Marathon 2025 - Bungie's new AAAA Extraction shooter

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They will say pve loot can't integrate with PVP servers and yet you have sweat rooks not laying anything on the line soloing the average casual trio.

Like just make the pve content sufficiently difficult enough and then there will still be enough of a risk that's it's not unfair to bring that loot into pvp because if the game is all about risking your shit why do rooks even fucking exist?

I don't feel like putting all of the pve content in a self contained cuck chair is the way to go if you want more casuals. It's not like it's going to be raining yellow items and I think if you do get a couple you have every right to try bringing it into pvp because you're still probably gonna lose it sooner or later.
 
Ostatnio edytowane:
They will say pve loot can't integrate with PVP servers and yet you have sweat rooks not laying anything on the line soloing the average casual trio.
Rooks are fucking terrible this season, ive seen maybe a dozen of them in all the raid's ive played. Sweat or not, my 3 stack is going to gape that guy's asshole, they are just that bad right now.

The only way they get loot is by beating people to the punch in pinwheel or by hoovering up all the trash teams leave behind like the pathetic scavenger they are.

That whole "risking your gear" thing kind of goes out the window at some point if you aren't playing with purple and golds, it's always been this way. a entire blue sponsor kit is only 12k.


just make the pve content sufficiently difficult enough and then there will still be enough of a risk that's it's not unfair to bring that loot into pvp because if the game is all about risking your shit why do rooks even fucking exist?
Casual players already complained about how the PvE was too hard and got it nerfed. Imagine if you required a 3 stack to do PvE content.

The average PvE shitter already cant handle the prospect of having to find a team to play with, now you're forcing them into it? Will never happen.


I don't feel like putting all of the pve content in a self contained cuck chair is the way to go if you want more casuals. It's not like it's going to be raining yellow items and I think if you do get a couple you have every right to try bringing it into pvp because you're still probably gonna lose it sooner or later.
It's what they've been begging for and crying about since this game was first announced.

PvErs want the cuck chair, they want a safe space where nothing can intrude on the fantasy of them being Master Chief/the Security officer.

I don't mind rewards from PvE splashing into PvP, it's just a matter of how much reward are we talking about? At the beginning of the Season there was no reason to do anything, but the PvE because it rewarded so heavily, I spent the first like 40 or 60 levels in PvE jail, so did all the other PvPers. It was raining yellow and purple items.
 
People are even less likely to buy MTX in a game that has the sword of damocles over it.
I think you put a lot more faith in Marathon fans than you should. There might only be about 30ish-thousand Blast Havers left, but you only need a fraction of them to be whales to keep the lights on.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
 
I think you put a lot more faith in Marathon fans than you should. There might only be about 30ish-thousand Blast Havers left, but you only need a fraction of them to be whales to keep the lights on.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
maybe for a normal company, Bungie is so wasteful they might have multiple teams of people for the MTX just eating into costs by being paid every week.
 
but I dropped it the instant I got my platinum trophy because there was literally nothing to do in the endgame except 3 raids and one limited event which was actually well designed but sucked to play because instead of completing the objectives you needed to do to progress everyone ran down the clock killing enemies til you got booted out.
Borderlands TPS of all games had this problem too. BL2 had a ton of staying power because they regularly released new raids and expansion packs for years and years. TPS had exactly one raid and it was just a buffed version of the final boss. I cannot understand what gamedevs are thinking when they release games designed around longevity and then don't do longevity shit.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
Can anyone prove that Bungie is actually losing money besides them doing layoffs that every AAA company is doing right now? I heard this shit about Destiny for ten years and yet they're still here.
 
Can anyone prove that Bungie is actually losing money besides them doing layoffs that every AAA company is doing right now?
I mean that is part of the proof they're losing a lot of money. Companies don't just lay off hundreds of employees for fun or even for short term losses. Ubisoft didn't fire hundreds of employees and sell a large chunk of itself to Tencent because their stock prices are doing great. EA isn't owned by Trumps son-in-law and a Saudi prince now because they were just tired of being their own bosses. These massive layoffs and sales happen because all these companies have been eating hundreds of millions of dollars in investment losses and devaluation for years now. Sony even wrote off about 775 million off Bungies 'value' this year over its massive mishandling of Destiny and Marathon flopping. Nearly a billion dollars of investors money vanished into smoke.

For example:
Bungie had roughly 900 employees before this latest round of layoffs, those employees and positions existed because Bungie both needed and could afford to staff those positions while maintaining profitability. Even if we assume Bungie isn't hemorrhaging money, they still wouldn't be firing hundreds of employees just because Destiny 2 is finished. They would need those employees in the future to tackle another large scale project like Destiny again, and to run support for Marathon or other smaller projects they may be working on. A company that isn't bleeding money like a sieve would just shuffle the currently unneeded employees to make-work and support projects until they can spin up their next big project, like Destiny 3, because it's better to retain that talent and internal knowledge for the long term even if you have to eat a loss in the short term. Afterall, to tackle another Destiny sized project you're going to need a Destiny sized team again anyway.

