Unpopular Opinions about Video Games

As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
Ah, yes, the random camera changes which keep you moving in the direction your analogue stick was pointed until you slightly move it and you end up running back-and-forth between two camera angles for a second or two.

I think the Onimusha games did that as well.
 
As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
The boss fights really suffer due to the game's camera. Fighting Phantom is cool, but what's not cool is trying to escape his projectiles only to have the camera shift to where you can't see him anymore. Phantom himself isn't hard once you get his pattern down, but the camera can still make the fight feel unpredictable.
 
I still really enjoy MGSV. It's definitely fallen out of favour with fans in recent years, and I can understand why. Although the game itself does have huge chunks of it missing (story and mission-wise) and so much unexplored potential, the game is still so much fun to play in my opinion. I've played through it from start to finish twice, and even S-ranked every mission, and I don't recall ever being bored when playing.
 
I still really enjoy MGSV. It's definitely fallen out of favour with fans in recent years, and I can understand why. Although the game itself does have huge chunks of it missing (story and mission-wise) and so much unexplored potential, the game is still so much fun to play in my opinion. I've played through it from start to finish twice, and even S-ranked every mission, and I don't recall ever being bored when playing.

I only played like 10 hours or so but I remember when I got that game on PS4 I was blown away by the graphics and production. It felt like something that should not be running on that hardware and to me at least looked better than many PC games I was playing at 1440p on a 980 and i5. The story seemed cheesy to me but as a technical achievement I thought it was excellent.
 
I still really enjoy MGSV. It's definitely fallen out of favour with fans in recent years, and I can understand why. Although the game itself does have huge chunks of it missing (story and mission-wise) and so much unexplored potential, the game is still so much fun to play in my opinion. I've played through it from start to finish twice, and even S-ranked every mission, and I don't recall ever being bored when playing.

MGSV is weird in that it feels like the greatest tech demo ever made. The game controls and feels amazing, and there is so much detail to everything. It just feels like they forgot to actually put a game in there with how repetitive the missions are and how empty the worlds are.

My unpopular opinion, at least with Kojima fanboys I've talked to, is that I don't think it actually has much missing storywise. I honestly think it was just Kingdom of the Flies and that's it. I think the story is mostly a result of Kojima listening to fans who criticized MGS4's cutscene length. Nothing in the actual game makes me think that anything is missing, I think Kojima just made a batshit weird story and didn't over extend it too much.
 
MGSV is weird in that it feels like the greatest tech demo ever made. The game controls and feels amazing, and there is so much detail to everything. It just feels like they forgot to actually put a game in there with how repetitive the missions are and how empty the worlds are.

My unpopular opinion, at least with Kojima fanboys I've talked to, is that I don't think it actually has much missing storywise. I honestly think it was just Kingdom of the Flies and that's it. I think the story is mostly a result of Kojima listening to fans who criticized MGS4's cutscene length. Nothing in the actual game makes me think that anything is missing, I think Kojima just made a batshit weird story and didn't over extend it too much.
The Fox engine is pretty incredible. It looks great and runs at 60+ fps even on low tier laptops. It's fucking tragic It's essentially been put on ice or solely used for soccer sims because Konami is run by dicks.
 
MGSV is weird in that it feels like the greatest tech demo ever made. The game controls and feels amazing, and there is so much detail to everything. It just feels like they forgot to actually put a game in there with how repetitive the missions are and how empty the worlds are.
I think Kojimbo got to obsessed with the whole "le biggest open world ever!!!!!" idea and just tried to make maps as big as possible with nothing in them, MGSV is the only "Open World" game that I never once played in free roam mode I only focused on doing the missions, side ops etc. but never played in free roam because there is nothing much to do, there are no secrets or stuff to look for.
Kojima should instead have focused on having each mission be a small sandbox, with multiple possibilities, I mean the game already does that but I feel it could have been so much more if Kojima wasn't instead focusing on a big empty map, let me give an example: aside from Code Talker's mansion there is no interiors at all in the game, OKB0 should have been GroznyGrad (the base in MGS3) on steroids, it should've been a large military complex with barracks, labs and shit instead of just being a glorified corridor.
 
I think Kojimbo got to obsessed with the whole "le biggest open world ever!!!!!" idea and just tried to make maps as big as possible with nothing in them, MGSV is the only "Open World" game that I never once played in free roam mode I only focused on doing the missions, side ops etc. but never played in free roam because there is nothing much to do, there are no secrets or stuff to look for.
Kojima should instead have focused on having each mission be a small sandbox, with multiple possibilities, I mean the game already does that but I feel it could have been so much more if Kojima wasn't instead focusing on a big empty map, let me give an example: aside from Code Talker's mansion there is no interiors at all in the game, OKB0 should have been GroznyGrad (the base in MGS3) on steroids, it should've been a large military complex with barracks, labs and shit instead of just being a glorified corridor.

I agree. Alternatively, Africa should have been scrapped and the second half of the game should have been a giant open fortress base that you could progress through in different ways to reach multiple objectives.

Africa honestly feels like such a waste and it's purely in there just to introduce the parasites at the last minute.
 
almost forgot you were talking about a video game for a sec
There are very few games set fully in Africa.

There's Farcry 2, Jambo Safari, Afrika, and Maybe Hunter Call of the Wild since one campaign is fully in Africa.

Prior to that, there's African Trail which was bullshit and not even up to par with either of the Amazon Trails and then maybe Lion King.
 
Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.

DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.

Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.
 
Far Cry 5 would have been better if it was political.

There's a fascinating history of cults, both of a Leftist variety like Jonestown and of a White Identity flavor.

Far Cry 5 could have used its Montana setting properly and explored the Peggies' theology and the way they relate to the culture around them and exist at odds with it, the way that Federal policing escalates instead of resolves conflict when the government wants a boogeyman to fight, lot of ways it could have gone.

Instead all we got was a Montana that's just Mississippi with buffalos and a cult that's loldrugs with a shallow Christian veneer. There is nothing about the Peggies or Hope County that's interesting and it makes the setting feel wasted.
 
As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
DMC was supposed to be resident evil 4 but it got changed super early on. The fixed angles are a holdover from the PS1 resi games.

iirc it was in development before code veronica which is why that games has a much nice camera
 
There are more than enough Mega Man games. If CRAPCOM hates Mega Man, I wish they hated Darkstalkers, Captain Commando, Strider, Red Earth, Armored Warriors, Gargoyle's Quest, etc etc
 
Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.

DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.

Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.
It was rushed at the end. Guess which areas were affected?
 
Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.

DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.

Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.
I love blighttown. The others you mentioned? Not so much.
 
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