Opinion The Video-Game Industry Has a Problem: There Are Too Many Games - A crowded September for video-game releases illustrates a broader challenge in the market

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By Jason Schreier - September 26, 2025 at 1:00 PM EDT

Too much to play

On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

Between these two instant classics came a slew of critically acclaimed games, including a remake of the beloved The Legend of Heroes: Trails in the Sky, the latest entry in the popular Borderlands franchise and a cooperative puzzle game starring two Lego pieces. There was also a new Dying Light zombie-action game, an intriguing adventure game and a new entry in the longrunning Silent Hill franchise.

And that was just September.

Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn’t pan out. But one problem stands above the rest — there are too many video games.

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

There was once a time when it was impossible to create a video game and get it into people’s hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.

In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.

The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
 
There are too many shitty lazily made unoriginal and identical looking games* I got burned out on AAA games years ago because they all look sound and play the same and had absolutely no interest in the current generation because I knew it would be trash and they proved me absolutely right by filling the libraries with upscaled last gen ports, games available on any other platform and so few exclusives there is no justification to buy one to begin with. AAA gaming started nosediving hard around 2010 and I went full PC during covid and i'm so glad I did. The games are WAY cheaper and there's more games than you can count too not counting all of the ROMs out there for the classics. There's like 70.000 games on Steam alone.
 
Ostatnio edytowane:
In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products.
oy vey, there's too much competition to all these amazing AAA nigger fetish games
Jason_Schreier_March_2025.webp

Today, there are too many video games, and many of them are great.
and how many of them were made by gigantic studios who are forced to shove in DIE? and how many of those reviews were made by real people and not robots?
 
No Jason, you insufferable sex abuse hiding hack, the problem is that most of the games coming out now are abysmal dogshit. 2007-08 had a ton of great games come out at the same time, and nobody complained about that. Halo 3 was followed up by COD4 in mere months, and that's just two of them.
 
>Jason Schreier

Fuck off faggot. There has been a drought of good games and we are not having some good stuff come out. It happens. It's how things ebb and flow.
 
I've been hearing this same shit for pretty much a decade now, yet random indies still manage to break out all the time. It's not a new situation, nor some "impenetrable" market. A fun game sells itself. A beautiful game sells itself. An important reality is that a lot of developers just make garbage. Then when it doesn't sell, they blame their failure on "market saturation" because that's outside their control.
 
Worked great for me. Right as I wrapped up Silksong, Hades II dropped. September 2025 has been the best month of gaming to me since Uncharted 2 and the original Modern Warfare 2 released within a month of each other.

Encourage people to stop “making” shitty games.
 
The skill floor is insanely high now, but I don't see that as a bad thing necessarily. Anyone who truly has the talent is still going to compete, whereas all these randos with no talent will slowly trickle out of the market as their games fail to make returns. The consumer wins, the good devs win, and the weaker devs will just have to find another job.
 
Video games are dead and you cannot convince me otherwise. Xbox caved and is dead. PlayStation is hemorrhaging users. The PS5 was a flat out waste of money and has fewer unique titles than the Wii Fucking U. Nintendo has become overtaken by Bug Lord's who offer nothing and wish to syphon all of the good will the company has built up over decades by becoming some of the scummiest fuckers on the planet and driving people to piracy. They might have the strongest fan bases and cultural mainstay, but these practices will drive them out of business soon enough. The Switch 2 is literal garbage. PC Master Race won, but to what end? The studios are all dying and falling apart. All you're left with is 5000 indie titles of varying quality and the occasional decent game everyone plays for a week and moves on from. There's no instant classics. The last good game to come out was Elden Ring. We're all waiting for GTA 6 which has become a meme equal to Half Life 3 by this point. There's no way for gaming to survive like this. There's no cultural ground for real money making to stand on. When everyone plays hundreds of different games, the market gets flooded with bullshit and will cause a crash just like the 80s.

If you don't believe me that gaming is dead- Super Smash Brothers Ultimate came out in 2018. Can you name ANY new characters from new IPs in the past 7 years to add into it? I bet you can't because new IP doesn't exist and it's few and far between.
 
