Unpopular Opinions about Video Games

Xbox Cloud Gaming is the streaming service, it's available at the higher tier of game pass(Ultimate) but not the basic one. In the basic one it's all downloads.
I love the idea that you can stream games of various genres and sizes on your phone or computer. Provided you have an above-average connection and a decent controller, it's quite convenient.

Some games are so large in size, I wish they would just give us the option to just stream it to save space and time.

Xbox Game Pass Ultimate is the best deal in gaming yet.
 
Single Player game designers who make gigantic 100 hour+ story driven campaigns are idiots, no SP Campaign should take more than 20 hours to complete. Biggest offender of this are JRPGs.

Chrono Trigger is one of the most loved JRPGs. You know why? Because the game is actually super short. It has a nice little story to tell and it gets it done without excessive padding. Hardly anyone talks about the game's only sequel, Chrono Cross. And that's because Chrono Cross has a long slog of a story.

I'm not against games having value via lots of content. Hell games that can be played for hundreds of hours should be treasured. But game designers should instead make smaller multiple campaigns. It would help designers break away from the tired cliches of a nobody orphan becoming the chosen one.
 
Ostatnio edytowane:
I don’t really like any of the MetroidVania games (yes that includes SOTN) Castlevania was at it’s best when it was pure platforming. Making the style a bunch of weeb shit instead of the gothic atmosphere it had was pretty gay as well. Another possibly unpopular opinion is that I think Dracula’s Curse was the best of the platformer games (yes, even better than Castlevania IV)
 
Most singleplayer games bore me because there are no stakes at all. You're just a god that can savescum whenever something goes wrong and keep tard rushing at your enemy with no strategy while reloading saves until you win. Some people say "just don't savescum bro lol" but there really aren't any advantages or rewards for not loading saves over and over again on any singleplayer game.

I also miss when hundred-percenting a game was a feat, rather than something expected.
 
Sports games should just be a platform. One or two of the same sports games a generation.
Agreed, developers can constantly update, for example LoL/DotA 2/PoE, but EA/2K's all like "yeah nah fuck off, buy next year's copy".

I think blame also needs to levelled at the customers who keep giving them money for this clearly exploitative practice.
 
Single Player game designers who make gigantic 100 hour+ story driven campaigns are idiots, no SP Campaign should take more than 20 hours to complete. Biggest offender of this are JRPGs.

Chrono Trigger is one of the most loved JRPGs. You know why? Because the game is actually super short. It has a nice little story to tell and it gets it done without excessive padding. Hardly anyone talks about the game's only sequel, Chrono Cross. And that's because Chrono Cross has a long slog of a story.

I'm not against games having value via lots of content. Hell games that can be played for hundreds of hours should be treasured. But game designers should instead make smaller multiple campaigns. It would help designers break away from the tired cliches of a nobody orphan becoming the chosen one.
Yeah but Dragon Quest VII.

Online shops shutting down doesn't bother me. You know it is going to happen.
 
Also: Sports games don't need to use officially licensed players (or likenesses). Make a sports game in an entirely fictional world!
That's kinda what PES does (all of the branding and player names are changed but still recognisable), and it's also more fun to play than FIFA, in my opinion.
 
Anything "good" related to the prequels was Stockholm syndrome and that only broke once Disney Wars sent the franchise into it's grave.


Except Star Wars Episode One Racer
Was the Rogue Squadron series good? I played the hell out of them but they always kinda felt janky. People seem to remember them much more fondly than they deserve.
 
Was the Rogue Squadron series good? I played the hell out of them but they always kinda felt janky. People seem to remember them much more fondly than they deserve.
Rouge Squadrons 1 and 2 were like the spiritual successors to X-Wing and Tie Fighter to many people. They were made because Shadow of the Empire's hoth's flying stages turned out to be incredibly popular so that's why Rogue Squadron was a thing.

Rogue Squadron 3 introduced ground missions and was kind of weird but still good.
 
The only game I like to play anymore that's not an FPS is Pokemon, which I only play Gen 4-5 anymore. Can't stand anything past gen 6 cause the stories are so bland and stupid and the pokemon designs suck.

Now I wish there was a FPS Pokemon game but idk how that'd work tbh. It'd also have to have real time combat, not that turn based crap.
 
Rouge Squadrons 1 and 2 were like the spiritual successors to X-Wing and Tie Fighter to many people. They were made because Shadow of the Empire's hoth's flying stages turned out to be incredibly popular so that's why Rogue Squadron was a thing.

Rogue Squadron 3 introduced ground missions and was kind of weird but still good.
I think what I disliked the most was that the games all had the same missions, more or less. Trench run, Hoth, Yavin time!, It's a trap!!
 
Wstecz
Top Na dole