Unpopular Opinions about Video Games

I am a fan of both Persona and Shin Megami Tensei. Both are great series. One is a fun dungeon crawler with a neat story and the other is a fun dungeon crawler with a neat story. I prefer the tone of mainline, but this rivalry between the fanbases is silly.

I'd also play the hell out of a Shin Megami Tensei dancing game.
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Get on it, Atlus. Let me dance furiously all night.
 
I am a fan of both Persona and Shin Megami Tensei. Both are great series. One is a fun dungeon crawler with a neat story and the other is a fun dungeon crawler with a neat story.
Shut up, shut the fuck up you little law ending little bitch. I bet you never bothered to turn on HARD MODE AKA REAL DIFFICULTY and only beat the game once and called it a day. No true SMT fan just stops at one ending. You want to know why ATLUS (aka GREATEST DEVS IN HISTORY) use guns as symbolism? It's because you're not really playing SMT unless you feel like shooting yourself in the head. Not even true sadists play through SMT and describe it as fun, men who wished to kill themselves finally found meaning to their empty lives once Matador pushed their shit in for they experienced A FATE WORSE THAN DEATH ITSELF. You play SMT until you can't discern pleasure from pain, it is the ONE TRUE ENLIGHTENMENT. It is not supposed to be fun, you only call it fun because you turn your monkey brain off and press button. You ignore all that is around you like an animal focused on it's next dopamine hit. You are blind to the suffering around you and are afraid to partake in it. You are a coward and a fraud an empty shell that thinks it can think. Why do you fear death when you were never truly alive?


Also Ann is best girl.
 
Shut up, shut the fuck up you little law ending little bitch. I bet you never bothered to turn on HARD MODE AKA REAL DIFFICULTY and only beat the game once and called it a day. No true SMT fan just stops at one ending. You want to know why ATLUS (aka GREATEST DEVS IN HISTORY) use guns as symbolism? It's because you're not really playing SMT unless you feel like shooting yourself in the head. Not even true sadists play through SMT and describe it as fun, men who wished to kill themselves finally found meaning to their empty lives once Matador pushed their shit in for they experienced A FATE WORSE THAN DEATH ITSELF. You play SMT until you can't discern pleasure from pain, it is the ONE TRUE ENLIGHTENMENT. It is not supposed to be fun, you only call it fun because you turn your monkey brain off and press button. You ignore all that is around you like an animal focused on it's next dopamine hit. You are blind to the suffering around you and are afraid to partake in it. You are a coward and a fraud an empty shell that thinks it can think. Why do you fear death when you were never truly alive?


Also Ann is best girl.
Worse than law. I go for neutral.
 
Game industry unionization would mean that all the members could be unemployed together. Supply and demand is a bitch and mid-tier talent is abundant.

Union support among game devs indicates either naiveté or clout chasing dishonesty. You don't need to live in California to stare at a computer all day.
 
Sometimes I wish for a Arcanum remake/sequel. Then I think about the very real possibility of it being 3D and recoil in horror.
I think HD sprites are worse because they're made with modern screens in mind so they wind up looking either too jaggy or too smooth and now the proper amount of blurriness that old spites had because they were made for older screens.
 
I think HD sprites are worse because they're made with modern screens in mind so they wind up looking either too jaggy or too smooth and now the proper amount of blurriness that old spites had because they were made for older screens.
I've not seen many examples of it, I guess. Last Isometric RPG I played was Pillars of Eternity and I don't recall this. I think if it was done Divinity Original sin 2 style I would forgive the 3D, but no chance in hell if it was a Bethesda-style heaping pile of ot garbage
 
For all its beauty, it's amazing attention to details, and rock solid combat system I cannot help but be utterly disappointed by Red Dead Redemption 2's story. Maybe my expectations were too high because I consider Red Dead Redemption 1 to be one of the greatest games of all time. But I also consider every major entry in the Grand Theft Auto franchise to be classic games in their own right.

To discuss my gripe with Red Dead Redemption 2 I have to pull out one of the most infamous memes of gaming yesteryear; ludonarrative dissonance. Just typing that out annoys me because it reeks of pretentiousness. No one refers to a game as a Ludo, only people who follow gamer culture and specifically video game criticism would understand the meaning of such a buzzword. Ludonarrative dissonance will always be connected to a Eurogamer critic complaining that Nathan Drake is a happy go-lucky guy despite having to kill hundreds of hostile goons in each Uncharted game. Utter nonsense, everyone understands a series like Uncharted was channeling the spirit of the Indiana Jones movies, bad guys dying doesn't have emotional sorrow in such entertainment, it's just fun violence.

