- Dołączono
- 2 Sty 2016
Didn't have ragdolls in 1998.
I guess I don't have ADHD like you.
You sound upset, do you want to talk about it?
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Didn't have ragdolls in 1998.
I guess I don't have ADHD like you.
Nah.You sound upset, do you want to talk about it?
i don't play dota, i don't care about dota, and my stance on dotastone is that the valve playerbase validated valve's cashgrab skin cases/annual tournament moneypools for years and then get angry when they get slapped with a card game obviously meant to make money and nothing else. this is what the valve audience deserves because this is what valve games are now.You're not supposed to contribute to the salt, you know. He's entitled to his opinion.
half life 1 had it's narrative play out in uninterrupted gameplay, in a time where most plot and narrative occurred in cutscenes that would stop the gameplay. at the time this was really impressive and it's something they've gone out of their way to maintain as a constant feature for "immersion".
anyways another fun thing half life did to stand out was having skeletal animation in an era where most games used vertex animation (the majority of the nintendo 64's library used vertex animation) so where most games had a bunch of shapes that were being ordered to move in a manner that resembled a human. half life and a few other frontrunners had an actual skeletal system for these models to operate off of. the game actually ran off of a modified quake engine that they rewrote to support these kinds of features. they also bragged about ai as well but it's not like they invented it so who cares.
i'm not really in the business to give a shit about half life 2, but iirc those games were-
hl2- physics, the facial animation system (which is still really complex even to this day to the point of having specific motions for individual vowels)
hl2 lost coast/episode 1- iirc their "big thing" for these ones was high definition rendering, which was things like bloom, lens flare, simulating the effect your eyes have when going from dark to bright, etc. i'm sure grafixfags cared but i didn't lol. i think episode 2 brought out some source engine updates or smth but i'm not terribly sure lol.
i don't think "generic" is the word you're looking for
i don't play dota, i don't care about dota, and my stance on dotastone is that the valve playerbase validated valve's cashgrab skin cases/annual tournament moneypools for years and then get angry when they get slapped with a card game obviously meant to make money and nothing else. this is what the valve audience deserves because this is what valve games are now.
salty is the last thing i am about this because this entire thing is just secondhand schadenfreude over the valve audience getting trolled super fucking hard for daring to expect anything nice to happen.
I'll fight you m8Half-Life is pretty shitty anyway, it's a generic FPS with horrible physics puzzles. I don't get why people even like it.
Deepest lore.everyone that's anyone stopped caring about dota lore when they killed off skeleton king because blizzle cried a lil bit.
Spooky.Deepest lore.
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This is something I've said for awhile now. People's expectations are so fucking high that anything Valve releases will not live up to it. I really don't blame them for resting on their laurels and doing the sure thing, especially given that Dota is far and away their biggest game right now.Does anyone really have faith in HL3 finally being developed would result in an actually good game? Duke Nukem Forever was an example of 'do or never' as in 'do not wait fucking twelve years to do the thing with the thing'...
The only thing a VR L4D3 would ensure is that L4D2 gets played well into the future.The way it's structured though (discrete maps, heavy emphasis on scripting, spawnable handheld items that function as weapons, workshop support) heavily suggests they're gearing up for some sort of script-heavy VR game sometime soon. Wouldn't be surprised at all if it was L4D3.
Yes, because they have enough money to start their own space program. They've shown to be fairly competent when they give a shit (also known as things not TF2) and the only "questionable" things they do usually are things only spergs care about ("muh hats" "muh trading cards" "muh lootcrates" and now "muh card game") which are clearly just transparent ways to gain money to fund actually interesting projects. Kind of like the Robert House of videogame "developers" in that respect.Does anyone really have faith in HL3 finally being developed would result in an actually good game? Duke Nukem Forever was an example of 'do or never' as in 'do not wait fucking twelve years to do the thing with the thing'...