Sony hate thread

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generally preventing anyone from owning anything for too long
They enjoy routinely "correcting" this misconception to insist you don't own it at all, period, for any period of time, no matter how much you paid or what you think you're holding in your hands. And I hate them for that, so very much.

They've claimed that from the beginning, from the first home media formats (8-tracks, vinyl, VHS, etc.) to now -- you may own a hunk of plastic and metal that can, in concert with a fancy electronic device, cause an audio/video "experience" to occur for you, but you don't "own" the content, just a hunk of plastic. Being all-digital just makes that substantially easier to enforce.

Ross Scott's analogy with SKG of a publisher breaking into your home at 3am to "revoke your license" by literally taking back a physical book you bought five years ago was perfect (and you'll note they never countered it, because there is[/] no counter). That's exactly what they've always dreamed of doing, and all-digital "licensed content" lets them do it.
 
Rumor is that the ps6's BoM (Bill of Manufacturing, the total cost of all parts, manufacturing, and labor, notably doesn't include R&D, marketing, sales assistance, distribution, shipping, etc, or you know, the big one, retail cut) is over $1,000. Several of its components are predicted to further increase in price by up to 2x in the next 18 months before the ps6's planned launch. To put into perspective how bad this is, a wholesale price (the price the store pays to sony's distributors for a ps6, for all intents and purposes, "sony's cut") of $1,000 would be ~$1,420 at retail. If every single component didn't go up in price by a single dollar in the next 18 months, they could sell it for $1,500 and it would still be a loss. Prepare for either them to sell it for $1,000 and still be taking MASSIVE losses, or for it to have a price that makes the steam machine look cheap.

Why do they need a new generation already again? With modern dev times, these cycles are almost less than a single dev length. Why not actually let devs get some experience with your hardware, get inventive squeezing out ability? Save yourself a LOT of money as well. The libraries of modern consoles are a joke compared to 2+ gens ago and golden age by magnitudes.

I mean the improvements between gens has gotten so bad that why even bother so quickly anyway?


They enjoy routinely "correcting" this misconception to insist you don't own it at all, period, for any period of time, no matter how much you paid or what you think you're holding in your hands. And I hate them for that, so very much.

They've claimed that from the beginning, from the first home media formats (8-tracks, vinyl, VHS, etc.) to now -- you may own a hunk of plastic and metal that can, in concert with a fancy electronic device, cause an audio/video "experience" to occur for you, but you don't "own" the content, just a hunk of plastic. Being all-digital just makes that substantially easier to enforce.

Ross Scott's analogy with SKG of a publisher breaking into your home at 3am to "revoke your license" by literally taking back a physical book you bought five years ago was perfect (and you'll note they never countered it, because there is[/] no counter). That's exactly what they've always dreamed of doing, and all-digital "licensed content" lets them do it.

All lawyer and legal wankery. The courts even spelled out a right to backup/personal copy. Things like ToS and such really need an explicit smackdown. Not just bit by bit. They hold none of the legal power they claim. They aren't legal contracts and often come after transaction. The only thing protecting them is that nobody wants to be the one to risk getting a con/libertardian/shill judge and then raped.

This was a BIG part of the digital/streaming, DMCA and DRM push. You have the right to backup your media but.... if it's protected by DRM and or locked behind a service, it takes becoming a federal criminal to do so. And most importantly, anyone making doing so easier/possible, will get lawfared out of business real quick.

Never forget that we never got consumer DVD+RW boxes to replace VCRs because big media and business threatened in no uncertain terms what would happen to any hardware maker who dared try. Or the media companies (soyny) actually owned the tech or were big players in the hardware market. The threat was inf lawfare, even if futile, trying to confuse the issues over digital vs analog and HD vs SD etc. As well as pushes for new laws. Also DRM threats from the new at the time DMCA which made DRM circumvention a crime in itself. (one of 100 different reasons why DMCA needs to be repealed, along with modern CR law)
 
Ostatnio edytowane:
Why do they need a new generation already again? With modern dev times, these cycles are almost less than a single dev length. Why not actually let devs get some experience with your hardware, get inventive squeezing out ability? Save yourself a LOT of money as well. The libraries of modern consoles are a joke compared to 2+ gens ago and golden age magnitudes.
Because ps5 sales are collapsing in real time. Down 58% compared to last year in the US, and the 2nd lowest sales in any May ever recorded for playstation, with the only lower one being May 2000, in which the ps2 had already released in Japan and sony had all but stopped even shipping the ps1 anymore to gear up for the international ps2 release. And regardless of your opinion of the system itself or the company that makes it, every week the ps6 doesn't come out is more ground ceded by playstation to the switch 2.
 
Ostatnio edytowane:
And regardless of your option of the system itself or the company that makes it, every week the ps6 doesn't come out is more ground ceded by playstation to the switch 2.
Would a PS6 even help in this regard? The Switch 2 has practically won in spite of all the complaints and just plain retarded discussion around it simply because Nintendo capitalized on the momentum they had and just put out a beefed up Switch and stuck to what worked and the niggercattle are eating it up, meanwhile Sony has been trying to chase the live service dream to the point that they still have live service games destined to be more Concords still in the works and just recently admitted to doubling down on that while Xbox is Still Xbox in the current year so they're almost a non-factor besides seeing what happens next and saying "oh god what did the jeets do this time?"

