Legend of Zelda thread - Lorefags GTFO!

Weapon durability in BotW/TotK is simultaneously annoying to deal with and irrelevant because the game just throws them at you.
It's very relevant when it conditions you to avoid combat because you know that the shit weapons the enemies will drop won't replace the good weapons you're holding.
 
It's very relevant when it conditions you to avoid combat because you know that the shit weapons the enemies will drop won't replace the good weapons you're holding.
in ToTK its irrelevant, because weapons are just bases for monster parts to fuse with to make them good, as long as the enemies you are fighting drop good parts, they totally replace themselves.
 
in ToTK its irrelevant, because weapons are just bases for monster parts to fuse with to make them good, as long as the enemies you are fighting drop good parts, they totally replace themselves.
Which is true but then it's also irrelevant in ToTK because the enemies are even spongier than BoTW's already spongy enemies.
 
It's very relevant when it conditions you to avoid combat because you know that the shit weapons the enemies will drop won't replace the good weapons you're holding.
Again, I tried to think of unorthodox ways of dealing with the enemies, and saved my weapons for the tougher encounters. It made each combat encounter surprisingly varied, at least in my playthrough.
Dark Souls allows you use of a variety of weapons without being shit. And yes, when you have a variety of weapon options, players are naturally going to have weapons that they 'main'.
I love Bloodborne and Elden Ring. But they don’t have the sort of imsim mechanics and physics to allow for more creative options. So it’s really comparing apples to oranges in this case.
 
whining about the combat when you can summon a laser wielding Gundam with the push of a button in ToTK shows your lack of creativity, you could, at any time, summon a monster paddling machine and kill them in seconds.
Sure, but that's not fun.
 
Sure, but that's not fun.
What?

the amount of things you can build, and then save to summon at any time is near endless, and its "not fun" because your a fucking stubborn shit who doesn't want to interact with the best part of the entire game, and/ore you lack any creativity and you know it, so the ultra hand shit just pisses you off because it reminds you of that fact.

Why even buy the game when you see its built around ultra hand and building shit? then you go on to whine about the game endlessly, many such cases with many such people in many such games, stop buying and playing games you knew you were going to hate.
 
Why even buy the game
I pirated a ROM because I'm not wasting money on a Switch.
the amount of things you can build, and then save to summon at any time is near endless, and its "not fun" because your a fucking stubborn shit who doesn't want to interact with the best part of the entire game, and/ore you lack any creativity and you know it, so the super hand shit just pisses you off because it reminds you of that fact.
Or. OR. I might just want to sword fight things and not want to fuck around with the green snot because magitech is for fucking queers and I would rather play a sword fighting game. Not my fault that Nintendo half-assed gave me three abilities that are all the same thing and then quarter-assed the actual Legend of Zelda part of the game.
 
Or. OR. I might just want to sword fight things and not want to fuck around with the green snot because magitech is for fucking queers and I would rather play a sword fighting game. Not my fault that Nintendo half-assed gave me three abilities that are all the same thing and then quarter-assed the actual Legend of Zelda part of the game.
then, like the rest of my post, don't fucking play it, you didn't even spend money on it (which I mean, smart move) but what a fuckin retarded waste of time, ice skating up hill out of sheer retardation.

no one is impressed with you gritting through a game you should have known from the pre-release footage wouldn't be tailored to your liking, it just means you're an idiot/stubborn, or you want to play it so you can complain on a gossip forum.
 
then, like the rest of my post, don't fucking play it, you didn't even spend money on it (which I mean, smart move) but what a fuckin retarded waste of time, ice skating up hill out of sheer retardation.
I put about ten hours into it and then dropped it. Took me less time than that to discover that it was shit, but decided to at least complete the Master Sword quest first.

eta: Actually I just checked on Ryujinx and my playtime is thirty-nine hours, so plenty enough time to have an informed opinion. Which frankly I think is better than to have only played it for a paltry amount of time and then spout off as if I know when I wouldn't.
 
You can't buy weapons, for the most part (which makes no sense. Surely if they live in a post-apocalyptic world where there are monsters everywhere there'd be weapon shops everywhere too)
Blacksmithing must have magically died amongst the Hylians. Which is somewhat unusual, if you think about it. You'd expect that a bunch of monsters roaming about the outskirts of your village would be an good enough incentive for an smithy to set up shop, but...Nobody is actually willing to do shit besides Link and a few NPCs.
 
Blacksmithing must have magically died amongst the Hylians. Which is somewhat unusual, if you think about it. You'd expect that a bunch of monsters roaming about the outskirts of your village would be an good enough incentive for an smithy to set up shop, but...Nobody is actually willing to do shit besides Link and a few NPCs.
Even without the monsters you need farriers for all those horses and all those doors and buildings are festooned with various iron fittings which tells me that they may also feature nails in their construction.
 
