It does make me wonder that yes, obviously Alex is bad at coding and even he admitted he wasn't a very good coder either (apart from doubling down and saying about how "if-else" and "switch case" are different styles whatever shit that is) and this is why he relied on volunteers (as far as I know, he did say that 90% of the stuff wouldn't be in the game if it wasn't for his volunteers), but the question is instead of trying to delay yourself so long just to solve some issues and as well as trying to figure out about more features you would add, why can't he just do the crowdfunding campaign much earlier and hire professional programmers to do the job much faster? When the game was at its peak of popularity that would be a perfect time for you to start a crowdfunding campaign to finish all the rivals instead of spending 6 years adding some shit and wondering how would Osana would be fleshed out. If you want to add these new features you thought of, just add them as DLC or something. If anything, the prototype sandbox guild way back then during its height and peak of popularity even without Osana is good enough to make people think the concept and idea was interesting at its time compared with right now after like years late.
Also meh, I can understand how people not liking TRO's video for being too fence-sitting which is understandable, but I still enjoyed it especially for his critiques.
Anyway, new blogpost for new update:
Wyświetl załącznik 1278153