- Dołączono
- 28 Wrz 2013
Bayonetta is extremely underrated. I still can't believe it sold so poorly. I think some people took it way too seriously.
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Bulbasaur isn't considered "bad". It's more so considered a crutch since it's essentially playing the game on Easy mode. Wheras Squirtle forces you to train a partner to fight Misty and later Surge. And Charmander forces you to raise one for Brock.
Right but even still the major difficulty in playing these games is always the start. Once you get to level 30-40 I never had to worry about combat with any of the starters. The only time I remember dying all that much was at the beginning and at the Elite Four.I thought it had more to do with grass types being offensively lacking.
Charizard can get fire blast/flamethrower
Blastoise can get hydro pump and ice beam/blizzard
Venusaur's gen 1 moveset only had two notable grass moves, razor leaf (much weaker than all of the above) and solarbeam (takes 2 turns)
Totally.Bayonetta is extremely underrated. I still can't believe it sold so poorly. I think some people took it way too seriously.
God forbid should HL3 become another Duke Nukem Forever.I feel like Half-Life 3 will be a disappointment if it ever comes out (which will never happen IMO).
Same with The Last Guardian.
Sonic games were never good, not even the first one. Specifically I want to talk about how the first one is shitty. And I'm not even talking about the fact that Sonic was just a Sega's attempt to get into the Mario-style platformer genre, or that the storyline makes no sense.
The mechanics of the game are just shitty. The whole game is about a hedgehog that goes fast, but in order to actually progress in the later stages, you have to take your time and go slow (you know, like a real platformer) otherwise you literally have no time to react to hazards. Since Sonic is in the dead middle of the screen, it means you only have the front half of the screen to work with in it comes to spotting out enemies.
If Sonic is traveling at his optimum level-ground speed, you literally have 8 frames (Or 1/4th of a second) to jump before you're hit. Pretty much impossible for the human eye to spot it and react in time. So you're FORCED to slow down to avoid this shit. In a game about going fast. So in order to actually make people think they're doing something, they had all those loops, corkscrews and buttons to give the illusion of speed under control. But the game is essentially playing itself in those stretches. You're waiting for Sonic to do his thing while you just watch him go fast and look cool
The level design is counter intuitive as well. There's all sorts of hidden areas and little places you can go back to and find, which is great and all, but in a game marketed for speed...it makes no sense to have levels that require you to slow down and look around.
In conclusion, Sonic is fundamentally flawed and the only reason he's famous is because Sega's marketing campaign was brilliant. Sonic was chosen to be their mascot. But that's why it's hard for Sega to crank out a decent sonic game today, because the core concept is flawed.
Oh the sonic series is totally shit. I mean even sega knew no one would actually play the game itself, so that's why they went out of their way with all the merchandizing and giving sonic the stereotypical 90's cool guy personality. And the whole speed aspect of the game was just a lazy attempt at trying to prove it wasn't just a furry Mario bros rip off.Sonic games were never good, not even the first one. Specifically I want to talk about how the first one is shitty. And I'm not even talking about the fact that Sonic was just a Sega's attempt to get into the Mario-style platformer genre, or that the storyline makes no sense.
The mechanics of the game are just shitty. The whole game is about a hedgehog that goes fast, but in order to actually progress in the later stages, you have to take your time and go slow (you know, like a real platformer) otherwise you literally have no time to react to hazards. Since Sonic is in the dead middle of the screen, it means you only have the front half of the screen to work with in it comes to spotting out enemies.
If Sonic is traveling at his optimum level-ground speed, you literally have 8 frames (Or 1/4th of a second) to jump before you're hit. Pretty much impossible for the human eye to spot it and react in time. So you're FORCED to slow down to avoid this shit. In a game about going fast. So in order to actually make people think they're doing something, they had all those loops, corkscrews and buttons to give the illusion of speed under control. But the game is essentially playing itself in those stretches. You're waiting for Sonic to do his thing while you just watch him go fast and look cool
The level design is counter intuitive as well. There's all sorts of hidden areas and little places you can go back to and find, which is great and all, but in a game marketed for speed...it makes no sense to have levels that require you to slow down and look around.
In conclusion, Sonic is fundamentally flawed and the only reason he's famous is because Sega's marketing campaign was brilliant. Sonic was chosen to be their mascot. But that's why it's hard for Sega to crank out a decent sonic game today, because the core concept is flawed.
and the companions were more interesting.
Oh my yes. I liked SMB back in the 80s. They're not doing anything you couldn't find in a bargain bin, and the only notable aspect is the fact that it's not from a big company.Indie developers need to stop making 8-bit inspired games. The first few were creative, but now every other game is a sidescrolling platformer and it's getting old.
Indie developers need to stop making 8-bit inspired games. The first few were creative, but now every other game is a sidescrolling platformer and it's getting old.
Indie developers need to stop making 8-bit inspired games. The first few were creative, but now every other game is a sidescrolling platformer and it's getting old.
Unfortunately I believe it's due to most indie devs either being inexperienced or uninspired. Sidescrollers are typically the easiest game projects to make (apart from point and clicks and turn based rpg). The more ambitious indie games tend to be done by either current or former game devs that have jobs in the industry (Paper's Please was done by ex Call of Duty developers).That's what pains me about indie games. Nowadays we have some pretty impressive technology and the most I see from indie devs is 8-bit games. It just feels like a waste of resources to me. I feel like they're just trying to appeal to the nostalgia crowd really.
I agree, I keep the radio off when I play Vegas. The music is just too country for me. And playing on PS3 I have run into that nasty lag people talk about. But I do like the Blackjack table.fallout 3 was better than new vegas.
it ran better, had less crippling bugs, guns felt better (I SAID IT), and felt more desolate without being empty. the quests were more interesting, the song selection better, and the companions were more interesting. the story may not have been as solid but at least it felt contained and directed, whereas nv was simply all over the place.
vegas was an ugly, buggy mess. the dlc's were better but i'm not going to deem a game objectively superior because you managed to top mothership zeta.