Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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Basically xbox was burning nearly 2/3s of the money it would put into indie studios.
 
It's also worth noting that Xbox laid of 1,600 but also signposted they're doing another 1,600 through FY 2027 - so there's more to come but might be on pause for specific releases.

For example, the Coalition may be just waiting for E-Day to release before more layoffs, 343 might be waiting for their game, etc.

It's only halfway there so far.
343 was gutted down to being an IP management studio farming out development in 2024, weren’t they? Happened with the rename to Halo Studios, as I recall.

The invisible hand of the free market is fisting Obsidian for making shit games
Obsidian is so full of degenerates that they’re into that sort of thing.
 
Ostatnio edytowane:
all thats nice and pretty but some studios legit should stop existing
They should all stop existing.

Which studio under MicroSoft's umbrella is worth keeping alive? id?

343 was gutted down to being an IP management studio farming out development in 2024
And only after a truly epic, 10+ marathon to kill one of the most popular gaming IPs of all time.

That they were allowed to kill Halo thrice over while MicroSoft did nothing just goes to show what a clown show the whole jeet infested company is.

I pray to God MicroSoft replaces everyone they've laid off with more jeets, it would be fucking hilarious to watch the cucked liberal devs fume, but unable to say anything because raycism.
 
Another thing they did was give anyone who pre ordered the $100 edition an in game perk called "consumer" that was a permanent debuff to your character.
It's a Fallout trait and if it wasn't attached to smug fartsniffing it would be a funny one. 10% less for selling, 15% less cost when buying.

It would be the kind of trait you could optionally get from a commune of hippies that misunderstand communism in Fallout but instead, they felt it necessary to make it a wokescold. I bet they were forced by their management leads to make it a net positive of 5% purchase power, and not a flat detriment.

Please John. Please make Fallout: Chicago and make it good. PLEASE.
 
14 layers of management is some shit out of the Soviet Union's infamous layer cake bureaucracy. Leonid Brezhnev wept. No wonder so many Xbox studios games have felt so sterile and designed by committee.

The layoffs may not have been a dramatic total studio death but I'm pretty sure they're trimming the fat. All the major players got hit with layoffs and DoubleFine and Compulsion are indie so they can go bankrupt on their own once the next wokeslop they make inevitably flops.
 
14 layers of management is some shit out of the Soviet Union's infamous layer cake bureaucracy. Leonid Brezhnev wept. No wonder so many Xbox studios games have felt so sterile and designed by committee.

The layoffs may not have been a dramatic total studio death but I'm pretty sure they're trimming the fat. All the major players got hit with layoffs and DoubleFine and Compulsion are indie so they can go bankrupt on their own once the next wokeslop they make inevitably flops.
14 Layers of Management is also probably corporate cope for "we did a bad job"

If you worked as a dev in some Microsoft studio, it really isn't that unreasonable if you consider realistically how often do you need to go that high up?

QA Tester > QA Manager > Jr. Developer > Developer > Team Lead > Department Manager > Game Director > VP > President/CEO of Studio > Microsoft Senior Director (for Partners) > Microsoft VP > Matt Booty > Asha > CEO of Microsoft

There's probably extra sub committees and other verticals that end with the publishing arm or something but realistically Microsoft really only needed to field ~20 actually competent people to keep an eye on their various acquisitions and could not manage even that (and that's assuming you plant a Partner VP in every single studio - as opposed to having one cover a few studios).
 
14 Layers of Management is also probably corporate cope for "we did a bad job"

If you worked as a dev in some Microsoft studio, it really isn't that unreasonable if you consider realistically how often do you need to go that high up?
You don't, but the problem is that every meeting between those layers of management is a waste of time, and it's also a game of telephone both up and down the chain with information and instruction.
QA Tester > QA Manager > Jr. Developer > Developer > Team Lead > Department Manager > Game Director >
And this right here is an example of layers that don't need to exist or make any sense. Why is a QA manager reporting to a junior developer? The QA manager should be reporting to the department manager or the game director. There shouldn't be 6 layers of bullshit between the QA team and the game director getting a report about bugs found in a game, and then having to disseminate information back down the chain and hoping it remains coherent. Giving a report of bugs to a junior dev is a waste of time, because the dev team lead should be the one assigning issues to the dev team and it may be that a lead developer or different junior developer is better suited to resolving the issue. Instead you've got a structure where the game director doesn't hear about this shit until an all hands meeting, or the messaging has been sifted through 5 levels of bullshit meetings, they make a decision and send it back down the chain through another 2-3 meetings for the dev to work on, who may actually need to contact QA directly for additional information regarding the issue in the first place.
 
You left out the most important part:
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THEY ONLY LOST 25% OF THEIR STAFF ONLY TO RELEASE AVOWED 2!
:story::story::story::story::story::story:

Oh man, Microsoft is cooked, there is no fucking way they are pulling up if Obsidian is getting spared because Avowed 2 was not only greenlit, but allowed to develop too far along to cancel.

EDIT:
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Oh man, Id allegedly laid off 95 people, including all of their programmers. That essentially means Quake and Doom are dead franchises, what are they going to do just art for Bethesda games?
 
And this right here is an example of layers that don't need to exist or make any sense. Why is a QA manager reporting to a junior developer? The QA manager should be reporting to the department manager or the game director. There shouldn't be 6 layers of bullshit between the QA team and the game director getting a report about bugs found in a game
Because it's almost certainly not arranged like that. At least when I contracted at EA in the late 2000's, we had a QA tester assigned to our tiny little side project, who technically answered to his manager for "boss decisions" related to his job, but reported issues to an internal tracking system and summarized daily finds to my boss (and cc'd to my team). It was a very small project, and although the QA tester wasn't officially on "our team," we all worked very closely together (and surprisingly effectively -- we smashed more bugs in a month than the entire team that hogged the rest of our floor did in a year).

The QA guy didn't answer to me, we just worked together on the "found bug, fixed it, checked it, yup it's fixed, nice" loop. So that's QA tester, QA manager, developers (junior and senior), team lead and then department head, and though it amounted to six "ranks" on the org chart if you viewed it that way, it ran a lot smoother than it sounds.
 
Eh I like double fine games shame it takes a billion years for them to put them out and they probably are full of dei by now because that’s typical of how things go nowadays.

Its going to be interesting if/how long they can survive on their own. I remember they had some success with smaller projects but it ain't 2011 anymore and indie devs are churning out small creative stuff. Something like costume quest doesnt stand out anymore with 9,000+ games releasing on steam every year.
 
You left out the most important part:
Wyświetl załącznik 9240690

THEY ONLY LOST 25% OF THEIR STAFF ONLY TO RELEASE AVOWED 2!
:story::story::story::story::story::story:

Oh man, Microsoft is cooked, there is no fucking way they are pulling up if Obsidian is getting spared because Avowed 2 was not only greenlit, but allowed to develop too far along to cancel.

EDIT:
Wyświetl załącznik 9240703
Oh man, Id allegedly laid off 95 people, including all of their programmers. That essentially means Quake and Doom are dead franchises, what are they going to do just art for Bethesda games?
Avowed 1 came out last year, right? Too far along my ass.
 
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