- Dołączono
- 23 Wrz 2019
Lol. I played destiny for like one week at release and one week around the time of... i think forsaken? I am purely here for the spectacle.Chiming in again to say that post-launch layoffs were inevitable but I hope you Destiny losers are happy that your seething about a TEN YEAR OLD GAME ending live service resulted in a massive campaign against an extremely polished and entertaining (albeit massively overdeveloped/over-budget) shooter, ultimately resulting in positions being eliminated.
Steam reviews are clearly being tanked by weirdo diehards that are throwing a pissfit because they can't get NeW cOnTeNt, weird twitter accounts exist solely to talk shit about the game, and there are entire subreddits dedicated to shitting on Marathon. I'm sorry the $60 game that you got to enjoy for 10 years doesn't have new content coming (you can still play TEN YEARS of content lol) and sorry you're going to have to wait a bit longer for a new one (if the studio survives).
I basically gave up on multiplayer FPS two years ago but the style, low price ($40), deep lore and commitment to tasteful paid content (no rappers in the game) made me give this game a shot and it is one of my favorite games to come out in years. Tense to the point of reaching survival horror, great population of squad fills with mics, fun inventory management, a fun PvPvE blend, season wipes, and frequent updates have made this an absolute breath of fresh air.
Hopped on for two hours last night with some friends that haven't played all season and we hit Outpost with pretty basic gear. Ended up out-strategizing two different elite teams, stole two keys and loaded up on great gear before having one of the most tense exfils I can remember, barely surviving as a team tried to snipe us from a nearby rooftop.
Probably no convincing you at this point but the friends that haven't played for two months cannot wait to hop back on tonight and try another few runs. Gamers are such whiny babies and negative commentary always resonates further than positive feedback.
The final update was announced on the 21st of May. Marathon was already at ~12k weekly peak players by that point. Even then, bungo didn't have to sandwich their first major marathon update between the announcement post of Destiny 2's final update and the actual final update.
In any case, the vast majority of the layoffs will be the destiny team getting made redundant. This has been confirmed and been known for a long time. Marathon will also be affected, but again, that was set in motion well before the destiny fans got pissed.
The fact is that Marathon released somewhat late into a crowded and yet niche market with no immediately obvious selling points within that market aside from an unpopular artstyle. It had no additional game modes to attract a more casual audience or keep it's current one when they were frustrated with the main game. It's biggest qualitative item is tooltip worldbuilding every player not named creaturestorm never gave a shit about. And despite the fact that they had a lot of time to revise and add content thanks to that little plagiarism issue, the content pipeline dried up almost immediately. Probably because of that 'don't overdeliver' dipshit that is finally gone at last.
Bungie's bed is entirely of its own making. It bet the house on chasing a trend rather than using the post-final-shape time to sunset the current game and start preparing for it's sequel with their already captured audience, and then made numerous mistakes to piss off just about everyone involved. Even if it is the best extraction shooter ever, that was never going to support a company with an 850 headcount that can't budget to save its life. This is a company that had an internally accepted as dead old product, and a heavily struggling new product, and decided to spend weeks if not months gaslighting their own employees into working on D2 content that would never be released. Pure waste of time and money just to not risk the possibility that a ten year old dead game wouldn’t be getting closed.
