- Dołączono
- 3 Lut 2013
The only ones fighting are the people that play it over dumb shit like who does what at which hitbox/keyframe/etcI will never understand how Smash Bros is a "party game." It's not. It's a fighting game to its core.
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The only ones fighting are the people that play it over dumb shit like who does what at which hitbox/keyframe/etcI will never understand how Smash Bros is a "party game." It's not. It's a fighting game to its core.
Sonic's twitter is like a kicked dog, desperately making self-deprecating jokes to remind you that Sonic still exists and it's totally hilarious that he's nearly universally associated with shit games. "Please like me!" is the feel I get. It's pathetic.I think that Sonic is a much better face for videogames than Mario, not because the games are better, I generally like Mario games more, but because the way SEGA celebrates the fans, the way the fans are such an integral part of the franchise, with the fan games and even the stupid interactions of the twitter and the people that work on the games at events, and the personality of the character himself just seem like a much better fit in my opinion than the extremely clean and corporate look Mario has
It's a fighting game for pedophile autists.I will never understand how Smash Bros is a "party game." It's not. It's a fighting game to its core.
Given the cartoony assets and intended target audience, you're not exactly wrong.It's a fighting game for pedophile autists.
It's like they're competing against each other indirectly. It's quite odd to see, especially when until the seventh generation of consoles, they would compete with price, power and games.XBOX is by far the best at services and adding extra value to the console but fucking awful at making games right now, Nintendo make good games but have the worst designed consoles and services are really bad. Sony is in the middle of the two.
The intended audience is friends playing it as a party game and not taking it too seriously. If it was intended for a fighting game it wouldn't have items or the wacky stages.Given the cartoony assets and intended target audience, you're not exactly wrong.
Being competitive in video games muddied the intent of playing video games in the first place: having fun. So has the focus on realism over anything else.The intended audience is friends playing it as a party game and not taking it too seriously. If it was intended for a fighting game it wouldn't have items or the wacky stages.
Sonic has far more bad than good, though.
The irony of using a meme of fucking Silver the Hedgehog to defend the quality of Sonic should not be lost on someone with such good taste in avatars.
Don't gaslight me, you prick. I was a fan of Sonic for years. I bought the crummy spinoff games. I had the comic book subscription. I bought a Dreamcast for the sole purpose of playing SA1, only to realize I'd been saddled with a bunch of lousy arcade ports.The irony of using a meme of fucking Silver the Hedgehog to defend the quality of Sonic should not be lost on someone with such good taste in avatars.
Look man, the game was made in Venezuela they're lucky it got released in a finished state, because it happened shortly before everything went to shit over there.I was really disappointed in VA-11 Hall-A. Maybe I'll try it again one day, but some of the characters in that game bored me to tears, namely the dochey, bald corporate guy and the main character's "LOLIMSORANDOM" manager, who she's in love with. Still, 10/10 on Steam? Really?
I remember playing Sonic 2 way later than the first or third games, and for while I just didn't like it. I thought there was too much random bullshit to keep track of in the levels and I just didn't think it was as fun, despite being a more consistent experience than the first game. But I kept at it and eventually I began to memorize the levels, and now I really like Sonic 2. A lot of it really does come down to drumming the level design into your head, remembering where obstacles were so you can keep your speed going. It took a while, but I got there eventually (final boss still sucks though).I remember someone once pointed out that Sonic games are designed like arcade games, which makes sense since Sega was huge on that scene. You need to play through them again and again. Once you know what you're doing you can blast through levels in a fast and spectacular fashion. Don't know if that applies much to the recent games, but it might help explain the design of the older ones.
so, do you spend the rest of your time playing AAA games? because I don't think that's down to indies. I get the same feel, but with games in general - I assume it's once you played enough games often enough, there isn't really anything "new", and it all just (subconsciously) feels the same.There really aren't many indie games that hold my interest. At least, none I can think of while writing this.
Aside from some new entries in series that have been around a while, no. I'm mostly a boomer who mostly just play games I'm familiar with or on older consoles I'm familiar with. I've tried a few indie games out, but not a lot of them held my interest.so, do you spend the rest of your time playing AAA games? because I don't think that's down to indies. I get the same feel, but with games in general - I assume it's once you played enough games often enough, there isn't really anything "new", and it all just (subconsciously) feels the same.