Opinion The Video-Game Industry Has a Problem: There Are Too Many Games - A crowded September for video-game releases illustrates a broader challenge in the market

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By Jason Schreier - September 26, 2025 at 1:00 PM EDT

Too much to play

On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

Between these two instant classics came a slew of critically acclaimed games, including a remake of the beloved The Legend of Heroes: Trails in the Sky, the latest entry in the popular Borderlands franchise and a cooperative puzzle game starring two Lego pieces. There was also a new Dying Light zombie-action game, an intriguing adventure game and a new entry in the longrunning Silent Hill franchise.

And that was just September.

Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn’t pan out. But one problem stands above the rest — there are too many video games.

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

There was once a time when it was impossible to create a video game and get it into people’s hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.

In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.

The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
 
Every single gaming publisher and developer could shut down overnight and I would not be effected. There is more good games out there than I will ever be able to play, there is zero reason for new games to be made at this point. What normalfags think doesn't matter, they can get fucked and go back to watching Netflix.
That's fine and dandy. I do not share this view. I don't care that there are 500+ video games able to download and I have endless content forever. Why? Because the most fun I had playing video games was playing with friends. I've sunk hundreds of hours into pointless crap and outside of a handful of titles, I remember almost none of it now that I'm older. I do remember Super Smash Bros and friends rotating controllers at parties. I do remember playing games with my siblings and family. You know what I barely remember? Playing the shitty acclaimed indie title on my PC last year till 3 in the morning. Co-op and friends is what made video games fun and regardless of whatever PC Master Race said, they could never ever replicate it well.

Maybe it's just because I'm older, but I value talking with my friends as kids at the lunch table about the same 3-4 video games we all played on Nintendo and PlayStation more than I ever valued any indie stuff. It might be cool to hate normie stuff on the internet, but the normie shit you could talk about in real life is what made things fun.
 
Did you play the release version (not the extended cut)? All the ending choices did was an RGB palette swap. The choices you made in the previous games had pretty much zero effect on the finale.
Im glad you pointed that out, because I think about lot of people forget what the actual original ending was like.

People can argue whether or not the extended ending was good, but the original endings didn't even have the context of the ending slides. There was literally nothing.

On the topic of ME3 though, I noticed just how 'bad' it was compared to ME 2 on my last trilogy playthrough. From graphics, gameplay, and story everything was a downgrade. The worst offender was the lighting and explosions. The intro Earth sequence in 3 looks terrible.
 
People can argue whether or not the extended ending was good, but the original endings didn't even have the context of the ending slides. There was literally nothing.
I cannot emphasize this enough (yeah give me puzzle pieces, fine, it still pisses me off 13 years later), there was nothing but the “fuck you, goy, now buy the DLC.” message. I’ll try to find footage of it when I get home from work. (found it)
Edit: I FOUND IT. GPT was useful for once
1759194065410.webp

Translation: Yeah, we ruined your favorite video game franchise, now buy more slop, goy.


Also all the relay gates explode in the original, implying everybody dies.
 
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It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.
Oh okay sounds interesting let me give Wildgate a look then-
1.webp
 
There's too much 80 hour, 100% completion Easter egg hunting slop on the market, that's for sure .
 
Tens of thousands of games being released each year, and none of them good.
I remember years when they were just releasing banger after banger after banger
Wyświetl załącznik 7978172
"Banger after banger"
"Thief: Deadly Shadows"
Let's not get ahead of ourselves, but yeah, 2004 was a fantastic year. Makes me wish that whole game chart project 8chan was working on didn't fall apart, people need to get schooled on what they should be playing instead of crying that their slop factory isn't going to be making their favorite flavors anymore. The answer isn't to start getting used to vanilla or chocolate flavored slop, it's to stop fucking eating slop in the first place.
 