But I actually feel the concept of ludonarrative dissonance when I played and think about RDR2, you play an unrepentant mass murderer and yet in the cutscenes protagonist Arthur Morgan is 99% of the time just a nice salt of the earth type of cowboy, I can't even consider him an Anti-Hero, he's just a Hero. In one of the first major missions in RDR2 you hijack a train and murder innocent police and Arthur just shakes it off that it has to be done. Rockstar tries to guilt the player when you're forced to beat up a sick deadbeat who ends up giving the protagonist a fatal tuberculous and it just rings utterly hollow as during much of the game you willfully do repentantly evil acts. You're supposed to weep at the end that Arthur is dying but emotionally it just doesn't make sense RDR2 tries to romanticize Dutch's gang for most of the game and it just falls flat to me, you'd have to believe all of the followers of the gang are brainwashed Manson family style to happily commit such atrocities and then act like decent people afterwards. RDR1 did a far better job in this regard, all throughout RDR1 John Marston makes sense as a character.

I wasn't expecting Red Dead Redemption 2 to be the equivalent to Blood Merdian where the outlaw gang is just pure evil. I was hoping the game would have the tone of Clint Eastwood's masterpiece Unforgiven. It felt like that's what Rockstar wanted to do and yet during some point in development they flinched and decided to go from a Revisionist Western to a Cartoon Western. And it just ends up being a total shit show since the mess of a story just clashes with the game's masterful nearly lifelike visuals.
 
Unpopular Opinion: Sometimes the developer is at fault more than the executives

Reading on the Anthem debacle, a lot people blames the executives in the disasterous state of its production, they produce Anthem in about 9 months, leading to the crap we know.

Unfortunately most people have 0 reading comprehension, Anthem had 7 YEARS of pre production, and the studio leaders can't make any good decisions during those times. The developers said the frostbite engine is not good for flight combat, and the studio head is too cowardly to stand up and tell this to the execs, then worse, they showed a last min fake demo with flight combat and the execs were impressed and happy with it.

The exec is at fault for not monitoring the progress close enough, but i bet anyone in that position expect something must have been done in 7 years. They blame the requirement to use the engine, they never tell the exec soon enough, they impress the exec with fake demo and went on to produce the game that they themselves claim it's impossible to do with that engine. If anything, the studio head should be fired from the spot, and that studio should never been given any freedom to do what they want anymore.

I know actual details might differ, but if what I'm reading is accurate in it's portrayal, then most of the fault really lies on the studio. They are given the free reign to do whatever they want with some specific requirements, and they squandered it spectacularly.
 
Unpopular Opinion: Sometimes the developer is at fault more than the executives

Reading on the Anthem debacle, a lot people blames the executives in the disasterous state of its production, they produce Anthem in about 9 months, leading to the crap we know.

Unfortunately most people have 0 reading comprehension, Anthem had 7 YEARS of pre production, and the studio leaders can't make any good decisions during those times. The developers said the frostbite engine is not good for flight combat, and the studio head is too cowardly to stand up and tell this to the execs, then worse, they showed a last min fake demo with flight combat and the execs were impressed and happy with it.

The exec is at fault for not monitoring the progress close enough, but i bet anyone in that position expect something must have been done in 7 years. They blame the requirement to use the engine, they never tell the exec soon enough, they impress the exec with fake demo and went on to produce the game that they themselves claim it's impossible to do with that engine. If anything, the studio head should be fired from the spot, and that studio should never been given any freedom to do what they want anymore.

I know actual details might differ, but if what I'm reading is accurate in it's portrayal, then most of the fault really lies on the studio. They are given the free reign to do whatever they want with some specific requirements, and they squandered it spectacularly.
What really makes me laugh about Anthem is that they built a Titanic sized game about the Western themed fantasy of Mechs. Now don't get me wrong I actually love Mechs, in my book both MechWarrior 5 and 2018's Battletech are two of the most underrated games of the last decade.

