Sony hate thread

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generally preventing anyone from owning anything for too long
They enjoy routinely "correcting" this misconception to insist you don't own it at all, period, for any period of time, no matter how much you paid or what you think you're holding in your hands. And I hate them for that, so very much.

They've claimed that from the beginning, from the first home media formats (8-tracks, vinyl, VHS, etc.) to now -- you may own a hunk of plastic and metal that can, in concert with a fancy electronic device, cause an audio/video "experience" to occur for you, but you don't "own" the content, just a hunk of plastic. Being all-digital just makes that substantially easier to enforce.

Ross Scott's analogy with SKG of a publisher breaking into your home at 3am to "revoke your license" by literally taking back a physical book you bought five years ago was perfect (and you'll note they never countered it, because there is[/] no counter). That's exactly what they've always dreamed of doing, and all-digital "licensed content" lets them do it.
 
Rumor is that the ps6's BoM (Bill of Manufacturing, the total cost of all parts, manufacturing, and labor, notably doesn't include R&D, marketing, sales assistance, distribution, shipping, etc, or you know, the big one, retail cut) is over $1,000. Several of its components are predicted to further increase in price by up to 2x in the next 18 months before the ps6's planned launch. To put into perspective how bad this is, a wholesale price (the price the store pays to sony's distributors for a ps6, for all intents and purposes, "sony's cut") of $1,000 would be ~$1,420 at retail. If every single component didn't go up in price by a single dollar in the next 18 months, they could sell it for $1,500 and it would still be a loss. Prepare for either them to sell it for $1,000 and still be taking MASSIVE losses, or for it to have a price that makes the steam machine look cheap.

Why do they need a new generation already again? With modern dev times, these cycles are almost less than a single dev length. Why not actually let devs get some experience with your hardware, get inventive squeezing out ability? Save yourself a LOT of money as well. The libraries of modern consoles are a joke compared to 2+ gens ago and golden age magnitudes.


They enjoy routinely "correcting" this misconception to insist you don't own it at all, period, for any period of time, no matter how much you paid or what you think you're holding in your hands. And I hate them for that, so very much.

They've claimed that from the beginning, from the first home media formats (8-tracks, vinyl, VHS, etc.) to now -- you may own a hunk of plastic and metal that can, in concert with a fancy electronic device, cause an audio/video "experience" to occur for you, but you don't "own" the content, just a hunk of plastic. Being all-digital just makes that substantially easier to enforce.

Ross Scott's analogy with SKG of a publisher breaking into your home at 3am to "revoke your license" by literally taking back a physical book you bought five years ago was perfect (and you'll note they never countered it, because there is[/] no counter). That's exactly what they've always dreamed of doing, and all-digital "licensed content" lets them do it.

All lawyer and legal wankery. The courts even spelled out a right to backup/personal copy. Things like ToS and such really need an explicit smackdown. Not just bit by bit. They hold non of the legal power they claim. They aren't legal contracts and often come after transaction. The only thing protection them is that nobody wants to be the one to risk getting con/libertardian/ shill judge and getting BTFO.

This was a BIG part of the digital/streaming, DMCA and DRM push. You have the right to backup your media but.... if it's protected by DRM and or locked behind a service, it takes becoming a federal criminal to do so. And most importantly, anyone making doing so easier/possible, will get lawfared out of business real quick.

Never forget that we never got consumer DVD+RW boxes to replace VCRs because big media and business threatened in no uncertain terms what would happen to any hardware maker who dared try. Or the media companies (soyny) actually owned the tech or were big players in the hardware market. The threat was inf lawfare, even if futile, trying to confuse the issues over digital vs analog and HD vs SD etc. As well as pushes for new laws. Also DRM threats from the new at the time DMCA which made DRM circumvention a crime in itself. (one of 100 different reasons why DMCA needs to be repealed, along with modern CR law)
 
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