The issue isn't too many games, it's just peoples shitty FOMO attitude. Season passes, content updates, and daily/weekly refresh missions consume a lot of normie gamers time, plus having to play the latest hot release (Which is almost every established IP now). Once you stop giving a shit about FOMO you're free to enjoy any game on your own time and not feel the need to speedrun through everything.

Oh and I guess most Western triple A titles trying to be open world games with a shit ton of side missions and collectables will also take up your time if you're autistic about 100% a game.
 
Yeah. Mid 2010s had a few bangers still but the cancer was already eating it and all kinds of patterns had emerged. 2000s was great though. Seemed like there was a new, exciting and imaginative release every week.
Oh yeah the 2000s had countless gems for sure they're the heart of my retro game collection because of it.
 
Good games are not movies, indie games doubly so: while the launch window is a significant time for a game, financially speaking, games will keep selling if they are truly good. Some games don't reach peak profitability until a certain patch, sometimes even years after launch. Flavor of the month slop shrivels up when people realize that they have been duped by streamers and marketers, good games that don't get strong sales at first will eventually become profitable because people consume games in a very different way than they do movies or TV shows.
Jason Schreier's logic only applies to FOMO bullshit and mediocre trend-chasing interchangeable releases. Those games eating into each other's share and failing is a good sign.
It's only natural that most Steam releases get ignored by the public, and it's not because of too many games being released; it's because most of those games are trash.
It amazes me that the industry is at a point where a couple of good games (and BL4) launching close to each other is such a rare occurrence that soy golems like Jason Schreier see it as a sign of the apocalypse.
 
On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

lol, the real problem isn't that there are too many games, it's that the hive mind is still looking for consensus to latch on to, resulting in the most mediocre and predictable games being heralded as The Next Big Thing. the fact that a 2D metroidvania soulslike and an isometric action roguelite have people shidding and farding and cameing their pants in 2025 is a darker indictment of the state of gaming than any of this other melodramatic doomsaying about AAA or whatever. but all media is made for an audience and the people... are retarded.

Video games are dead and you cannot convince me otherwise. Xbox caved and is dead. PlayStation is hemorrhaging users. The PS5 was a flat out waste of money and has fewer unique titles than the Wii Fucking U. Nintendo has become overtaken by Bug Lord's who offer nothing and wish to syphon all of the good will the company has built up over decades by becoming some of the scummiest fuckers on the planet and driving people to piracy. They might have the strongest fan bases and cultural mainstay, but these practices will drive them out of business soon enough. The Switch 2 is literal garbage. PC Master Race won, but to what end? The studios are all dying and falling apart. All you're left with is 5000 indie titles of varying quality and the occasional decent game everyone plays for a week and moves on from. There's no instant classics. The last good game to come out was Elden Ring. We're all waiting for GTA 6 which has become a meme equal to Half Life 3 by this point. There's no way for gaming to survive like this. There's no cultural ground for real money making to stand on. When everyone plays hundreds of different games, the market gets flooded with bullshit and will cause a crash just like the 80s.

If you don't believe me that gaming is dead- Super Smash Brothers Ultimate came out in 2018. Can you name ANY new characters from new IPs in the past 7 years to add into it? I bet you can't because new IP doesn't exist and it's few and far between.

who gives a shit about the console overlords? consoles were alright in the 90s and early 2000s when they actually offered unique gaming experiences. but PC gaming has always been superior and it is nothing less than Street Justice that it won out in the end. also, Smash is fucking gay and a terrible plumb line for the state of the industry. they added Steve from Minecraft to the last one, dude. I did not even know Minecraft had fucking characters before that point.

the "occasional decent game everyone plays for a week and moves on from" has nothing to do with the actual quality of games that are out there. it has far more to do with the decentralization of gaming media. sure things are weirder now that you don't get social signals as strongly about which games you're supposed to like or whatever. it's the result of gaming becoming a medium you really have to invest time into to get more out of. you have to form opinions for yourself now, and since we're not kids anymore, it's harder to be impressed. that's all it is. don't confuse your difficulty engaging with the medium with some vague widespread degeneration or something.
 
