- Dołączono
- 24 Gru 2020
Pokemon Snap is fun, but I wanna catch pokemon too.You want Pokémon Snap.
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Pokemon Snap is fun, but I wanna catch pokemon too.You want Pokémon Snap.
Ah, yes, the random camera changes which keep you moving in the direction your analogue stick was pointed until you slightly move it and you end up running back-and-forth between two camera angles for a second or two.As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
The boss fights really suffer due to the game's camera. Fighting Phantom is cool, but what's not cool is trying to escape his projectiles only to have the camera shift to where you can't see him anymore. Phantom himself isn't hard once you get his pattern down, but the camera can still make the fight feel unpredictable.As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
I still really enjoy MGSV. It's definitely fallen out of favour with fans in recent years, and I can understand why. Although the game itself does have huge chunks of it missing (story and mission-wise) and so much unexplored potential, the game is still so much fun to play in my opinion. I've played through it from start to finish twice, and even S-ranked every mission, and I don't recall ever being bored when playing.
I still really enjoy MGSV. It's definitely fallen out of favour with fans in recent years, and I can understand why. Although the game itself does have huge chunks of it missing (story and mission-wise) and so much unexplored potential, the game is still so much fun to play in my opinion. I've played through it from start to finish twice, and even S-ranked every mission, and I don't recall ever being bored when playing.
The Fox engine is pretty incredible. It looks great and runs at 60+ fps even on low tier laptops. It's fucking tragic It's essentially been put on ice or solely used for soccer sims because Konami is run by dicks.MGSV is weird in that it feels like the greatest tech demo ever made. The game controls and feels amazing, and there is so much detail to everything. It just feels like they forgot to actually put a game in there with how repetitive the missions are and how empty the worlds are.
My unpopular opinion, at least with Kojima fanboys I've talked to, is that I don't think it actually has much missing storywise. I honestly think it was just Kingdom of the Flies and that's it. I think the story is mostly a result of Kojima listening to fans who criticized MGS4's cutscene length. Nothing in the actual game makes me think that anything is missing, I think Kojima just made a batshit weird story and didn't over extend it too much.
I think Kojimbo got to obsessed with the whole "le biggest open world ever!!!!!" idea and just tried to make maps as big as possible with nothing in them, MGSV is the only "Open World" game that I never once played in free roam mode I only focused on doing the missions, side ops etc. but never played in free roam because there is nothing much to do, there are no secrets or stuff to look for.MGSV is weird in that it feels like the greatest tech demo ever made. The game controls and feels amazing, and there is so much detail to everything. It just feels like they forgot to actually put a game in there with how repetitive the missions are and how empty the worlds are.
I think Kojimbo got to obsessed with the whole "le biggest open world ever!!!!!" idea and just tried to make maps as big as possible with nothing in them, MGSV is the only "Open World" game that I never once played in free roam mode I only focused on doing the missions, side ops etc. but never played in free roam because there is nothing much to do, there are no secrets or stuff to look for.
Kojima should instead have focused on having each mission be a small sandbox, with multiple possibilities, I mean the game already does that but I feel it could have been so much more if Kojima wasn't instead focusing on a big empty map, let me give an example: aside from Code Talker's mansion there is no interiors at all in the game, OKB0 should have been GroznyGrad (the base in MGS3) on steroids, it should've been a large military complex with barracks, labs and shit instead of just being a glorified corridor.
almost forgot you were talking about a video game for a secAfrica honestly feels like such a waste and it's purely in there just to introduce the parasites at the last minute.
There are very few games set fully in Africa.almost forgot you were talking about a video game for a sec
I dunno, while you're right that the camera was a giant strain it did give the game a very unique atmosphere that was never captured by the sequels or its spiritual succesor Bayonetta.As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
DMC was supposed to be resident evil 4 but it got changed super early on. The fixed angles are a holdover from the PS1 resi games.As much as I love Devil May Cry 1, the camera in that game is seriously the worst thing about it.
Same thing happened with Haunting Ground if I recall correctly. Game was a mishmash of scrapped concepts for Resi 4 and Clock Tower 4 as a whole.DMC was supposed to be resident evil 4 but it got changed super early on. The fixed angles are a holdover from the PS1 resi games.
It was rushed at the end. Guess which areas were affected?Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.
DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.
Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.
I love blighttown. The others you mentioned? Not so much.Dark souls 1 is a 9/10 game held back by 4/10 design decisions.
Blighttown, lava place and catacombs being prime examples of poorly designed areas that clearly didnt get enough time and effort to flesh them out.
DS1 is a perfect balance of difficulity most times i think as the game is as difficult as you want. You could blitz the entire game with pyromancy and blackknights haelbeard or you could stagger around with a poorly scaled longsword.
I dont think an easy mode is required but adaptive difficulty would be nice. There are some bosses where the game could just leave a bonfire right outside if you die 5+ times. The treck back to the tree of chaos or gwynn isnt challenging just tideous.
Ds2 on the other hand think difficulty is directly related to how many enmies it can throw at you.
Ds3 is so fucking bland and honestly kind of boring.