Unpopular Opinions about Video Games

I think that Sonic is a much better face for videogames than Mario, not because the games are better, I generally like Mario games more, but because the way SEGA celebrates the fans, the way the fans are such an integral part of the franchise, with the fan games and even the stupid interactions of the twitter and the people that work on the games at events, and the personality of the character himself just seem like a much better fit in my opinion than the extremely clean and corporate look Mario has
Sonic's twitter is like a kicked dog, desperately making self-deprecating jokes to remind you that Sonic still exists and it's totally hilarious that he's nearly universally associated with shit games. "Please like me!" is the feel I get. It's pathetic.

Sonic himself is an entirely unlikeable and annoying character in most modern games and cracks jokes like you'd hear in your average Cartoon Network 2010s trashfire. I'd prefer Mario's "nice happy man" non-personality to that any day.

I can't disagree with how they handle the fans though, and the shit they do like Sonic Mania Adventures is stuff I can only dream Nintendo would do with Mario. I wish they could meet in the middle on all fronts.
 
XBOX is by far the best at services and adding extra value to the console but fucking awful at making games right now, Nintendo make good games but have the worst designed consoles and services are really bad. Sony is in the middle of the two.
It's like they're competing against each other indirectly. It's quite odd to see, especially when until the seventh generation of consoles, they would compete with price, power and games.

Skate 3 is an overrated title. It's basically broken physics simulator with skating added to it. I see the appeal of it, but cannot take it seriously as a sports title. The foundation doesn't fully support the sport. The THPS series was more grounded to reality with its arcady concept because you'd have a better idea of how the world would react to your skating.
 
Given the cartoony assets and intended target audience, you're not exactly wrong.
The intended audience is friends playing it as a party game and not taking it too seriously. If it was intended for a fighting game it wouldn't have items or the wacky stages.
 
The intended audience is friends playing it as a party game and not taking it too seriously. If it was intended for a fighting game it wouldn't have items or the wacky stages.
Being competitive in video games muddied the intent of playing video games in the first place: having fun. So has the focus on realism over anything else.
 
Sonic has far more bad than good, though.
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The irony of using a meme of fucking Silver the Hedgehog to defend the quality of Sonic should not be lost on someone with such good taste in avatars.
Don't gaslight me, you prick. I was a fan of Sonic for years. I bought the crummy spinoff games. I had the comic book subscription. I bought a Dreamcast for the sole purpose of playing SA1, only to realize I'd been saddled with a bunch of lousy arcade ports.
 
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TES3: Morrowind is unplayable by modern standards. Ignoring it's badly aged graphics, it's dice roll-based combat system, where you can see an attack visibly connect but do 0 damage because you didn't roll high enough, and it's large amount of unvoiced dialogue and surreal ,confusing lore make it unpalatable to pretty much anyone who didn't grow up playing it or similar games. I'm convinced that most Morrowind shills only do so to spite modern Bethesda and never actually played it.
 
Well that's a surprise they're doing an English exclusive dragon quest event alongside the Japanese one. The series creator is going to be there and apparently they want to introduce the west to the legacy of Dragon Quest. I'm curious if they're going to use UE for the new games or if it's going to be Square's Custom toolset and engine. It's sounding like remasters may definitely be on the table, I'd be surprised if 12 is announced so soon but having a new big DQM game would be welcome as well. Especially since it's sounding like Square is looking to intergrate ARPG systems into games since everything they've recently released has been well received. DQM going in a more action oriented route could certainly differentiate it from the pokemon ripoff stigma that weighed down the series and kept it from really finding it's footing.

Falcom also just dropped a whole shitload of info on the new Calvard game, another fie clone but this time it's a Shota who has the dog from MGS:Revengence. They're also supposed to have an update on NISA translating the TOA duology and YS ports.

it's looking particularly good for RPGs all around.
 
There really aren't many indie games that hold my interest. At least, none I can think of while writing this.

Shovel Knight came pretty close, but I got bored a little bit of the way in. The Spectre Knight game was pretty cool, but that also didn't hold my interest for very long. The Plague Knight game was far too complicated for my smooth brain, and I really didn't like the card game in King Knight's story. The little arena fighter was fun for a few matches, but then just became tedious. I'm a little bummed because I really like the character designs.

