Art WIP, Advice & Critique Thread - spammy sister of art thread

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I made some modifications to try and fix some of the issues that you previously mentioned and maybe somethings that you will find helpful to try and make the scene look a bit more cohesive.
Ok first of all thank you it very detailed and i have a lot to think about now
i did figured that wizard looked kinda incomplete after i started to draw the background
the color changing layers is a neat trick and now isee that i do need to dim the thing dramatically
i guess that what happens when you draw in black and white a lot, cause i very often use something that is called "reflex" (at least in russian) in drawings to make silhouette of things clear. Which is very prominent in comicbook style that i usually use and i need a lot of brain reprograming to do if i want to expand in different styles
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i also like how you did clouds, gives me a very pleasant brush painting looking style. I already started to draw them myself yesterday, but i kinda dig what you did more
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very helpfull overall and looks like i will be stuck with this peice a bit longer
edit: the result of today's experementation
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Ostatnio edytowane:
i tried to recreate the angle that you are goining for
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if you want an arm to be more pointed at the camera then the shoulder wrist and the hand itself should be roughply the same size
the vape pen will be basically a circle unless you want to change that
im not sure what kind of gun you are going for so i went for a shot gun
the geometry of which should be look kinda like that but id drew it from memory
the back of the gun is more square like and the barrel is usually supported by a rod on the bottom
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and if i can suggest a different pose maybe you can put the gun on the shoulder and the other one will stay in the pocket
i drew the sketch but KF for some reason refuses to upload it
edit 2 okay it did upload now
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Apologies for the very late response but thank u for the help, frend!

Had to take a long break on this project to focus on other things but now I'm back on my bullshit. I have Frieza's lineart done and I love how he turned out. 10/10 gangsta as fuck
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Doing another sketch to fix up my boys and try to not be retarded about gun shapes before I do any proper lineart.

Kinda want to change Zarbon's (the pretty guy) AK47 position entirely because that dramatic top-down perspective is a massive challenge.
Actually now that I'm writing this, changing the position to directly mirror Dodoria's would look really good.
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Ostatnio edytowane:
New idea for a drawing
an apartment room where the heroes just chill between adventures.
not sure about the poses and positions of all the characters so if you guys have any ideas - shoot away
so far i have the knight smoking at the window
wizard who is waiting for his robe to finish washing
and witch that sleeping on the couch
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edit my friend told me he cant see shit so i refined it a bit
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Ostatnio edytowane:
New idea for a drawing
an apartment room where the heroes just chill between adventures.
not sure about the poses and positions of all the characters so if you guys have any ideas - shoot away
so far i have the knight smoking at the window
wizard who is waiting for his robe to finish washing
and witch that sleeping on the couch
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edit my friend told me he cant see shit so i refined it a bit
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I really like the idea of contrasting modern mundanity with your fantasy characters, but imo some of the poses are a little boring and static. I like the wizard, but the knight and witch could be better. Making them doing something, even it's just a small chore, would make the drawing a lot more interesting. Like make the knight cooking some eggs on a tiny, dirty stove with a beer can and cigarette in one hand, or the witch texting on her phone or playing a video game. Poses like that would also emphasize how dull and ordinary their lives are when they're not adventuring.

I also think the camera should be moved down into the room's interior so the viewer is inside the room. Although this camera angle is really cool, I think it's a bit too dramatic and makes the composition confusing.
 
Poses like that would also emphasize how dull and ordinary their lives are when they're not adventuring.
Yeah, that's kinda what I was going for.
I like the idea of the knight cooking, and I was actually planning to give either the wizard or the witch a crystal ball to doomscroll with.
I also think the camera should be moved down into the room's interior so the viewer is inside the room. Although this camera angle is really cool, I think it's a bit too dramatic and makes the composition confusing.
I don't want to change the camera angle too much, though, because I like the idea of the walls serving as a border for the drawing.
By the way, I'm glad you're back. I was wondering where you'd gone since you helped me out a while ago.
 
I don't want to change the camera angle too much, though, because I like the idea of the walls serving as a border for the drawing.
Oh okay, I get what you're going for. In that case, just try to construct the scene as clearly as possible. Keep in mind what the focal elements of the drawing are and make sure they don't get lost in the composition. Like this tangent between the knight's feet and the witch's arm. Make sure to avoid stuff like that.
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By the way, I'm glad you're back. I was wondering where you'd gone since you helped me out a while ago.
I generally lurk here more often than I post. I should give you way more feedback though, since your art is fucking awesome and deserves a lot more praise than I've given it.
 
Oh okay, I get what you're going for. In that case, just try to construct the scene as clearly as possible. Keep in mind what the focal elements of the drawing are and make sure they don't get lost in the composition. Like this tangent between the knight's feet and the witch's arm. Make sure to avoid stuff like that.
yeah im currently trying to sketch it out so it makes sense
and it looks like im currently messing up sizes of things
but the poses that you suggested are on point
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I'm working on a personal animation project that features furries and I'd like a second opinion on the character designs. And it was also an excuse to draw historical clothing.

For the dog knight, the problem I have is the helmet. I though about having the ears stick out, but then the ears wouldn't be protected.
Screenshot 2026-06-03 142047.png

I feel like the falcon is missing something, like hair. I also think I'm going to make his body slimmer.
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The reptile people's culture is based on the legends of Agartha so I incorporated indian but mainly southeast asian influences for the clothes. I am not satisfied with the colors on the lizard though. I would like to keep his scales blackish and keep red in the pallet.