Look, I get the whole edgey internet BS of "Smash is gay and nobody wears deodorant" narrative is fun to pass around online but my point has nothing to do with that.

that's not what I'm saying lol. I'm saying the characters Nintendo puts in Smash have more to do with 1) the characters that are available to license and 2) what Nintendo, a massive megacorp that runs pretty much exclusively on financial decisions, thinks will best appeal to their specific audience, which is not the gaming industry at large and 3) the fact that the whole point of the Smash franchise, from the beginning, was to promote Nintendo's own properties and those of their corporate allies. you'll note they never licensed characters like Lara Croft, or Master Chief, or Nathan Drake, or any of the other several dozen western properties that have risen and fallen in popularity over the past 25 years. Nintendo themselves have become creatively bankrupt, and Smash is a tired franchise that has been beaten entirely into the ground. the lack of new Smash games or new characters to put into Smash games is due to the atrophy of Nintendo specifically and all the franchises that underpinned its original character roster. I repeat: Smash is fucking gay and a terrible plumb line for the state of the industry.

I know that might sound good, but in reality it really isn't. Time investment from consumers means worse sales numbers which is bad for everyone.
Again, the internet is not real life. In the real world, there's decades worth of marketing data conducted over thousands of painstaking hours that prove, yes people in fact do want to be told what to do and what to like and it has positive business growth. Difficult to engage with mediums are not good for industry. They are bad for business and always make money line go down. Just because you grew up in Le Internet Meme Culture doesn't change human nature. People like to talk about video games and celebrate them as a common culture. Turning them into personal esoteric safe space bubbles is not good.

the pursuit of money line go up has been an absolute plague on the state of the industry since roughly the turn of the millennium. arguably sooner, obviously, but 2005 on is the era that gave birth to the status quo we're enjoying now. the cynical pursuit of profit is exactly the thing that turned the publishing giants i.e. Activision, EA, Ubisoft, Nintendo, etc into the dumpster fires they are today. these companies have squandered the trust they were given by their fans. they have strangled their golden goose - passion and creativity - in exchange for higher quarterly margins, and this is the reason why we're all sitting in a gay thread grumbling about how There Aren't Good Games Anymore. the grassroots reclamation of the medium is an inevitable result of this and it is Good. passion and creativity have come back to gaming and it is once again bearing all kinds of fruit. this attitude that we all need big game franchises to gather around and share experiences over is a relic of the pre-internet era, when communication was much more limited and gaming was a much smaller hobby, culturally. we do not need big gaming corporations, we do not need gaming franchises with huge marketing budgets that force everyone onto the same brain cell. we do not need money or consensus. your mindset is cucked. you need to adapt.
 
That's fine and dandy. I do not share this view. I don't care that there are 500+ video games able to download and I have endless content forever. Why? Because the most fun I had playing video games was playing with friends. I've sunk hundreds of hours into pointless crap and outside of a handful of titles, I remember almost none of it now that I'm older. I do remember Super Smash Bros and friends rotating controllers at parties. I do remember playing games with my siblings and family. You know what I barely remember? Playing the shitty acclaimed indie title on my PC last year till 3 in the morning. Co-op and friends is what made video games fun and regardless of whatever PC Master Race said, they could never ever replicate it well.

Maybe it's just because I'm older, but I value talking with my friends as kids at the lunch table about the same 3-4 video games we all played on Nintendo and PlayStation more than I ever valued any indie stuff. It might be cool to hate normie stuff on the internet, but the normie shit you could talk about in real life is what made things fun.

that was then, this is now. for one, you're entangling childhood and child mindset into this. things are different now, the technology and culture are different, the hobby is different. you are different. it is inevitable you will lose touch with your sense of wonder as you get older. the notion that gaming is less interesting now due to a lack of co-op is stunningly out of touch. there are a bazillion co-op games out there right now, it's one of the lowest hanging fruit for indies to target. look at games like Lethal Company, REPO, PEAK, and so on. there are plenty of scrappy games that pin their entire concept of fun on having people to share them with. perhaps it is your social circle that is failing, friend.
 
Did you play the release version (not the extended cut)? All the ending choices did was an RGB palette swap. The choices you made in the previous games had pretty much zero effect on the finale.

If you liked the ending, then that’s your questionable taste, but if you weren’t mad you probably didn’t see everything that went on around it. It was a lot more pozzed than you remember. It was the first time we saw a lot of the red flags which we judge games that come out now by, like the dev’s customer contempt, the media gaslighting, the insertion of faggot characters for representation’s sake, they faggot washed Kaidan if you were too dumb to kill him in the original, it played like a cheap knockoff of its predecessors, it had a lot of cringey millennial writing, day one dlc, mandatory multiplayer to sell microtransactions and you can see how fucking flimsy the writing was if you played it a second time with a different save import with different decisions, they all got railroaded.