IIRC this is what ended up becoming windwaker.
Yes, I know it ended up becoming Wind Waker. It ended up becoming Wind Waker AND Twilight Princess (because, after Wind Waker, people kept saying 'We want the realistic Zelda now') but the Spaceworld demo is neither of them, technically speaking. You can see it features the Hero of Time, from Ocarina, wielding the Hero's Shield from Majora's Mask. Therefore we can discern, from what little we're given, that this depicts the Hero of Time after the events of Majora's Mask. Neither Wind Waker nor Twilight Princess were exactly that game.
Oh, also this reminds me. Barely anyone brings up the fact the gamecube ocarina was also a remaster and not just a straight port when talking about the new remake
But it wasn't. They just uprezzed it and modified the HUD so that it matches the Gamecube controller colours, as well as a few other minor, cosmetic changes (like changing the Gerudo symbol from a Muslim-esque crescent moon to whatever the fuck it is now because the Muslims got explosively upset) It's otherwise exactly the same game, just with Master Quest added.
I found this the most baffling part of the weapon system in BotW. I can't really get into the dev's headspace to imagine why they thought it was integral that you only be able to get weapons from scavenging them and not be able to buy any, even though you can buy arrows and armor.
Well, if you think of the old Zelda formula, you can't really buy weapons in the shops. It's a classic case of Nintendo changing one part of the formula and not realising or not caring that they'd have to change the other parts as well. In the old games it was fine because you'd go in the dungeons or explore the overworld and you'd get ONE sword, ONE bow and arrow, etc. So you didn't really need to buy any weapons from the shop

In BOTW you get dozens of weapons and they break. Thus making it completely baffling and nonsensical that you don't have weapon shops that allow you to buy even the shittiest, most basic weapons
So it’s really comparing apples to oranges in this case.
Yes, I know BOTW's combat isn't like Souls. I'm saying that it should be.
I mean, in BOTW at least, you can create certain ancient weapons provided you have the materials.
Yeah, I thought of that. But, in order to buy ancient weapons you not only need the money but you need to farm guardians for parts. Which requires you to kill them, which requires you to have....weapons!
 
But it wasn't. They just uprezzed it and modified the HUD so that it matches the Gamecube controller colours, as well as a few other minor, cosmetic changes (like changing the Gerudo symbol from a Muslim-esque crescent moon to whatever the fuck it is now because the Muslims got explosively upset) It's otherwise exactly the same game, just with Master Quest added.
No, the gerudo logo change happened as a running change with the various batches of OOT on the n64 along with the blood being turned to green puke when ganondorf coughs in that one scene and also the fire temple chanting sound being replaced.

What I'm specifically talking about is the master quest as well as several models and textures being slightly altered to be smoother. It's mainly really small things but yeah as I said, remaster in that case, not a remake. There used to be easily findable side by sides showcasing the small differences but now it's all just the n64 version compared to the 3ds one that comes up with the gamecube one being weirdly absent. Fuck current year search algorithms man.
 
No, the gerudo logo change happened as a running change with the various batches of OOT on gamecube
That change made its first appearance on the Gamecube port. They'd made it for the N64 version but I don't think they actually pressed any carts with those changes, so they didn't show up until the Gamecube ports and then the Virtual Console version years later.
along with the blood being turned to green puke when ganondorf coughs in that one scene and also the fire temple chanting sound being replaced.
That was changed earlier. First press carts go for a lot of money (well, for more money than later printings of Ocarina) because they still have the red blood and the Muslim chanting.
It's mainly really small things but yeah as I said, remaster in that case, not a remake.
I really wouldn't consider it a full remaster. Just a port with a few issues fixed. I think it runs better on Gamecube because Gamecube's better hardware.
 
Yeah, I thought of that. But, in order to buy ancient weapons you not only need the money but you need to farm guardians for parts. Which requires you to kill them, which requires you to have....weapons!
The entire game of both BoTW and ToTK is the Oxcart Paradox in action.

edit: had the wrong paradox
 
Ostatnio edytowane:
Yes, I know BOTW's combat isn't like Souls. I'm saying that it should be.
Again, BOTW is focused more on experimentation and emergent gameplay via physics and chemistry, rather than what the Souls games are. It being more like the latter would go against the design philosophy.

But, in order to buy ancient weapons you not only need the money but you need to farm guardians for parts. Which requires you to kill them, which requires you to have....weapons!
So you save the more powerful ones for those encounters. Once you find things like Ancient Arrows, dealing with them becomes much easier, and also don’t require you to farm weapons.
 
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