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The crocodile is more barbaric than the lizard. What do you think, underwear or loin cloth?
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For the dog knight, the problem I have is the helmet. I though about having the ears stick out, but then the ears wouldn't be protected.
for the helmet i can suggest a couple of things
first the shape of the helmet kinda reminds me of the houndskull bascinet helmet

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it has a very cone-shaped nose and top in which you can theoretically hide the ears in
the other more fantasy style i can suggest doing halo-like
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or something in similar fashion to connect 2 ears
I feel like the falcon is missing something, like hair. I also think I'm going to make his body slimmer.
he gives me a samurai vibes so my suggestion is to him a headdress akin to Native Americans
However it might a good idea to fashion it in the shape of the samurai haircut so to not make it as wide
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the ethics of birds wearing feathers though is none of mine concerns
The crocodile is more barbaric than the lizard. What do you think, underwear or loin cloth?
Loincloth or maybe a tunic of sorts like usually depicted on caveman
when i think of barbarians usually something like this comes to mind
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okay i think im done with all the geometry
i think characters do fit in pretty good but let me know what do you guys think
now for the long and tedioust procces of shading
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adding to that i recomend sapping a picture of you drawing, looking at it again from the 3rd person realy does help

sleeping on the image is very important
i lost count to to the times when i came back and saw mistackes that i missed after last session of drawing
plus you do gradually lose patientce and it helps you rethink some of your past choices
edit: ok enough for today
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edit 2: im regreting a lot of my life decicions rn ngl
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This is so good I wanna be able to draw like this one day :00
 
Fuck everything I have ever drawn before in my life, Pimp Frieza is my greatest work. I can just burn the rest of my portfolio.
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A still plugging away on the boys, I think Zarbon has had at least 5 different faces at this point. I had a hard time deciding what to do with it, in my own style I draw him very differently than Toriyama did and I was trying to find a balance.

Zarbon in the manga looks like he's auditioning to be in a cologne ad.
IMG_20260606_162221.jpg
My take on Zarbon is training for Mr. Olympia and is calculating how many grams of protein are in your ass
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Bonus! Warm-up of Final Form Frieza for my phone background:
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had little time today
i think i need to add more junk lying around
also probally add the cat living with them
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Been procrastinating alot because im unsure if it working out, I tried painting it kinda get visual of what going on, but just like other restaurant one im pretty much stuck on what to do next or just scrap it go back to drawing board
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btw it looks good so far so i suggest you to stick with it
sleep on it a bit more and im sure youll come up with something
draw a horizon line at first and maybe later add some other planes
 
i need a fresh pair of eyes
do all the characters look in scale?
also if you think that the poses need to be changed now is time tell me
квартира2.png
i think a door might be too small
also got bored and sketched out the colors
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Ostatnio edytowane:
i need a fresh pair of eyes
do all the characters look in scale?
i think a door might be too small
There are no obvious scaling problems that immediately jump out, but there is some wonkiness here and there. The biggest issue isn't solely the door but the entire ceiling. If the wizard was standing up straight he'd probably bump his head. The whole room interior needs to be heightened.
I also think the witch is a bit too small. She's closer to the foreground than the wizard, but she's visually smaller than the wizard.

In order to check scale in this kind of intricate 3-point setup you have to clearly establish the vanishing points and use them to project scale onto the horizon line.

So first determine all the VPs and HL.
scale_check.png

Then establish scale using a subject with standard height. You have to project the scale onto the HL and use the VPs to objectively establish height. Here I established the height of the door (purple lines).
scale_check1.png

Now the height of the door can be used to compare the height of anything else in the scene. The average door is about 6 and a half feet tall, so with that in mind I'll try to approximate the wizard's height, assuming he's about 5'9 or 5'10.
I projected the wizard's height into the room the same way I projected the door's height out of the room using the HL and VPs (orange lines). I compared my established wizard height with the height of your drawn wizard.
scale_check2.png

So comparing heights you can see that either the wizard you drew is too tall or the door is too short.
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I hope this was helpful and clear enough. It's hard to explain complicated perspective stuff in text.

also if you think that the poses need to be changed now is time tell me
I prefer the original pose you had for the wizard where he was clearly using the washing machine. It's not obvious that he's doing laundry here. In general with busy scenes like this I think the poses should be kept simple and easy to understand at a glance. I get that he's supposed to be killing time while waiting for the washer to finish, but having him doing laundry while also playing with a crystal ball makes things a bit too complicated. Either make him doing laundry or playing with the ball, but not both.

With all that being said, this a really awesome drawing. The camera angle is cool af and the poses look great, particularly the witch. It's so unbelievably difficult to draw relaxed poses like that, but you absolutely nailed it.
 
There are no obvious scaling problems that immediately jump out, but there is some wonkiness here and there. The biggest issue isn't solely the door but the entire ceiling. If the wizard was standing up straight he'd probably bump his head. The whole room interior needs to be heightened.
I also think the witch is a bit too small. She's closer to the foreground than the wizard, but she's visually smaller than the wizard.
i originally drew the with like that but than scale it down a bit cause i was aiming at the pillows on the couch
i also caught myself that walls are a bit off, probably need to grow them a bit even if it means i will cut the bottom of the image a bit
meanwhile i was adding some magical junk around the place and redoing some that i have already done
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you are probably right about the wizard but i will fix him next time
edit this height should be fine enough i think
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Ostatnio edytowane:
Added more color and did sloppy layout to kinda see where im going, still unsure, I also flipped the plane just to see what it'll do, obviously lighting doesn't make much sense because of that but I started thinking a dog fight over a small country side is kinda melancholic in a way. Still unsure if it growing on me tho.
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