Unpopular Opinions about Video Games

People don't want another PSP or Vita.

Looking up comments when they were current, people trashed them and hoped the DS/3DS would destroy them because they were deemed inferior copycats. They're literally no different from the comments made current day on the valve Steamdeck. Once the systems were fully discontinued and therefore posed no threat, people only then lamented that they were gone. It's pretty much like reading something out of Islamic countries when it comes to coveting something that can't be subjugated by islam.

Literally console wars have not changed, but they have been mixed with current day identity politics. They've been co-opted by clickbait sites and outrage retards, but it's literally the same shit arguments since the early 90's.

And another thing most of the people who are nostalgic for earlier eras are faggots. 90% of the shit they miss are not the games themselves but the fucking marketing campaigns. Most of the time these people didn't even play the games that much that they're nostalgic for. they literally watch youtube men play the game and they go " OH I REMEMBER "XXXXX game" YOUTUBE MAN IS PLAYING" then they buy the game, start it, play for 10-15 minutes and quit and never get back to it. Fuck that's probably no different from people who get a top end gaming PC spend 45 minutes fixing the settings so everything is right and then proceed to play the game before quitting after a few minutes then all they do is log onto social media.
 
People don't want another PSP or Vita.

Looking up comments when they were current, people trashed them and hoped the DS/3DS would destroy them because they were deemed inferior copycats. They're literally no different from the comments made current day on the valve Steamdeck. Once the systems were fully discontinued and therefore posed no threat, people only then lamented that they were gone. It's pretty much like reading something out of Islamic countries when it comes to coveting something that can't be subjugated by islam.

Literally console wars have not changed, but they have been mixed with current day identity politics. They've been co-opted by clickbait sites and outrage retards, but it's literally the same shit arguments since the early 90's.

And another thing most of the people who are nostalgic for earlier eras are faggots. 90% of the shit they miss are not the games themselves but the fucking marketing campaigns. Most of the time these people didn't even play the games that much that they're nostalgic for. they literally watch youtube men play the game and they go " OH I REMEMBER "XXXXX game" YOUTUBE MAN IS PLAYING" then they buy the game, start it, play for 10-15 minutes and quit and never get back to it. Fuck that's probably no different from people who get a top end gaming PC spend 45 minutes fixing the settings so everything is right and then proceed to play the game before quitting after a few minutes then all they do is log onto social media.
My counterarguments to:

1. PSP and Vita

PSP is very unfortunately named, having the acronym after the naturally occurring physiological degeneration of brain tissue and function over our human lifecycle, but that's another topic. The PSP just so happened at the the oncoming of the most trying time and was not handled well enough, especially the Vita.

When I was a young lad back before I knew how fucking awful reality was, you know what I wanted? A portable Playstation. Oh sure, there was the Game Boy, but I knew what I wanted. An actual true to god game console you can just up and play Playstation level games on the go. By the time it came out, I was thrilled, and I got one. The main problems I saw were that:

1. Sony did not play to its strengths. Playstation was always about massive third party support and freedom and hardcore straight up video gaming, no frills, no overt excess on innovation. Sony wasn't just God of War, Sony fucking pushed out Arc The Lad, Wild Arms, Dark Cloud, Legend of Dragoon, Ico, Shadow of the Colossus, Parappa The Rapper, Ape Escape, all of which might I add, were massive fucking hits. I know that GTA was massive during this time, and that took up a lot of the spotlight, but there was Dissidia Final Fantasy, Monster Hunter, Mega Man, Princess Knight, and a lot of major third party support that went under because Sony did not highlight their dedication to a changing time in video game industry history. Vita was supposed to be their saving grace, as it was able to allow you to play PS3 and 4 games remotely, and had a greater interface change by adding in the Analog layout in full.

2. The infighting within company structures and departments. I even blame Ken Katsuragi for this, because he wanted the PS3 to be a computer than a video game console. This contributed to point number 1, because this shit does have impact on just about everything.

3. Excessive focus on capturing the "non gamer market", and by this, I mean like lower middle class income folks with "gritty and real" shit, to shilling out movie UMDs when portable DVD players were out on the same market. Whoever made that commercial with the ugly Foamy the Squirrel knockoffs, fuck you, you damn niggers. This also ties into how they were trying to duel with Nintendo with the Wii being for "encompassing general audiences".

tl;dr Sony shouldn't have thrown in the towel, and it should have strapped its fucking bootstraps and fucking disciplined the fucking shit out of its company and employees, and should have made an ad campaign making their stand that they aren't watering down or catering to trends for shit and stuck to it.

2. Console Wars

Anyone who whores themselves out to a brand dying to the end is a fucking idiot. I know that you're giggling with a shit eating grin, with me "defending Sony", but whatever's fun is fun and I have fucking tripe with everyone in the industry. Nintendo is thinking Konami is a great example to follow, Sony is cucking out to SJW shit and taking over the anime industry is just as bad as their video game practices, and Xbox has been so forgettable to me post Gen One I don't even know what they've been doing but collecting dust. I also think that when it costs about two or three PS3s at launch to upgrade your computer to play games, that's fucking denial in action. I even made a post pissing people the fuck off about that in an Unpopular PC thread and got so many triple neg stickers for it, not taking that shit back, because I think it's true.