Hundreds of employees being let go at once means that Bungie needs to recoup money as soon as possible, that they can't afford to keep them on long enough to even begin their next project, or that Sony does not have the confidence in Bungie to justify further investment and they're cutting Bungie down as quickly as possible. Neither Bungie nor Sony is ever going to give a first hand admission of them being colossal fuckups and losing hundreds of millions if not billions of dollars. That opens them up to legal liability and potential lawsuits from their own investors. However, these layoffs and other incidents around the company are signs of whats going on behind the scenes.
 
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Can anyone prove that Bungie is actually losing money besides them doing layoffs that every AAA company is doing right now? I heard this shit about Destiny for ten years and yet they're still here.
You can just do the napkin math.

Marathon started development in 2019 and according to Bungie, half the team was Marathon. They had (up until recently, lol) a studio that had 1,000 employees, so, 500 full time employees for seven years. We're going to make a few assumptions.

The average developer employee makes $100,000 a year. It's probably a touch more but for napkin math it's fine. Where the studio is located (Bellvue, WA) the median salary is ~$115,000.

Just in salary, the game cost $50,000,000 a year and was in dev for 7 years - meaning $350,000,000 right in the door. This also not the entire cost as there's tools, licensing, marketing (there was a whole ARG for this), servers/infrastructure, and so on.

Steamcharts has Steam's all time peak at 70,000 players. Let's be generous and assume that not every person showed up at the same time and say they sold 200k on Steam, 200k on PSN, and 100k on XBX (I don't think it's even this high) - at $40 a copy (which, again, they don't even get to keep as Steam/Sony/XBX take a 30% cut before any other fees) that would be $20,000,000 - which is no where near the $350,000,000 they would need to even begin to break even.

Even if you think my numbers are too low and suggested "Tanner, let's say they moved 2.5 million units!" (1000% of my projection) - that still only would put them at $100,000,000 (again, before the 30% cut and fees and such, which are substantial). They also did not move 2.5 million units because...

The "free weekend/week/trial" captured no one and didn't even break 45,000 users on Steam - so let's assume the game has ~40,000 users as it's current audience.

The game has MTX, but to even break even (not to mention still carrying all the other costs) but they would need every single of their 40,000 users to spend $6,200 each. They are not making $6,200 per user (the average for free games is $87 per user, as a reference point) and this game isn't free. They have no plans or ability to capture new users and are already taking steps to prepare for a dead game (layoffs, forced map rotation, early discount, free weekend, etc). The only disagreement in this thread is if Marathon ever gets to a place where it's "technically" profitable (as in, generating a revenue but never getting to the money it cost to make) or if Sony just rips the plug out to stop losing money (aka Concord and Highguard).

Even being very generous with the math - Marathon sits at the bottom of a very deep money hole it cannot get out of. Destiny 2 struggled and it had a much larger audience and a much better sales than Marathon does - so it's extremely dire.

Marathon is "finished" (from a development standpoint, they shipped it) - but most of the layoffs were targeted for Destiny 2. If the studio is down to ~500 employees, even if it's 50/50 Marathon/Secret New Project - that's still $25,000,000 a year in Marathon Dev costs for every year it goes on. That's a major reason that most dying games quickly move to a skeleton crew of 1-10 devs instead of 250. It could also be more than 250 and Sony could simply be lying about the "Bungie's New Project" to save face, it could be much higher as well.

TL;DR - even being really nice about assumptions - the game lost $250,000,000 at launch (almost certainly much more) and will never make it back.
 
I assume the only reason they haven't pulled the plug is some sort of legal obligation, at no point is it worth it it keep the game going, it will never be worth it, they won't suddenly 10x their active user base, and the funny thing is, even if they did 10x their user base, it still wouldn't make them on the path to being profitable, not even close, its that dire, everyone at the Studio is fully aware they have months to go before they get whacked, Bungie takes eons to make games so Sony has no reason to even keep these fags around, just absorb the licenses and dice them up.
 
I assume the only reason they haven't pulled the plug is some sort of legal obligation, at no point is it worth it it keep the game going, it will never be worth it, they won't suddenly 10x their active user base, and the funny thing is, even if they did 10x their user base, it still wouldn't make them on the path to being profitable, not even close, its that dire, everyone at the Studio is fully aware they have months to go before they get whacked, Bungie takes eons to make games so Sony has no reason to even keep these fags around, just absorb the licenses and dice them up.
I'd like to see actual player counts instead of peak. This isn't really a game you can play for more than an hour or two. I know this sounds like copium, but nearly every one is buying skins and stickers for this game. Depending on how many people are actually playing...

