The Elder Scrolls

Maybe some day someone will make a sales tax mod to make things more hardcore.
Any good mod that affects the economy in a meaningful way will be very hard to make, because it should not only affect the prices, but also the placement of items.
Those crates in Balmora, for example, have too much good shit in them.

Raising the mercantile of all the traders is a chore, and it's not that fun or realistic when some bum in Vivek's foreign quarter sees 1 gold as an acceptable price for your daedric claymore.

The only way I see is to raise the cost of all the items and services by a factor of 5 or 10 and make some gameplay changes that will force you to spend money on something no matter what - like food and drink or whatever.

It might just be me, though. Some people enjoy playing as an all-mighty god with a couple of million gold in their pocket.
 

So this dumpy bitch is the reason that BGS had to retroactively bullshit a reason that all  crackheads Khajit look different in each game? Good.
 
So this dumpy bitch is the reason that BGS had to retroactively bullshit a reason that all  crackheads Khajit look different in each game? Good.
I liked her concept art for Almalexia:
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There's no way they got rid of Todd. He is better or worse the FACE of Bethesda. If he's gone they might as well close the company.
Dont worry CHAD Emilio Pagliacci will take Todd's legacy from here, only nerds use guides and design docs, real MEN just ball it and make KINO.

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Im unironically saddened, she somehow managed both races to feel truly alien and beast-like instead of furry bait, i feel if elder scrolls 6 is to be release we will get more of the afront to god that are the beast races in the oblivion remake. That artist needs to be executed via firing squad.
 
collecting grand soul gems and summoning golden saints to soul trap them. Over and over. Thats 80k. Problem is, to make this huge amount of gold work, your best bet is to find the Mudcrab merchant (good luck! don't kill him!) and sell him a bunch of 8k-10k items, one at a time.
A bit unrelated, but filling petty and lesser soul gems really feels like it would be some sort of job plebs can do in the ES universe. The only requirement for it is you either know how to cast soul trap or you have a scroll or enchanted item that can do it.
Adding on to this, for some reason the Ancestral Ghost has a very "large" soul for how easy it is to cast its summon spell (100, I get the impression the developers added an extra zero by mistake). This makes a Common Soul Gem with its soul inside worth 4000 Septims. The Summon Ancestral Ghost spell is available very early on. Hell, if you specced for Conjuration you might have started with it.

The only annoying thing is that the only merchant with a restocking supply of Common Soul Gems is in a location that can only be reached by boat i.e. not near any of the Mage's Guilds (I forget where, though, sorry). You can just use a larger gem, of course, but then you're eating into your profits.
 
The only annoying thing is that the only merchant with a restocking supply of Common Soul Gems is in a location that can only be reached by boat i.e. not near any of the Mage's Guilds (I forget where, though, sorry). You can just use a larger gem, of course, but then you're eating into your profits.
It's the trader at Tel Branora. It's not too bad since you can warp to the Sadrith Mora mage's guild and take the boat from there.
 
It's just that I really like the financial struggle, and it's kinda lame when there is none of it.
Somebody on this thread a long while ago was talking about how the Total Overhaul mod list made it so that essentially the only effective way to gain levels was to pay trainers, and so it became a system of gold = XP where selling loot for money remained relevant across the whole game. It seems like a neat way to have a constant meaningful gold sink.
 
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