- Dołączono
- 18 Gru 2022
chud ralsei and chud flowery getting into a heated slur-off that makes even susie cringe
Obejrzyj poniższy film, aby zobaczyć, jak zainstalować naszą witrynę jako aplikację internetową na ekranie głównym.
Uwaga: Ta funkcja może być niedostępna w niektórych przeglądarkach.
chud ralsei and chud flowery getting into a heated slur-off that makes even susie cringe
Maybe Toby should've made it so certain weapons and armor pieces could unlock extra acts or something.The battle system is too simple for its own good. Since you're encouraged to NOT kill enemies for the most part, you can ignore the Attack stat, thus ditching one of the main stats. Healing items that heal the entire party are always better than the others, and you'll want the gear that gives you the most defense. All you can do is interesting bullet patterns as you sure won't damage race anyone (outside of the evil route).
I assume it's not like Undertale where if you damage enemies enough you can spare them that way? (Never bothered to try.)The battle system is too simple for its own good. Since you're encouraged to NOT kill enemies for the most part, you can ignore the Attack stat, thus ditching one of the main stats. Healing items that heal the entire party are always better than the others, and you'll want the gear that gives you the most defense. All you can do is interesting bullet patterns as you sure won't damage race anyone (outside of the evil route).
You would be correct. Damaging enemies has, as far as I know, no effect on sparing in DR. If you attack them you just fuck up their health.I assume it's not like Undertale where if you damage enemies enough you can spare them that way? (Never bothered to try.)
Trial and error, genuinely. When you do Weird Route things there's a little jingle that plays and a different jingle that plays when you fuck it up and leave the route, so it's just a matter of figuring out what specific dialogue/gameplay options triggered it until they got to the end.I wonder how the fuck anyone ever figured that out on their own.
The one thing I was completely clueless about was the alternate route. I've been reading about it today and it sounds interesting so I want to give it a try, though I wonder how the fuck anyone ever figured that out on their own. If not for the fact that I saw a post about it online, I would've never realized it was a thing.
Also yeah this, Chapter 3 outright tells you how to do the WR if you try to get the shadow mantle to fight the knight. That's how you're supposed to figure out how to do it, but gamers gonna game.It's hinted at if you do Chapter 3 Sword Route (accessible if you S-Rank each challenge).
/v/ during chapter 2 release found it in about 2 days.Trial and error, genuinely. When you do Weird Route things there's a little jingle that plays and a different jingle that plays when you fuck it up and leave the route, so it's just a matter of figuring out what specific dialogue/gameplay options triggered it until they got to the end.
Remember there was a TWO YEAR gap between the release of Ch 2 and Ch 3+4, people were able to exhaustively explore basically everything in the chapter.
Bet that little faggot is gonna regret not asking the grocery store owner how to use attacks that hit the soul in the menu during their turn.Spoiler
I assume it's not like Undertale where if you damage enemies enough you can spare them that way? (Never bothered to try.)
At least then it'd still be somewhat relevant.
Not really. Hurting enemies enough gets them Tired, which lets you spare them with a pacify spell that Ralsy has and Sus does too. The issue is that these spells use Tension which is better spent using other magic, and it's easy to overcommit and accidentally hurt too much the targeted enemy, causing them to run away. Hence I only bother to attack enemies which I have recruited already and without Susie, as the fighter of the team is too good at hurting enemies, in a game that you don't want to hurt enemies, kek.ou would be correct. Damaging enemies has, as far as I know, no effect on sparing in DR. If you attack them you just fuck up their health.
Building up the separate spare meter via ACTs until they enter a spareable state is the only way.
Remember when Noelle briefly joined our party during Chapter 2 we thought this would be a regular thing? That she and Berdly and possibly others will return? That people expected Toriel to be an active main character of Chapter 3 instead of barely being in it? That people expected like, a dozen characters to join us and kept drawing dark world versions of them?Slightly unrelated, but back when Chapter 2 came out, I wondered, perhaps foolishly. "Gee, that Weird Route thing is pretty nutso! I wonder how Toby is going to handle a character clearly important like Berdly having a fate that varies so much!"
Glad to hear you did not miss out based on the reputation of troons latching on to it. I've always found Deltarune to be perfectly paced, just the right length, just the right difficulty and just the right amount every serving. It doesn't overstay its welcome, but stays fresh and exciting and when it slowly starts becoming too much, the episode ends. The right blend of quirky puzzles, bullet hell fights for casuals who don't play them and story, the real meat of the game. Until chapter 5 of course when it shits the bed. I wish more video games would be as... coherent as Deltarune chapters 1-4. They had a perfect scope, knew what it wanted to be and delivered it it perfectly portioned chunks each year.Got about 35 hours out of it and I'd say 80-90% of it was enjoyable.
The fact that you made Noelle do Snowgrave and fuck up Berdly is for some reason treated as a more serious and terrible thing than the evil demon being of prophecy running around and kidnapping people and nearly literally causing the end of the world like half a day ago in universe.I love how some deltarune youtubers are calling people critical of the chapter "theory brainrotted" and insist thats the only reason why they have a problem with it, meanwhile they're entire existence is to just pump out theory pig slop.
Theories are not what made me disappointed, it's that every chapter it's the same bullshit. Weak payoffs, events and emotional beats written off as jokes, and stakes that feel weak because the only thing we (allegedly) have to take seriously is the roaring/kidnappings that Susie herself doesn't even seem to give enough shit about to not goof off every chapter. but god forbid we aren't reminded constantly how IMPORTANT it is NOT to force Noelle to do anything other than throw herself at Susie. THAT is the one thing you HAVE to take seriously.
Edit: also lol everyone pretending they actually give a shit about gameplay now LOL. Probably because that is the only thing everyone at least can agree with being enjoyable in chapter 5, but I know none of these niggas really cared.
Toby Fox is allergic to focusing on the main battle system of Deltarune
For a series founded on playing with game tropes, Toby's really starting to settle into a formula.The battle system is too simple for its own good. Since you're encouraged to NOT kill enemies for the most part, you can ignore the Attack stat, thus ditching one of the main stats. Healing items that heal the entire party are always better than the others, and you'll want the gear that gives you the most defense. All you can do is interesting bullet patterns as you sure won't damage race anyone (outside of the evil route).
I kind of disagree. Chapter 3's gimmick felt fine because of the framing of the chapter, and indeed, the Zelda-like game has yet to come up again in future chapters. I guess it's kind of of annoying that ERAM doesn't feel like a "true" boss fight because he's not within the normal mechanics, but otherwise I don't have an issue with it.I think the biggest thing holding this game back other than the abject troonslop slowly infiltrating is just how much focus there is on shit nobody cares about.
Toby Fox is allergic to focusing on the main battle system of Deltarune and instead we need countless dev hours spent on minigames, more minigames, a whole chapter that is 80% minigame, alternative movement mechanics (a climbing minigame) and of course, alternative movement mechanics (platforming minigame)
Nobody talks about Chapter 3 because of the minigames, those were forgettable.
Nobody really talks about Chapter 4 because of the climbing, that was forgettable.
Nobody is going to talk about Chapter 5 because of the platformer shit, that too is forgettable.
Toby needs to get it into his head that people play Deltarune to play Deltarune, not to play shitty Warioware, Links Awakening, Frogger and Mario.