AAA gaming started nosediving hard around 2010.

AAA started nosediving around fucking 2005. everything after that point became Call of Duty 4 clones, annualized action/adventure console slop, and failed attempts to take WoW's crown. everything else got shoved to the wayside to make room. the RTS genre died. the CRPG genre died. the FPS genre died (no, Call of Duty/Halo and their shitty clones do not count). the rise of indie gaming in the 2010s finally fixed a lot of this. CRPGs finally came back with Divinity: Original Sin and Pillars of Eternity. FPS games finally came back with DUSK/AMID EVIL, Overload, Ion Fury, etc (shout out to Shadow Warrior 2013 for showing up early). RTS... well, that one is still cooking. Sins of a Solar Empire was good though.
 
> Jason Schrier

Opinion discarded. The soyboy makes his money by propagating the corpos’ company line. There are more gamers than ever, but in order to get their money in a world where a new AAA release costs 100 bucks, you have to deliver value now more than ever.

Much like Hollywood movies, the big budget titles they started making during the woke and corona times that spent hundreds of millions of dollars to produce generic The Message flavored slop are going to crash and burn. Add in that the fact that every large western developer seems to be up to their neck in faggots, trannies and violent revolutionary communists that hate their customers and aren’t capable of not rubbing the paying cutomer’s nose in it has started a mass extinction event the likes of which gaming hasn’t seen since the early 80s, and the big game dev firms deserve every bit of it.

I’m not paying 100 clams to subject myself to corporate drivel when there are better, more affordable alternatives coming out every week. Palworld, Schedule 1, Factorio Space Age, Expedition 33, and Silksong all came out in the past 2 years and you can buy all of them for less than the collectors edition of AssCreed: Nigger Samurai Edition cost at launch. They are all infinitely better, too.

Hell, the HD remake of a mediocre, janky cRPG from 20 years ago came out and kicked all their asses. When you can’t do better than Oblivion, you have no chance to survive, make your time.

Big game corpos are going the way of the dinosaur, and they richly deserve it.
 
Ostatnio edytowane:
You keep releasing the same games over and over with different lefty messaging as the only flavor change...gosh why do people want to not pay $70 to play a black samurai?
Almost completely off-topic but you have to be a real fucking communist to screw up assassins creed japan among the historical settings to play as a skilled assassins japan is almost too perfect. That is the ultimate indictment in my mind they set an assassins creed in japan and they still fucked it up.
 
Ah, a Jason "Ill wait to write an article about the abuse at Blizzard until its the most profitable for me" Schrier article. The same person who is in bed with the same developers/publishers who whined that Silksong came out at too cheap of a price point and that Baldur's Gate 3 set the bar too high for role playing games.

I'm going to be honest, I'm not entirely sure what the point of this article is except to whine that indie and AA games are taking away from the Triple A industry.

He makes it a point to mention that the current industry leaders spend an exorbitant amount on games, but neglects to mention that a majority of them are derivative and unappealing. It sounds like he wants to hold anyone but the people making garbage accountable. He makes it seem like the lower barrier to entry into the industry from recent years is bad. I may not like a lot of what developers make now, but it's un-objectively a positive that more people can access the market now.

He also whines about old live service games cannibalizing the industry, but also fails to point out that new competitors fail to meet standards (Concord and Marathon come to mind). Now why would that be, Jason?

Long and short, he sucks and whines about gaming, but only in regards to protecting the garbage parts of the industry.
 
It's not that there's too much content. It's too much of the SAME content released over and over again on newer game engines with even worse performance. Most modern games are Leftist goyslop that don't bother compressing their games (which is why everything is 100+ gigs for no reason). Between game developers that show open disdain for the audience they're attempting to court, and the price hikes (that are literally pricing normies out of the hobby), the second industry wide crash can't come fast enough. Modern game design is lazy, uninspired, and filled with not-so-subtle messaging that make me not even want to bother 90% of the time.

I'm playing older games, emulating older games... nah. I'm done, fellas. I don't give a shit anymore.
 
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