Artifact Announcement Salt (Valve's CCG) - suck my ass Valve, Suck my hole ass!

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half life 1 had it's narrative play out in uninterrupted gameplay, in a time where most plot and narrative occurred in cutscenes that would stop the gameplay. at the time this was really impressive and it's something they've gone out of their way to maintain as a constant feature for "immersion".

anyways another fun thing half life did to stand out was having skeletal animation in an era where most games used vertex animation (the majority of the nintendo 64's library used vertex animation) so where most games had a bunch of shapes that were being ordered to move in a manner that resembled a human. half life and a few other frontrunners had an actual skeletal system for these models to operate off of. the game actually ran off of a modified quake engine that they rewrote to support these kinds of features. they also bragged about ai as well but it's not like they invented it so who cares.

i'm not really in the business to give a shit about half life 2, but iirc those games were-

hl2- physics, the facial animation system (which is still really complex even to this day to the point of having specific motions for individual vowels)
hl2 lost coast/episode 1- iirc their "big thing" for these ones was high definition rendering, which was things like bloom, lens flare, simulating the effect your eyes have when going from dark to bright, etc. i'm sure grafixfags cared but i didn't lol. i think episode 2 brought out some source engine updates or smth but i'm not terribly sure lol.

i don't think "generic" is the word you're looking for

You're not supposed to contribute to the salt, you know. He's entitled to his opinion.
i don't play dota, i don't care about dota, and my stance on dotastone is that the valve playerbase validated valve's cashgrab skin cases/annual tournament moneypools for years and then get angry when they get slapped with a card game obviously meant to make money and nothing else. this is what the valve audience deserves because this is what valve games are now.

salty is the last thing i am about this because this entire thing is just secondhand schadenfreude over the valve audience getting trolled super fucking hard for daring to expect anything nice to happen.
 
half life 1 had it's narrative play out in uninterrupted gameplay, in a time where most plot and narrative occurred in cutscenes that would stop the gameplay. at the time this was really impressive and it's something they've gone out of their way to maintain as a constant feature for "immersion".

anyways another fun thing half life did to stand out was having skeletal animation in an era where most games used vertex animation (the majority of the nintendo 64's library used vertex animation) so where most games had a bunch of shapes that were being ordered to move in a manner that resembled a human. half life and a few other frontrunners had an actual skeletal system for these models to operate off of. the game actually ran off of a modified quake engine that they rewrote to support these kinds of features. they also bragged about ai as well but it's not like they invented it so who cares.

i'm not really in the business to give a shit about half life 2, but iirc those games were-

hl2- physics, the facial animation system (which is still really complex even to this day to the point of having specific motions for individual vowels)
hl2 lost coast/episode 1- iirc their "big thing" for these ones was high definition rendering, which was things like bloom, lens flare, simulating the effect your eyes have when going from dark to bright, etc. i'm sure grafixfags cared but i didn't lol. i think episode 2 brought out some source engine updates or smth but i'm not terribly sure lol.

i don't think "generic" is the word you're looking for


i don't play dota, i don't care about dota, and my stance on dotastone is that the valve playerbase validated valve's cashgrab skin cases/annual tournament moneypools for years and then get angry when they get slapped with a card game obviously meant to make money and nothing else. this is what the valve audience deserves because this is what valve games are now.

salty is the last thing i am about this because this entire thing is just secondhand schadenfreude over the valve audience getting trolled super fucking hard for daring to expect anything nice to happen.

It's still just shooting aliens with guns
 
The DOTA theme ruins my interest. I also think it's sort of funny that they're trying to create a canonical universe around generic named "heroes" that was just whatever 3D models came with Warcraft 3.

Now we're gonna build some deep lore around skeleton archer man and a giant scorpion.

Half-Life is pretty shitty anyway, it's a generic FPS with horrible physics puzzles. I don't get why people even like it.
I'll fight you m8
 
everyone that's anyone stopped caring about dota lore when they killed off skeleton king because blizzle cried a lil bit.
Deepest lore.
upload_2017-8-11_3-13-38.png
 
Yet people will still buy things on steam and collect those stupid e-cards. Valve has everyone by the balls and they could turn Half life 3 into an interpretive dance simulator. People would buy it and sperg over it.
 
Does anyone really have faith in HL3 finally being developed would result in an actually good game? Duke Nukem Forever was an example of 'do or never' as in 'do not wait fucking twelve years to do the thing with the thing'...
This is something I've said for awhile now. People's expectations are so fucking high that anything Valve releases will not live up to it. I really don't blame them for resting on their laurels and doing the sure thing, especially given that Dota is far and away their biggest game right now.

I would eventually like to see Prospero, though, even if it is a fan mod.
 
I just had to cleanse 22 posts from this thread because it is hard to cope with people disliking a vidya others like. That is more posts from users slapfighting than posting content. This can be a good thread, there is good content here and the OP is solid, all you need to do is contribute.
 
Valve's been dumping most of their non-Steam staff into trying to innovate in VR, and that's pretty hard to monetize. They quietly rolled Destinations, their proto-garrysmod multiplayer VR sandbox thing into SteamVR a few months ago, and it's got a ton of potential to be turned into a game. The way it's structured though (discrete maps, heavy emphasis on scripting, spawnable handheld items that function as weapons, workshop support) heavily suggests they're gearing up for some sort of script-heavy VR game sometime soon. Wouldn't be surprised at all if it was L4D3.

Anecdotal salt, which I wish I had a recording of more than anything:

I have a college friend who's way, way too into Dota. Instead of typing more boring bullshit I'll just say I was in an discord with him when the Artifact announcement happened and the noise he made can only properly be described as Gollum being powerwashed.

Videogames.
 
The way it's structured though (discrete maps, heavy emphasis on scripting, spawnable handheld items that function as weapons, workshop support) heavily suggests they're gearing up for some sort of script-heavy VR game sometime soon. Wouldn't be surprised at all if it was L4D3.
The only thing a VR L4D3 would ensure is that L4D2 gets played well into the future.

More comments:

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This last one, I'm putting in because it seems that Valve fans lose their sense of time when they're upset:
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Does anyone really have faith in HL3 finally being developed would result in an actually good game? Duke Nukem Forever was an example of 'do or never' as in 'do not wait fucking twelve years to do the thing with the thing'...
Yes, because they have enough money to start their own space program. They've shown to be fairly competent when they give a shit (also known as things not TF2) and the only "questionable" things they do usually are things only spergs care about ("muh hats" "muh trading cards" "muh lootcrates" and now "muh card game") which are clearly just transparent ways to gain money to fund actually interesting projects. Kind of like the Robert House of videogame "developers" in that respect.
 
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