I enjoyed his twisted metal series
I didn't. He doesn't know half as much about TM as he thinks yet he has such a smug-sounding voice about it.
That and he still refuses to admit Jaffe is insane, that Campbell was the real brains behind TM's success, and still clings to Jaffe as a "mad genius" despite TM being the only thing he got right in his life (and still ruined that too later on).
GTA never did melee combat well.
They didn't need to.
It's Grand Theft Auto, not Street Fighter.
It's trying to be this "great at everything" jack of all trades that makes contemporary GTA bland and boring. No game can be top notch at everything without losing it's identity and focus.
IV and VCS's melee was serviceable enough for what the games needed.
I can't stand the new DLC's for V Online, every protagonist/antagonist is so painfully annoying that I've stopped playing them entirely.
The Juggalo dealers who replaced Trevor made me swear I'd never touch GTA V again.
I'm not buying VI until it's half-off, minimum, precisely because I can't stand these characters that are but guaranteed to litter the game.
It was the one franchise that even the most ardent Rockstar defenders felt was a bit too much.
Lies. I'll still defend it, tone-wise.
If people can defend TLOU2, I can defend Manhunt 2. It's 1000% less gay, for starters.
If GTA is problematic now, Manhunt would not have a chance. Or even worse, it'd be a sociopath's wet dream in reality. You've seen these games that outright vilify their political opposition with little to no decorum.
Nah, games with edge-yet-something-to-say still get made. (somewhat) recent games like Cruelty Squad come to mind.
It's just that mainstream studios live and die by quarterly earnings and appearing politically correct; so nothing but "current thing with the pre-approved message" is allowed.
Yay.