3. Nostalgia

Motherfucker, explain to me why I went and downloaded SNES and Playstation games by emulator, and continue to buy PS2 games and play them, and beat them and most of all ENJOY them. You're right in that every age has its flaws that you need to take off the rose lenses for, but hindsight is 20/20 and you don't know what you got when it's gone. I'm not here to autistically jerk myself off about fucking commercials about video games, we've actually gone back and beat them and even do it fucking over and over again because there's a magic, an allure, a fucking mystique that does not exist in today's time. I've played Toshinden more times than the latest Street Fighters. I've played through even what I can consider are the last "pureblood" action games like No More Heroes 2 and Fist of the North Star: Ken's Rage countless times before everyone went gay for MOBAs and Minecraft and DLC touch shit. Those games are FUN.

Moreover, as someone who studies to shit about game design, YOU SHOULD GO BACK TO THE PAST. I do agree that controls do not hold up over the course of time for some games because innovation continues to also improve minute details and additions to player-game interfacing and reaction time streamlining for better gameplay, but holy fucking shit, people had more fun and creativity designing those games and we had a blast playing them too. Maybe everyone could learn a thing or two or even more playing through these games, like how to actually make a great fucking game that doesn't rely on cheap gimmicky brand recognition shit or papparazi levels of hot take current events topic whoring or have actual fucking stories and emotional investment.

I'm out of here. I'm going to play some fucking games. Good day.
 
I enjoyed Cyberpunk and had fun playing it. I didnt get any game breaking bugs and the ones I did get made me laugh really hard
They brutally fucked up Cyberpunk by not just making it a Next Gen game. If it released this year on PS5/Xbox X/PC the consensus would be quite positive. Studio heads just got greedy.
 
They brutally fucked up Cyberpunk by not just making it a Next Gen game. If it released this year on PS5/Xbox X/PC the consensus would be quite positive. Studio heads just got greedy.
There's more than that. The foundation of the game itself is bad. It went from an RPG to an action game without commiting to either strength.
 
They brutally fucked up Cyberpunk by not just making it a Next Gen game. If it released this year on PS5/Xbox X/PC the consensus would be quite positive. Studio heads just got greedy.
Disagree. I picked up Far cry 5 for ten dollars and that game despite being a bog standard Ubisoft game had better gameplay, narrative, characters, and shockingly even better RPG elements than Cyberpunk.

I also platinumed both those games so I'm not just talking out of my ass.
 
Cyberpunk looks like it has too much clown world faggot shit baked in, and I'm disappointed we didn't get a Crowbcat compilation of streamers panicking when they pick the woman in the character creator and suddenly see boobies
 
Disagree. I picked up Far cry 5 for ten dollars and that game despite being a bog standard Ubisoft game had better gameplay, narrative, characters, and shockingly even better RPG elements than Cyberpunk.

I also platinumed both those games so I'm not just talking out of my ass.

I stand by my thoughts that the best they can do to "fix" Cyberpunk at this point is to gut out all the RPG shit and just make it a straight shooter at this point.
 
Bringing The Boss back as a discount Ben Kenobi.

That's worse than anything MGS4 cooked up. What purpose did pouring her brain into a computer serve? It's not like she was the template for The Patriot A.I. (No, that would have made too much sense.) Strangelove was just really gay for The Boss.
I think the worst part about this was how the story dictated BB turn into a retard whenever he'd talk with the core of a Vocaloid Gear, contemplating the fact that she's somehow still alive as a computer, no less than two games after your pretty concise blamming of her. While this was probably imagined as some great emotional triggering, the writing and a phoning-it-in-harder-than-ever Hayter made a weird twist just stupid, with BB's finale on the matter being "Hey, you DON'T remember said blamming! This is the one fact that finally proves you're just a machine copy!"

PW Hayter in general was probably the tipping point for recasting Snake for V, along with V going all extreme-realism too, since PW is the most animu an MG game has ever been, yes, even more than the autistically screeched-about Twin Snakes (a good game)
 
There is no Nintendo game more unfairly maligned than Zelda II: Adventure of Link. From this video I just learned that even Miyamoto himself considers it one of his weakest games and a failure. He has a fair reason to be critical though in that the game suffered with terrible loading times on the Famicom Disk System. That's a problem that was fixed with the NES version and virtually any release that came after.


Is Zelda 2 a perfect game? Of course not. The 2D Platformer action isn't as solidly designed as the Mario games. The level design outside of Dungeons is pretty lousy. Link's puny sword doesn't compare Simon Belmont's whip. But it's functional and once you unlock the powerful Downthrust along with Link's upgraded Jump spell it can quite enjoyable.

