Unpopular Opinions about Video Games

I think CyberPunk is one of those games you can't just use the acronym for. I get what you mean, but I don't like it when I see that acronym.
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Posting this here because not sure where else to do so. While the image and opinion itself may be bait, I wonder if this scenario has ever actually happened? CEOs and higher ups being backed against a corner by devs who are so brainwashed that they force gay shit into video games.
Brainwashed devs don't even have jobs without approval of the higher-ups. They have minimal leverage in that relationship. If anything, it's Larry Fink on the right pane advising the CEO to make the company's games browner and gayer or something bad might happen to their share price.
 
If anything, it's Larry Fink on the right pane advising the CEO to make the company's games browner and gayer or something bad might happen to their share price.
You’re not wrong, now I’m wondering if any CEO told Fink to fuck off and paid the price? It seems everyone believed him and he bluffed his way into a position of power.
 
Brainwashed devs don't even have jobs without approval of the higher-ups. They have minimal leverage in that relationship. If anything, it's Larry Fink on the right pane advising the CEO to make the company's games browner and gayer or something bad might happen to their share price.

I wonder who would have more power over CEOs in this manner, Fink, or the CCP? The CCP has disappeared CEOs before, but I don't think Fink reached those levels yet.

And has there been a time where Fink and the CCP actually clashed with influencing a CEO?
 
Posting this here because not sure where else to do so. While the image and opinion itself may be bait, I wonder if this scenario has ever actually happened? CEOs and higher ups being backed against a corner by devs who are so brainwashed that they force gay shit into video games.
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They're not "backed into a corner." They delegate. They have 500 products under them, they don't know every detail. They trust you to know what you are doing and execute. A more hands-off CEO will give you lots of freedom, but you go enough quarters without delivering, he doesn't intervene to fix things. He doesn't figure out what is going wrong. He fires the whole fucking lot of you, no, I don't care if it was the devs or the artists or the storywriter or whomever, I trusted you to do the job, you didn't, now fuck off.

It can be hard job to figure out who to listen to. Sony has stepped in dog shit multiple times because somebody who seemed to have credibility. Who better to build your FPS empire than Bungie? But Bungie took the money and used it to pay trannies to jerk off all over every IP they had. Bioware did the same when EA bought them. Ryan Ellis, who'd worked on Halo & Destiny, did the same with Firewalk Studios. The basic problem is most game developers are porn-addicted coomers, so when you give them money, the first thing they do is give it to trannies to have them start jerking off on things. This catches CEOs by surprise, because they're old and have touched a woman's vagina in real life before.
 
Bart's Nightmare is a great example of how opaque and clumsy game design was in the 80s and 90s.


Bart Simpson falls asleep while doing his homework. His homework flies out the window, so Bart has to collect those pages in five dream based levels. The more pages and points you collect, the higher your letter grade would be.

Okay, what is this opening level? What am I supposed to do? Why did Bart turn into a frog? Why are these controls so rigid? How do you play? Before you say "read the manual," okay, rent the game or buy it preowned. You're going in blind.
 
Bart's Nightmare is a great example of how opaque and clumsy game design was in the 80s and 90s.

https://youtube.com/watch?v=Ng0HhCj5ePw
Bart Simpson falls asleep while doing his homework. His homework flies out the window, so Bart has to collect those pages in five dream based levels. The more pages and points you collect, the higher your letter grade would be.

Okay, what is this opening level? What am I supposed to do? Why did Bart turn into a frog? Why are these controls so rigid? How do you play? Before you say "read the manual," okay, rent the game or buy it preowned. You're going in blind.
my dad owned this so i played it as a kid wtf why was it so hard to play
 
I hate this new marketing trend with video games where they'd cryptically announce a game, then remain silent for a while until suddenly some official news comes out.

GTA VI is a major example of that. Rockstar make a statement about GTA VI on their newswire website, then release one trailer on December 4, 2023. Then they become radio silence for two years until they drop a second trailer on May 6, 2025.

How can you announce something then suddenly become quiet afterwards? I think No Man's Sky is the earliest example, but they were quiet AFTER its botched launch for a few months.
 
It can be hard job to figure out who to listen to.
This just sounds like these CEOs need their own equivalent of a court jester. The interview should measure how much of a chud the candidate is and that should be the sole qualification.
The employee in this position would have only one task: watch every single product and team the company has and identify whatever he doesn't like, with zero filter whatsoever. This means that the chuddie will report every single instance of a heroine with a manface, every single team full of jeets and dangerhairs, every single social media post where some employee decides it is a good idea to piss off the target audience etc. The chud would also have the incentive to do well on the job because doing well means a good game is created instead of a bad one.
The CEO would be under no obligation to listen to the advice of the chud but there's a non-zero chance he would start noticing patterns after GoySlop Productions LLC releases yet another dud full of andronygous characters whose entire personality is Marvel quips.
 