It still astounds me how quickly Undertale became this huge, well known thing. Aside from the great soundtrack, nothing about that game appealed to me, and I liked the first two Mother games.

Cuphead was more fun to watch than to actually play.

I was really disappointed in VA-11 Hall-A. Maybe I'll try it again one day, but some of the characters in that game bored me to tears, namely the dochey, bald corporate guy and the main character's "LOLIMSORANDOM" manager, who she's in love with. Still, 10/10 on Steam? Really?
 
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I was really disappointed in VA-11 Hall-A. Maybe I'll try it again one day, but some of the characters in that game bored me to tears, namely the dochey, bald corporate guy and the main character's "LOLIMSORANDOM" manager, who she's in love with. Still, 10/10 on Steam? Really?
Look man, the game was made in Venezuela they're lucky it got released in a finished state, because it happened shortly before everything went to shit over there.
 
I remember someone once pointed out that Sonic games are designed like arcade games, which makes sense since Sega was huge on that scene. You need to play through them again and again. Once you know what you're doing you can blast through levels in a fast and spectacular fashion. Don't know if that applies much to the recent games, but it might help explain the design of the older ones.
 
I remember someone once pointed out that Sonic games are designed like arcade games, which makes sense since Sega was huge on that scene. You need to play through them again and again. Once you know what you're doing you can blast through levels in a fast and spectacular fashion. Don't know if that applies much to the recent games, but it might help explain the design of the older ones.
I remember playing Sonic 2 way later than the first or third games, and for while I just didn't like it. I thought there was too much random bullshit to keep track of in the levels and I just didn't think it was as fun, despite being a more consistent experience than the first game. But I kept at it and eventually I began to memorize the levels, and now I really like Sonic 2. A lot of it really does come down to drumming the level design into your head, remembering where obstacles were so you can keep your speed going. It took a while, but I got there eventually (final boss still sucks though).

That does apply to the 3D games to an extent, and you can see it with the ranking system; the better you are, the higher your grade at the end of the level. That being said, I think the boost games like Unleashed and Generations embraced that design way more than the Adventure games. Those games not only want you to go fast, they want you to memorize the level layout so you keep going fast, and, in Generations' case, mess around with the alternate paths you can take.
 
There really aren't many indie games that hold my interest. At least, none I can think of while writing this.
so, do you spend the rest of your time playing AAA games? because I don't think that's down to indies. I get the same feel, but with games in general - I assume it's once you played enough games often enough, there isn't really anything "new", and it all just (subconsciously) feels the same.

one thing indies have going for them is that they are usually short enough to not overstay their welcome, which is reflected in price, and depending who they're targeting has a tighter demographic than most AA-AAA games that want to hit it big. last steam indie games festival I gave a few of it's demos a spin, out of boredom mostly, and there were actually a few games that were interesting enough that I wanted to keep playing after the demo, one or two I'm even looking forward to the release, and that has hardly happened in years (one is beacon pines and the other lost words, which I probably grab once the itch comes back in a few weeks).

there's also that thing that games kinda feel formulaic these days, which I never really noticed until I went back and played a more "oldschool" designed game like recore. was in my backlog for a while but was always curious about it. it hardly feels like modern games, which was probably what tripped quite a few people up sadly, but there's a certain clunkynes and uncompromised "gameplay first" design across the board that brings it's own charm and what kept me playing (although gotta admit after the story was over there wasn't really much reason to go back to it, but then not everything needs an "endgame").

besides that, there are so many games these days you can't play them all, and my inner hipster is automatically wary of games that constantly get shilled and talked about - not because they're popular, but for the reason they're popular. that's why I got 100+ hours in battleborn and anthem, and not fortnite or destiny...
 
so, do you spend the rest of your time playing AAA games? because I don't think that's down to indies. I get the same feel, but with games in general - I assume it's once you played enough games often enough, there isn't really anything "new", and it all just (subconsciously) feels the same.
Aside from some new entries in series that have been around a while, no. I'm mostly a boomer who mostly just play games I'm familiar with or on older consoles I'm familiar with. I've tried a few indie games out, but not a lot of them held my interest.
 
Disco Elysium is the best game of the past 10 years. My only criticism is that it should have been done in a more realistic setting. The "pale" and all that bullshit gave me nothing, but I love the mercenary cop organizations, the literal union strongman and just about everything else.
 
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