A common complaint for Zelda 2 is that it's too obtuse. And that's fair. To play it blindly you have to be a masochist or you just enjoy endlessly searching every area to advance. Or you did what most kids did back then and bought Player Guides or Nintendo Power which would give you tips. But this design philosophy was common back then and Zelda 1 was just as obtuse if not more so. In my opinion having to use valuable & hard to find Bombs in Zelda 1 to open hidden passages is just as tedious if not more so.

Zelda 2 was profoundly important in the development of the Zelda franchise. The overworld map is GIGANTIC for an NES game. I'm pretty sure it's the largest of Nintendo's original NES games, it's several screens large. Death Mountain from Zelda 1 is just one small maze like challenge in Zelda 2. It's simply a bigger game than Zelda 1. It's the first Zelda that had towns giving much needed life to Hyrule. You weren't just saving a world inhabited by hermits who lived in cave like in Zelda 1. Zelda 2 introduced important game concepts that would be carried on by the sequels; the aforementioned Downthrust that's become Link's signature coup de grace in most 3D games. The idea that Ganon would be a neverending threat to Hyrule as he could be resurrected by the enemies using Link's ashes to bring him back to life. I remember being reading the game's manual and being disturbed by such a concept. In my own headcanon I think Ganon just always inevitably returns to life sadly due to a Link's death whether that's due to him dying in battle or old age.

Enough sperging, I hope if you're a fan of Zelda games and ignored AOL for its negative reputations you give it a chance, just have a walkthrough nearby. It's a solid NES game and doesn't deserve its reputation as a "black sheep" of the franchise. It also has one of my favorite Zelda songs which later became very iconic due to its brilliant cover in Smash Bros Melee.

 
There is no Nintendo game more unfairly maligned than Zelda II: Adventure of Link. From this video I just learned that even Miyamoto himself considers it one of his weakest games and a failure. He has a fair reason to be critical though in that the game suffered with terrible loading times on the Famicom Disk System. That's a problem that was fixed with the NES version and virtually any release that came after.

https://youtube.com/watch?v=AkocZH4okGc
Is Zelda 2 a perfect game? Of course not. The 2D Platformer action isn't as solidly designed as the Mario games. The level design outside of Dungeons is pretty lousy. Link's puny sword doesn't compare Simon Belmont's whip. But it's functional and once you unlock the powerful Downthrust along with Link's upgraded Jump spell it can quite enjoyable.

A common complaint for Zelda 2 is that it's too obtuse. And that's fair. To play it blindly you have to be a masochist or you just enjoy endlessly searching every area to advance. Or you did what most kids did back then and bought Player Guides or Nintendo Power which would give you tips. But this design philosophy was common back then and Zelda 1 was just as obtuse if not more so. In my opinion having to use valuable & hard to find Bombs in Zelda 1 to open hidden passages is just as tedious if not more so.

Zelda 2 was profoundly important in the development of the Zelda franchise. The overworld map is GIGANTIC for an NES game. I'm pretty sure it's the largest of Nintendo's original NES games, it's several screens large. Death Mountain from Zelda 1 is just one small maze like challenge in Zelda 2. It's simply a bigger game than Zelda 1. It's the first Zelda that had towns giving much needed life to Hyrule. You weren't just saving a world inhabited by hermits who lived in cave like in Zelda 1. Zelda 2 introduced important game concepts that would be carried on by the sequels; the aforementioned Downthrust that's become Link's signature coup de grace in most 3D games. The idea that Ganon would be a neverending threat to Hyrule as he could be resurrected by the enemies using Link's ashes to bring him back to life. I remember being reading the game's manual and being disturbed by such a concept. In my own headcanon I think Ganon just always inevitably returns to life sadly due to a Link's death whether that's due to him dying in battle or old age.

Enough sperging, I hope if you're a fan of Zelda games and ignored AOL for its negative reputations you give it a chance, just have a walkthrough nearby. It's a solid NES game and doesn't deserve its reputation as a "black sheep" of the franchise. It also has one of my favorite Zelda songs which later became very iconic due to its brilliant cover in Smash Bros Melee.

https://youtube.com/watch?v=7a7Sh82Mzdc
Zelda 2 was just an Ultima clone.

Play Ultima 1-3 and you see the resemblances not just in aesthetics but mechanics.
 
Can't really agree. Zelda never has attempted to be a true RPG.
Zelda 2 had an RPG leveling system.

They mixed this with random encounters. The only thing Zelda 2 didn't have was dice rolls for combat and needing food to move. Ultima had all it's combat take place on the overworld and outside of the spaceship section it had almost all of the bullshit that Zelda 2 was known for.

It's also why Ultima 4 was considered the first good Ultima. 1-3 are clunky and unforgiving and their predecessor AWOD was a much better game despite the primitive first person perspective dungeons.
 
Ostatnio edytowane:
Turn-based isometric RPGs are the supreme format for video games.
They don't make enough of them.

My Gog Library is full of everything including stuff like the original release of the Fallout games before they were delisted the first time, and the only big deal new one on the horizon is Baulder's Gate 3 and Diablo 2 Remastered.
 
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