Even if they decide to sell the PS6 at a huge loss for a far lower price than they'd get back, no sane developer would willingly make a playstation exclusive over a Switch 1 or 2 exclusive or even just going the multi-plat route so the only thing Sony would have is thier single-player games... which they will no doubt end up repeating the cross platform move they did with the PS5, but for even longer.
 
Add some big tits, loots and keep adding content. Whats so hard about that.
The problem is that nobody is willing to pay $100 for just "bigger tits and more loot" except for a retard like you. Gamers had enough and are largely checking out of new releases and consoles entirely, except for the biggest of niggercattle.
 
I mean these are the same people that saw no problem with planning 10+ live service games that the average user was presumably expected to play concurrently for 1-2 hours each per day,
when that same average user (without a family) has about 2-4 hours of total free time in any given work-day, most of which is already preoccupied.
They either assumed everyone is a fat Neet with 12+ hours of unused free time on the average Monday or just have no idea of what exactly they are even selling and to who.

At this point i believe that these rich retards are just as stupid as the niggercattle they try to scam. They just see the cool buzzword of the day (LIVE SERVICE) and assume that means its a solid investment. No critical thinking, just the rich people version of a hypetrain.
The years of super low interest rates were the fentanyl for the rich elites and their investment firms. They could just get basically free money and dump it on anything with a pulse so any ability to actually consider whether an investment is viable or not has atrophied to death.

Alas, all participating parties eventually get what they deserve lol.

Not to mention, even if you do have enough time away from the wagie cage, no one is going to activately play more than 3 live services at a time as most demand so much attention. Oversaturation of them is doomed to fail for this one reason alone.
 
That's not even remotely true and you know it.

Sex sells. Stellar Blade is one of the only commercially success new IPs to emerge in the past decade.
Stellar Blade is a nothingburger and nobody cared aside from low IQ porn addicts and weebs, I am guessing you are both.
Not to mention, even if you do have enough time away from the wagie cage, no one is going to activately play more than 3 live services at a time as most demand so much attention. Oversaturation of them is doomed to fail for this one reason alone.
Who even plays more than one liveservice game at once? Even one is like having a second job, you would have to be unemployed to play two or three fulltime. All these new GAAS disasters are going to die horribly but with the new hardware prices, that is least of soyny's concern, nobody expected them to have any new games but now we might not even get any new consoles. Remember how bad the scalping was for PS5s? Imagine how bad it's going to be when PS6 suffers any sort of production blockages.
 
Not to mention, even if you do have enough time away from the wagie cage, no one is going to activately play more than 3 live services at a time as most demand so much attention. Oversaturation of them is doomed to fail for this one reason alone.
During the 360 era, it wasn't too hard to stack multiple games at a time. The advent of live service and subsequent season passes, FOMO and Asia-style grinds means anyone with a job can't commit the same way because games don't "end" and artificially draw out the busywork. I suspect it's more detrimental than beneficial for the industry since it also means people on average will buy and play a lot less games since they're occupied with one. I only buy in the single digits per year because of shit like that.

The problem is that nobody is willing to pay $100 for just "bigger tits and more loot"
Unfortunately this is not the case. That's why Asian skinner boxes can drop $30 skins where the character shows a smidgeon more flesh and expect people to pay for it. It shouldn't be this way, yet there are enough suckers to keep this retarded sales model afloat.
 
Unfortunately this is not the case. That's why Asian skinner boxes can drop $30 skins where the character shows a smidgeon more flesh and expect people to pay for it. It shouldn't be this way, yet there are enough suckers to keep this retarded sales model afloat.
You're talking about far-gone whales who drop hundreds of dollars on jpgs, I am talking about your average consoomer. Only retarded porn addicts make the claim that "muh boobies will save the game industry", they do this every single fucking time a game that shows any skin drops. Your average consumer doesn't care and won't spend $100 on a shitty game just because it has boobs, not when everything is going up in prices and retro/indies are more popular than ever.
 
Wait, so Sony witnessed how much of a disaster their live service experiment was, and instead of realizing that their fans want the story focused games they've become famous for and not "predatory hero shooter #292737" and changing course, they decide to double down on the experiment?

Is literally every ceo and sharholder in this industry a complete brainlet?

Nobody talks enough about how much of a bubble Live Service is.
CEOs and business people, I've come to realize, do not have long-term thinking. So it is no suprise that they do stuff like this.
 
CEOs and business people, I've come to realize, do not have long-term thinking. So it is no suprise that they do stuff like this.

Current economic business ideology pretty much dictates that they don't. I mean gutting R&D is seen as a market friendly winning move often, simply because they offer only costs THIS quarter and are thus a "waste" of money. Next quarter and the ones after that you ask? That's for tomorrow, and very often someone else to worry about. The current market based system and ideology is both parasitic and disastrously immediate-term obsessed. On top of all the other small minded or outright ruinous aspects. (see "inf growth" etc)

Hell, analysts and investors force in new short term CEOs for the very purpose of eviscerating companies to make the current investors now, as much money as possible. They leave a few years or even months later and the company is left as just a shell with a brand name. This is seen as healthy. It along with inf growth in general is why society and especially business, main street, is such a clusterfuck the last ~60+ years. The company doesn't matter when public, only profit (i.e. increasing profit/growth) for investors is all that matters. From outsourcing, to demand for 3rd world slaves, to mergers and sellouts, to ever raising prices (squeezing us) and cheapening quality, to disruption and job cuts in companies making record profits and so much more. The only people who benefit are mega rich parasitic investor classes with the time, money and connections to take full advantage of the system near risk free.
 
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