS4PRO. Think about how much demographics changed in those two examples.
Do normies even care about GTA anymore, other than consooooming because they're told to?

To think, there were no normies when GTA launched.
 
If you buy GTA6, you are legit retarded. You can buy like 30 indie games on Steam, which will give you more hours and fun. Shit, I think Vampire Survivors, despite being touched briefly by Jim "I'm a fat retarded sex pervert Faggot" sterling, still gave me like 300 hours of fun.
 
Too many games indeed, as in, quantity over quality. I remember how I had 10 games for PC and yet they all kept me satisfied and happy and despite my steam library being fucking gigantic, I mostly stick to shit I have played or know I'll def. enjoy.

I dont have as much free time as I had it so if Im going to play, I need to have a good time assured from the get go and modern gaming is such a wild card of quality (writing, graphics, tech) that its best to stick with you know works for sure (and thats usually games old enough to drink or near there).

Besides, with mods, most of those older games will be able to hold your attention for years. There is no reason to buy the hottest thing because, like a lot of modern tech, its not built to last (or in this context, keep you entertained for very long)

Almost completely off-topic but you have to be a real fucking communist to screw up assassins creed japan among the historical settings to play as a skilled assassins japan is almost too perfect. That is the ultimate indictment in my mind they set an assassins creed in japan and they still fucked it up.

An A.C game set in Japan had been in the conceptual phase at Ubisoft for years, likely even back during the days of the original trilogy and the original writer they got for the game did share a "loose" idea of what the game would be like and some concept art that features an obviously male JAPANESE assassin but the project took too long to take off and he left eventually.

Its clear that that it stayed in development Hell enough time for social justice rot to get a hold of it and,well, we got nigger samurais dating trannies and lesbian female ninjas.

I hate this gay ass world...
 
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