- Dołączono
- 26 Wrz 2019
They're very hit-or-miss, but usually missTurn-based isometric RPGs are the supreme format for video games.
Super Mario RPG was probably the best of them
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They're very hit-or-miss, but usually missTurn-based isometric RPGs are the supreme format for video games.
It is very fairly maligned and I'll sum it up this way: The game feels cheap, cheap as in low budget. Monotone shit.There is no Nintendo game more unfairly maligned than Zelda II: Adventure of Link. From this video I just learned that even Miyamoto himself considers it one of his weakest games and a failure. He has a fair reason to be critical though in that the game suffered with terrible loading times on the Famicom Disk System. That's a problem that was fixed with the NES version and virtually any release that came after.
https://youtube.com/watch?v=AkocZH4okGc
Is Zelda 2 a perfect game? Of course not. The 2D Platformer action isn't as solidly designed as the Mario games. The level design outside of Dungeons is pretty lousy. Link's puny sword doesn't compare Simon Belmont's whip. But it's functional and once you unlock the powerful Downthrust along with Link's upgraded Jump spell it can quite enjoyable.
A common complaint for Zelda 2 is that it's too obtuse. And that's fair. To play it blindly you have to be a masochist or you just enjoy endlessly searching every area to advance. Or you did what most kids did back then and bought Player Guides or Nintendo Power which would give you tips. But this design philosophy was common back then and Zelda 1 was just as obtuse if not more so. In my opinion having to use valuable & hard to find Bombs in Zelda 1 to open hidden passages is just as tedious if not more so.
Zelda 2 was profoundly important in the development of the Zelda franchise. The overworld map is GIGANTIC for an NES game. I'm pretty sure it's the largest of Nintendo's original NES games, it's several screens large. Death Mountain from Zelda 1 is just one small maze like challenge in Zelda 2. It's simply a bigger game than Zelda 1. It's the first Zelda that had towns giving much needed life to Hyrule. You weren't just saving a world inhabited by hermits who lived in cave like in Zelda 1. Zelda 2 introduced important game concepts that would be carried on by the sequels; the aforementioned Downthrust that's become Link's signature coup de grace in most 3D games. The idea that Ganon would be a neverending threat to Hyrule as he could be resurrected by the enemies using Link's ashes to bring him back to life. I remember being reading the game's manual and being disturbed by such a concept. In my own headcanon I think Ganon just always inevitably returns to life sadly due to a Link's death whether that's due to him dying in battle or old age.
Enough sperging, I hope if you're a fan of Zelda games and ignored AOL for its negative reputations you give it a chance, just have a walkthrough nearby. It's a solid NES game and doesn't deserve its reputation as a "black sheep" of the franchise. It also has one of my favorite Zelda songs which later became very iconic due to its brilliant cover in Smash Bros Melee.
https://youtube.com/watch?v=7a7Sh82Mzdc
Doki Doki panic began life as a possible mario sequel before switching to DDP and then later reverting back to a Mario GameIt is very fairly maligned and I'll sum it up this way: The game feels cheap, cheap as in low budget. Monotone shit.
Compare it to Faxanadu, a very similar game released the same year in Japan.
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Graphically/environmentally Zelda 2 is a step back from Metroid 1 and Metroid was also a FDS game released the year before Zelda 2. I don't know what happened.
No it's just a bad game.Zelda 2 is fun. Dark Souls in 2D. Bad Zelda tho
Dark Souls in 2D is The Last Ninja 2.Zelda 2 is fun. Dark Souls in 2D. Bad Zelda tho
It's bizarre. He imitates Snake in interviews, and it sounds exactly like 1998 Snake. But stick him in a recording booth, and he can't emote at all?PW Hayter in general was probably the tipping point for recasting Snake for V
Maybe I'm missing the point/drama, but wasn't Hayter mainly recast in MGSV becauseIt's bizarre. In interviews, he does imitations of Snake, and it sounds exactly like 1998 Snake. Now, stick him in a recording booth: he can't emote at all?
Hayter says he doesn't do VO work anymore, so he can't reach that place vocally. That's why Arleen Sorkin called it quits as Harley Quinn. I presume it does happen. It doesn't square with what I know of Hayter, though.
along with V going all extreme-realism too
Just play napoleon with darthmod, it's better than that.My favorite Total War is Empire.
It's not impossible to figure out everything from scratch like Warhammer or Medieval 2. The research tree actually is focused, like upgrading your base unit, line infantry, instead of chasing after thirty unicorns that turn out to be not worth the time and effort. It's one of the few games about line infantry and classic 18th century combat. Yeah the AI is broken, but it is in every Total War game. It has bugs, it has problems, and it doesn't stop me from being able to march my redcoats in a line and turn a line of Indians and French into foie gras.
Every total war since has been worse except Samurai, and I'm not a weeb, so It doesn't get me off. Also the naval combat, as slow and unexciting as it can be, is something I always enjoy.
I feel like it gets put in a no mans land where people either are nostalgic rose-glasses wearers who won't admit their beloved Rome and Medieval had plenty of problems, and all the new fans with Warhammer won't do anything that isn't that, and just get told Empires bad and agree with no argument.
The first quest of Zelda 1 is certainly beatable with the materials that came with the game (a map, etc). If anything, I would consider having friends to be a severe handicap. The second quest is probably virtually impossible. Logically, you haven't "really beaten the game" without finishing the second quest, but nobody seems to think it counts, because it's that retarded.At least it's beatable, in theory, anyway. Zelda 1 was designed to be impossible, unless you had friends who were also playing it.
I've never played Dark Souls but I sense that it's mostly used as a barometer of video game difficulty by players who haven't tasted the anguish, despair, and humiliation of spending 80 hours to beat a 15-minute-long game.Dark Souls in 2D is The Last Ninja 2.
Old NES Castlevania as a 3D game is Dark Souls.
Weird how that works.
All those things you listed are riddled with microtransactions which is part of the gameplay.Good gameplay does not carry an entire game alone. So many fucking fanbases never leave games they adamantly hate all because of the "oh there is none like this game I am playing", despite what they are playing having either a ton of bugs, an unresponsive and greedy corpo, or is just plain unfun. Counter-Strike: Global Offensive, Rust, Escape from Tarkov, PAYDAY 2, World of Tanks (and Warships), Apex Legends, War Thunder even Team Fortress 2 gets into the pile with all those lootboxes and shitty code, and that is just scratching the surface. I have not mentioned the PlanetSide 2, EVE Online, Company of Heroes 2 Multiplayer and every godforsaken MMORPG in existence.
What's the point of playing a game for fun when you're only frustrated in the experience because there is a difference between taking a gamble (Darkest Dungeon) and taking a job?
Wrong.Good gameplay does not carry an entire game alone.
These are gameplay complaints, genius.a ton of bugs, an unresponsive and greedy corpo, or is just plain unfun. all those lootboxes and shitty code, and that is just scratching the surface.