If Gamer Gate was the Pearl Harbor of the gamer wars, ME3 was the Marco Polo Bridge incident. A lot of gamers who weren’t pissed at the ending and thought the reaction was cringe missed a lot of the cues though. Hell, I missed a lot of them at the time, but in retrospect, a lot of them were there in perfect form.
And let us not forget whom I refer to, with utter disdain, as Space Slut:
1759187715880.webp
How fitting that the character was a journalist.
 
Did you play the release version (not the extended cut)? All the ending choices did was an RGB palette swap. The choices you made in the previous games had pretty much zero effect on the finale.

If you liked the ending, then that’s your questionable taste, but if you weren’t mad you probably didn’t see everything that went on around it. It was a lot more pozzed than you remember. It was the first time we saw a lot of the red flags which we judge games that come out now by, like the dev’s customer contempt, the media gaslighting, the insertion of faggot characters for representation’s sake, they faggot washed Kaidan if you were too dumb to kill him in the original, it played like a cheap knockoff of its predecessors, it had a lot of cringey millennial writing, day one dlc, mandatory multiplayer to sell microtransactions and you can see how fucking flimsy the writing was if you played it a second time with a different save import with different decisions, they all got railroaded.

If Gamer Gate was the Pearl Harbor of the gamer wars, ME3 was the Marco Polo Bridge incident. A lot of gamers who weren’t pissed at the ending and thought the reaction was cringe missed a lot of the cues though. Hell, I missed a lot of them at the time, but in retrospect, a lot of them were there in perfect form.
Comparing some retarded basement dweller shit like gamer gate to a terrorist attack that killed like 2400 people is insulting as fuck.
 
In 2024, a staggering 18,626 games were released on Steam,
Okay let's look at the newest releases, no cherrypicking here just taking the top 3 most recent

Most recent is your bog standard precision platformer, the controls look pretty static. I remember buying a game like this on the 3ds eshop for $2 like 15 years ago
1759189405209.webp

The second most recent is a dodge things with your mouse minigame.
1759189535752.webp
3rd is some some kind of platformer where you control a dandelion in the wind. This one at least seems a bit original, but the trailer doesn't show much variety to the gameplay and it's usually a red flag when I am 90% sure what engine a game is made in just by seeing the physics and particle effects for a few seconds
1759189713739.webp

I don't mean to hate on any of these, they're fine for beginner hobby projects and steam does so little gatekeeping that I don't fault the devs for putting them on the storefront. Hell the last one even looks better than the works of veteran game dev Maldavius Figtree. But the truth of the matter is that saying there are too many games now because of these would be like saying that 20 years ago based on how many games are put on newgrounds every week.

Even if we look at the noteworthy releases this month, Silksong is good I'll give them that. Then Hades 2 looks like a 1:1 rehash of the original which was already an over-repetitive game. Then that little Megabonk game randomly got popular but it seems to just be the best of a dozen vampire survivors knock-offs over the past year. There's that cloverpit game that seems to to just be another Zoomer horror game with rougelike elements taped on. And then I don't even know what's out from the AAA space this month I assume just 5 more copies of the same 3rd-person action/adventure game they've been releasing over and over for the past decade.

So a ton of games, but not many good games and a lot of the good ones are niche
 
Okay let's look at the newest releases, no cherrypicking here just taking the top 3 most recent
I always assume that people who upload this kind of crap to steam don't know that Itch.io exists and that it would be a far better way to get eyes on their projects. Steam has a lot of excellent games and also some old stealth ports that weren't advertised back in the day too. I've seen games from early 2000s consoles with next to no reviews on steam before and I had no idea they were ever even ported.
 
Comparing some retarded basement dweller shit like gamer gate to a terrorist attack that killed like 2400 people is insulting as fuck.
I now see why you said you liked the ME3 ending: you're not very smart, are you? Both the Marco Polo Bridge Incident and Pearl Harbor attacks were unprovoked acts of war, carried out by uniformed Japanese military personnel initiating full-scale war against China and America, respectively. I use them both as analogy: organized hostile forces (the Japanese military, and the gaming industry, respectively) have initiated hostilities against their hapless, unprepared opponents.
 
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