But how many times can big studios invest huge money in Western mechs and just wind up with disappointments? Hoi Polloi have voted with their dollar, it simply has niche appeal. Titanfall 2 is rightfully considered one of the best FPS in years, it didn't make big money. As soon as Respawn Entertainment slapped together a Battle Royale without the mechs they had a breakout hit on their hands.

Anthem was doomed because the combat (the shit players care the most about) was all Mech. It was sincerly really cool looking, that Frostbite Engine is an apparent bitch to work with but you can't deny the visual fidelity. But again Mechs they don't get audiences excited.

Only Japan loves the Science Fantasy of Mechs. Gundam along with Neon Genesis Evangelion only have cult followings in the west compared to the mainstream success they hold in their home country.
 
What really makes me laugh about Anthem is that they built a Titanic sized game about the Western themed fantasy of Mechs.
Wasn't Anthem more Iron Man? I never played Anthem or Destiny but the latter seemed to have a better premise, even if the flying around in Anthem looked fun. Dark Void was sort of a good game, like a Crimson Skies offshoot.
 
Wasn't Anthem more Iron Man? I never played Anthem or Destiny but the latter seemed to have a better premise, even if the flying around in Anthem looked fun. Dark Void was sort of a good game, like a Crimson Skies offshoot.
Now that I look back at the gameplay yeah it is technically closer to Iron Man. But it reminds me more of Mechs just because it's multiplayer focused. Iron Man is Iron Man because it's Tony Stark in one of the most charming male power fantasies possible. There's no power fantasy in Anthem or Destiny, you're just another little character.

Going back to video games I think I've said it once and I'll say it again, I prefer an RPG where you roleplay a predefined protagonist way more than "create your own self insert" which are 99 percent bland as hell.

It sucks that Fallout 4 was attempting to change that but had to just be a total failure in the story department. I doubt Bethesda will ever try a voiced protag again which is a shame because the Protagonist should by all means be one of the most interesting characters in a story, which has never been the case for the entire series.
 
Being a longtime Bethesda fanboy I think they will go forward with it.
Anything is definitely possible for Bethesda the one studio that keeps insisting on making their games more and more accessible despite making the most popular Non-F2P/MMO RPGs of all time.

If there's any good that's done with the merger I just hope Todd & crew are more willing to let the other Microsoft studios play with their toys. I'd love it if Obsidian or InXile gets to make an old school Fallout. Wasteland 3 is shockingly good and I'm optimistic InXile can make some true Must Play games in the future. They should have a creative studio make a TES Spinoff that feels like surreal acid dream like Morrowind is.
 
What really makes me laugh about Anthem is that they built a Titanic sized game about the Western themed fantasy of Mechs. Now don't get me wrong I actually love Mechs, in my book both MechWarrior 5 and 2018's Battletech are two of the most underrated games of the last decade.

But how many times can big studios invest huge money in Western mechs and just wind up with disappointments? Hoi Polloi have voted with their dollar, it simply has niche appeal. Titanfall 2 is rightfully considered one of the best FPS in years, it didn't make big money. As soon as Respawn Entertainment slapped together a Battle Royale without the mechs they had a breakout hit on their hands.

Anthem was doomed because the combat (the shit players care the most about) was all Mech. It was sincerly really cool looking, that Frostbite Engine is an apparent bitch to work with but you can't deny the visual fidelity. But again Mechs they don't get audiences excited.

Only Japan loves the Science Fantasy of Mechs. Gundam along with Neon Genesis Evangelion only have cult followings in the west compared to the mainstream success they hold in their home country.
I think the marketing and the appeal wasn't a problem, in fact people were hoping for them to deliver. They were aiming for Destiny rather than Titanfall.

But the shitty internal management of the studio should open people's eyes. In fact someone should give Mark Darrah a raise, the last minute studio head installed after the previous one left. He made sure they hit their shipping deadline. It is considered the bioware magic, because it was magical to even be able to ship that mess.

If you encounter a problem and didn't tell your boss, and instead make fake demo to impress your boss and turns out that it cannot be done realistically, then you have to shoulder the blame.
 
Good luck 'learning the maps' when you lose a firefight with the enemy cause 1/6th of your bullets hit, versus his 5/6th.
But if you're playing on console, everyone's using a controller and getting autoaim assistance, so everyone's on an even playing field

But if you move from console to PC, you really do have to get good with a mouse, so I assume that's what you mean
 
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