I hate this new marketing trend with video games where they'd cryptically announce a game, then remain silent for a while until suddenly some official news comes out.

GTA VI is a major example of that. Rockstar make a statement about GTA VI on their newswire website, then release one trailer on December 4, 2023. Then they become radio silence for two years until they drop a second trailer on May 6, 2025.

How can you announce something then suddenly become quiet afterwards? I think No Man's Sky is the earliest example, but they were quiet AFTER its botched launch for a few months.
That seems to be how media works now. Major movies are announced 3 years before they hit theaters, usually are delayed so it's closer to 4-5, and then put out a trailer that lays out the entire plot beat by beat so you don't have to watch the movie.

Games can be even worse with the announcements. That Insomniac Wolverine game is a great example. They announced it in 2021 at the same time as Spider-Man 2 and it's only hitting stores this year. Elder Scrolls 6 was first teased in 2018 with nothing to show to this day.
 
Dishonored was a better *game* than the Thief games. A better overall experience.

Not because I didn't like the Thief games, I did. Loved them. But because the Thief games always start out good. When they're about Garrett being a thief. But then they start throwing ghosts and zombies and pagan cultists with magic at you, and frankly the game is a poor combat game. It's like, "Surprise, motherfucker. You just wanted to steal gold spoons and cut purses? You're going to stop Pagan-Satan and crawl through zombie-infested tunnels!"

At least Dishonored knew what it was from the start. It was up front. It was a combat game with stealth elements, where you could avoid combat if you wanted or embrace the combat if you wanted. Both were viable options.

Not that Dishonored is perfect either. The stealth is often too easy - a no-powers ghost playthrough is trivially easy for an experienced Thief player, if you lean into your powers you're an unstoppable Grim Reaper. And it annoyingly narratively punishes you for using half of your powers or playing the game the "wrong" way - for a "choose your own path" game, it has an annoying tendency to rub your nose in the mess you make if you play the "wrong" way.

But at least it was honest up front with what you were getting.
 
Not really, there are good games that would be considered "opaque" by zoomer standards but Bart's Nightmare is mostly a great example of how bad games are bad
Game isn't entirely bad, but is confusing as starters.
Game doesn't even have an actual game over. They are all endings, bad; mediocre-to-good and best, depending on your pages collected and final score.
 
When they're about Garrett being a thief. But then they start throwing ghosts and zombies and pagan cultists with magic at you, and frankly the game is a poor combat game.
wow, it's almost like it is a stealth game about stealing shit where you should avoid being detected since garret is not good at combat but good at stealing, the higher difficulties having the objective TO NOT KILL PEOPLE is another hint...
the supernatural aspects can easily be dealt with if you fucking read and use explosive/holy water arrows or stealth but with a higher requirement than humans... unless we are talking about that disgusting thing that is deadly shadows, fuck that console shit and the new games are pretty crap too because they wanted to make dishonored rather than thief.
 
And it annoyingly narratively punishes you for using half of your powers or playing the game the "wrong" way - for a "choose your own path" game, it has an annoying tendency to rub your nose in the mess you make if you play the "wrong" way.

I never understood this, though I feel like my being kind of shit at stealth games meant I got the full experience. Sneak through a level, my timing goes awry or I misjudge sight lines, and then I have to kill a guard or two before I can run off and try a different approach. Playing that way and doing all the optional low chaos methods of assassination - and those are a no brainer for everyone, because they just give you more gameplay and challenges to solve - got me the good ending on my first try.

It always seemed like everyone got pissed off and salty about Dishonored by trying to ghost through it and then wondering why they never got to use any of their cool powers except for the Quick Save and Quick Load. Meanwhile, me fucking up every now and then meant I got to really enjoy stopping time and blasting sleep darts and then vanishing into the ceilings whenever I messed up. I don't even entirely disagree about some powers being wasted though, because the first and second game both had too many combat-only options that just weren't very necessary in the end.
 
wow, it's almost like it is a stealth game about stealing shit where you should avoid being detected since garret is not good at combat but good at stealing, the higher difficulties having the objective TO NOT KILL PEOPLE is another hint...
the supernatural aspects can easily be dealt with if you fucking read and use explosive/holy water arrows or stealth but with a higher requirement than humans... unless we are talking about that disgusting thing that is deadly shadows, fuck that console shit and the new games are pretty crap too because they wanted to make dishonored rather than thief.

Wow, it's almost like you missed my point entirely.

It's not that it's impossible, or even particularly difficult. It's that it's a mid-game genre shift to a meh survival horror game. That's not the fun part of Thief to me.
 
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