The police academy chart that was joked about earlier might be a goal that's closer to reality than we imagine.
 
Bit off topic but to continue the hilarious layoff saga Marty O'Donnell made a comment on it:
1782620717862.png
L

This pissed off people on twitter because Marty doesn't have the right politics.
1782620840243.png 1782620856288.png
1782620894814.png 1782620931695.png Additional seething can be found here.
 
Bit off topic but to continue the hilarious layoff saga Marty O'Donnell made a comment on it:
Wyświetl załącznik 9202445
L

This pissed off people on twitter because Marty doesn't have the right politics.
Wyświetl załącznik 9202451Wyświetl załącznik 9202453
Wyświetl załącznik 9202458Wyświetl załącznik 9202459 Additional seething can be found here.
The funniest thing to me about these kinds of dogpiles is that it's almost always fucking nobodies trying to bring down someone with a legacy. The Liana Ruppert tranny is some literally who doing marketing grunt work for a VR studio that hasn't made a new game since 2016. Her previous position was a nameless community manager at Bungie whose contribution to managing the community seems to be just making tweets about how awesome queers are to own the chuds. The rest of these accounts are either "aspiring game developers" or miserable nobodies. Common chirping birds who will never matter or do anything of value.

Meanwhile O'Donnell was the composer for Halo, a game with a soundtrack so legendary it's still being talked about almost three decades later. He is still active, still doing stuff, and currently running for political office. Fifty years from now, people will still talk about Halo and how O'Donnell's musical contributions elevated it into an all-timer. Nobody is going to remember Liana Ruppert's contributions to telling off heckin' transphobes on Twitter.
 
Don't need to even go beyond that.
I have no idea who she is other than she's some fag at nu-bungie. And may not be there for much longer.
Funny thing, she was fired a couple of years ago. Personally, I thought she was hired at the start of a season and then fired at the end because her twabs, or at least the one I remember, was dogshit.
 
The funniest thing to me about these kinds of dogpiles is that it's almost always fucking nobodies trying to bring down someone with a legacy. The Liana Ruppert tranny is some literally who doing marketing grunt work for a VR studio that hasn't made a new game since 2016. Her previous position was a nameless community manager at Bungie whose contribution to managing the community seems to be just making tweets about how awesome queers are to own the chuds. The rest of these accounts are either "aspiring game developers" or miserable nobodies. Common chirping birds who will never matter or do anything of value.

Meanwhile O'Donnell was the composer for Halo, a game with a soundtrack so legendary it's still being talked about almost three decades later. He is still active, still doing stuff, and currently running for political office. Fifty years from now, people will still talk about Halo and how O'Donnell's musical contributions elevated it into an all-timer. Nobody is going to remember Liana Ruppert's contributions to telling off heckin' transphobes on Twitter.
A bunch of angry pronoun faggots dogpiling someone who got fired because he had the wrong politics and skin color who is incidentally held as a legend in the gaming space and is (was?) passionate about the medium he worked in... I'm starting to noootice a pattern here. It truly is disheartening because as someone who only took a cursory glance at his tweets and social media he genuinely seemed passionate about games and music but got basically removed because he is literally hitler according to the great people at nu-bungie.
 
I assume the only reason they haven't pulled the plug is some sort of legal obligation
A legal obligation to who though? I'm not saying you're wrong but I don't know who benefits from Sony continuing to lose money on Marathon.
I'd like to see actual player counts instead of peak.
Me too. I think a lot of people have it in their head there are only 10k people still playing on PC, but if you look at the 48hr chart on SteamDB there are always a few thousand playing at all times of the day.

Would still probably only bring the average daily playercount to about 50k, but it'd be nice to confirm with hard data instead of speculating.
This pissed off people on twitter because Marty doesn't have the right politics.
lol these peasants probably weren't even born when Marty scored one of the greatest vidya themes of all time. Even if he never works in gaming again he's contributed more to the medium than all of them combined. Cope, sneed and put the fries in the bag.
I have no idea who she is other than she's some fag at nu-bungie.
According to her bio she was community manager and did accessibility stuff for Destiny 2 AKA the two most useless positions in any company outside of HR.
 
lol these peasants probably weren't even born when Marty scored one of the greatest vidya themes of all time. Even if he never works in gaming again he's contributed more to the medium than all of them combined. Cope, sneed and put the fries in the bag.
Yep, he's up there with Yoko Shimura and Umetsu as instantly recognizable greats, though his catalogue isn't nearly as jam packed as Yoko, that bitch has so many hits it blows my mind.
 
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