Dude Where's My Foreskin?
kiwifarms.net
- Dołączono
- 21 Cze 2026
How sad that they fucked up this franchise post '64' with bullshit gimmicks. Back in the day I emulated it on PC for a 'fix', and it still held up well...remake just doesn't appeal.
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Uwaga: Ta funkcja może być niedostępna w niektórych przeglądarkach.
Absolutely. This was one of the competing rumors at the time. The people at Nintendo and around the industry could probably tell that Rare's star was fading after they lost a bunch of their staff in the late 90s.I think Rare were courting buyers around about Perfect Dark. Nintendo definitely knew because it was Nintendo's refusal to buy Rare outright that led to this, and Nintendo, owning a majority stake in Rare, were entitled to match whatever any buyer offered them
AfterDid the Stamper bros. leave shortly before or shortly after the Microsoft buyout?
Rare kind of built itself on Nintendo and Shigeru Miyamoto's guidance (I think Diddy Kong Racing came about because they prototyped a monster truck game, Miyamoto saw it and said 'Yeah, you should really make a kart racer with Diddy Kong and friends'). When Microsoft bought them out, yeah they had more money to play with but Microsoft didn't/doesn't know the first thing about developing games. So the studio pretty much went to shit and had few successes. I think Microsoft paid like $300 million for Rare. There's no way it's worth anywhere near that nowOnce they left, Rare was just an IP hog.
Define 'obscure talent'.Fucking dreading the voice actors because they stopped using the obscure talent.
Yeah it's great until the shitass controller breaks.I forgot how smooth the controls are on the N64 compared to the NSO version where the analog movement is too sensitive.
Take care of your equipment and it just werks.Yeah it's great until the shitass controller breaks.
That's a general problem with N64 emulation because analog sticks on modern controllers use a totally different design from the N64's analog stick. The N64's analog stick used cheap materials for the part that kept the stick in place, which led to it wearing down unusually fast (it's possible to fix this flaw but it requires using materials like metal instead of plastic), but the mechanism it used for determining stick position to relay to the game was very precise and lacked dead zones like modern analog sticks. The N64 analog stick also requires a bit of force to tilt, while modern sticks feel easier but that means it's harder to keep them in an exact non-max position. And from what I gather, N64 sticks were also designed in a way that meant that the sticks max tilt would actually be read as only like 70% to 80% tilt by the system, so N64 games were designed to treat anything above 70% as max. So the result of all this is that it's hard to map the analog stick on a common modern controller onto an N64 stick perfectly, and emulators including Nintendo's often mess up by making the game read the raw analog tilt signal that actually goes up to 100%, meaning it's harder than it's supposed to be to not make the game read your movements as max speed.I forgot how smooth the controls are on the N64 compared to the NSO version where the analog movement is too sensitive.
Very true. The only NSO games I had to straight up modify the dead zones for were F-Zero GX and Goldeneye 007 (on top of extensively remapping the buttons). It’s frustrating but at least Nintendo provided user work arounds.That's a general problem with N64 emulation because analog sticks on modern controllers use a totally different design from the N64's analog stick. The N64's analog stick used cheap materials for the part that kept the stick in place, which led to it wearing down unusually fast (it's possible to fix this flaw but it requires using materials like metal instead of plastic), but the mechanism it used for determining stick position to relay to the game was very precise and lacked dead zones like modern analog sticks. The N64 analog stick also requires a bit of force to tilt, while modern sticks feel easier but that means it's harder to keep them in an exact non-max position. And from what I gather, N64 sticks were also designed in a way that meant that the sticks max tilt would actually be read as only like 70% to 80% tilt by the system, so N64 games were designed to treat anything above 70% as max. So the result of all this is that it's hard to map the analog stick on a common modern controller onto an N64 stick perfectly, and emulators including Nintendo's often mess up by making the game read the raw analog tilt signal that actually goes up to 100%, meaning it's harder than it's supposed to be to not make the game read your movements as max speed.
N64 doesn't have an analogue stick, it has a digital stickN64's analog stick
Well noted creepy furry Sean Chiplock might be in it from what I've heard. Nightmare fuel right there.After
Rare kind of built itself on Nintendo and Shigeru Miyamoto's guidance (I think Diddy Kong Racing came about because they prototyped a monster truck game, Miyamoto saw it and said 'Yeah, you should really make a kart racer with Diddy Kong and friends'). When Microsoft bought them out, yeah they had more money to play with but Microsoft didn't/doesn't know the first thing about developing games. So the studio pretty much went to shit and had few successes. I think Microsoft paid like $300 million for Rare. There's no way it's worth anywhere near that now
Define 'obscure talent'.
See, I actually think Assault had the best voice acting, because Nintendo actually went and hired proper actors. They don't do that any more because they're too cheap and too greedy to pay union actors, with the result being that the English voice acting for a lot of their work ends up being shit. Personally, I honestly think the reason they retired Charles Martinet as Mario was because they didn't want to keep paying him union rates. So they got Kevin Afghani, who is an anime voice actor (i.e. not even SAG)
That entire thing is actually really weird from what I know. If I remember right Rare just wanted to axe Krystal but Shigi wanted to keep her and she was redesigned by the original SF character designer and then awkwardly reinserted. (Which makes the common complaint that she doesn't fit Star Fox a bit funny since she is basically Miyamoto's OC who was specifially made for Adventures and was vaguely based on a cut character, but hell the original version of Krystal would have fit the franchise better probably, especially since by keeping her original backstory she would have automatically been the most fleshed out character in series.)Because Nintendo presumably wanted something that would 'fit' Star Fox better.
From what I recall he wanted to implement them since years, but EH seemingly has a more complicated mission script than other mods that made it difficult until one of the freespace guys seemingly found a solution. I'm definitely not complaining that in the future you won't have to replay lots and lots of entire levels, like the huge volcano forcepoint battle just because you got violently raped by the turrets of that modified Zeram cruiser in the end. (Ugh.)In other news, the devs of Event Horizon finally discovered what's that thing called "checkpoint"!
Do the warp and hit the groups of enemies along the way for tons of points.So far Meteo (fuck that warping thing was hard to do after like 7 tried lol.
Saw something somewhere that speculated they're being directed via the original Japanese script and delivery. It sounds a bit like cope, but it's a better guess than nothing.Saw the voice acting for English again today.
How do you fuck it up so badly? Does anyone doing this know whats going on with the lines they're reading?
Either it's a lie and people are coping hard, or Nintendo are retards for not learning from Metroid: Other M.Saw something somewhere that speculated they're being directed via the original Japanese script and delivery. It sounds a bit like cope, but it's a better guess than nothing.
Other M sucks in basically all areas, but I don't think the new Star Fox voice stuff is that bad. It's simply not as campy and deliberately over the top as the original.Either it's a lie and people are coping hard, or Nintendo are retards for not learning from Metroid: Other M.
Feast your ears:
https://youtube.com/watch?v=Ksjz4c3D_vI:97Direct link: https://www.youtube.com/watch?v=Ksjz4c3D_vI&t=97
I did find it funny that Rob sounded a little fruity in the demo.Hell, they couldn't even bother to give the robot a proper robot voice!