Unpopular Opinions about Video Games

not to dick ride valve too hard but korean MMOS, what have now morphed into gatcha games, had nearly all of the f2p elements that tf2 did with the lootboxes and cosmetics but they were designed to squeeze the shit out of the player. the free version was basically just an excuse to get low level cannon fodder in-game so paying players could stomp em with $30 p2w gear. with valve's shit you can craft the items you want, or buy it for like 50 cents at most off of the community market, which doesn't exactly feel unfair
 
Blaming Valve for microtransactions and always online games is kind of retarded. That disclaimer wasn't some hidden instruction that suddenly gave shitty game companies an epiphany to add MTX and limited-time events to their games. Rather, its pointing out the obvious fact that a person wouldn't have any reason to buy your game when he can just download it online for free if there's nothing incentivizing him to buy it legally. That's the unfortunate truth of selling a product made of easily-reproducible digital nothing and applies to every game development firm, from single-person independent developers to billion dollar companies.

Besides, those money-making practices originated with MMOs, which solidified their moneymaking concepts, peaked, then cratered in relevance before Valve even released the first CSGO skin. Memberships, daily quests, expansions, limited-time events, item trading, all of that existed and was proven to be lucrative LONG beforehand, and there's more evidence pointing to the big mobile game boom of the early late 2000's-2010's with shitty little games like Clash of Clans or Farmville making billions off of similar practices and utterly dwarfing the console and PC markets in terms of revenue being the root cause. Seeing all that money up for the taking would have motivated Sony, Microsoft, Nintendo, and everyone else to start forcing MTX and engagement schemes into their own games more than anything that could have come out of Gabe's fat mouth.

I won't disagree that Valve's own success with hats, skins, cards, etc. contributed to the expansion of these bad practices, but they certainly weren't the first and they're far from the biggest offenders in the market. It's like blaming the pinning the spread of AID's on the heroin needle when it was really the guy who fucked a chimp 50 years ago.
I think the thrust of the argument is that Valve provides turnkey infrastructure to enable all this garbage so they are not blameless which I agree with. Without it each developer would have to spec, build and maintain servers, software and services (centralized inventory, updates, the client, user presence) and that's a much bigger ask when 110% of the developer's effort is already going to just making the game work.
 
I've got a thought that I think I've said before but not here. And after seeing the Fable 4 shit I just want to say that Fable has always been goyslop. I would go as far to say that the Fable games are incredibly modern in all the wrong ways. Like I've been playing a little bit of Fable 1 and its got to be one of the most annoying games, it looks ugly it plays like a shitty version of Zelda, it sounds generic, there is just so much off putting shit. And in the later ones they feature creep but its like what is the point of these systems. In 2 you can buy property but what for? Its not like an Elder Scrolls game where you have a ton of quests and other shit to keep you going you just run out of shit in 2 and the world doesnt have that much to explore. And Fable 3 is just tiny all around, I dunno these games are like a nightmarish amateur rendition of the Zelda games at the time
 
I think the thrust of the argument is that Valve provides turnkey infrastructure to enable all this garbage so they are not blameless which I agree with. Without it each developer would have to spec, build and maintain servers, software and services (centralized inventory, updates, the client, user presence) and that's a much bigger ask when 110% of the developer's effort is already going to just making the game work.
It's a double edged sword. If a hypothetical Valve instead policed games companies that deemed to be unethical or anti-consumer then companies would just migrate elsewhere. EA makes billions off of yearly sports slop microtransactions despite how shitty the games are and the number of players playing those games on Steam is minuscule compared to consoles, for an example. MMOs, mobile games and online gambling, all similarly made billions without Steam at all. The lucrative nature of those systems are not dependent solely on Steam's infrastructure.

Conversely, Valve's infrastructure enables smaller companies to maintain a multiplayer services, achievements, workshop compatibility, as well access to a much broader gaming market. For every CS:2, there's a Schedule I or Kenshi, or any other independent game reliant upon Steam.

If the thesis of the argument is that Valve is responsible for the creation of these bad monetization practices, then it can be proven outright false. Leveraging the personal investment, status, and FOMO of a consumer has existed in markets since the concept of bartering was first conceived hundreds of thousands of years ago. In the video game space, arcades were designed to invest players to extract their quarters, and later on MMOs introduced and popularized literally all of practices responsible for modern online gaming woes. Online patching existed since the 90's, like Ultima Online, and that too overwrote player's game data. Piracy being a service problem isn't some grand revelation, its following the natural conclusion that if players can just download a game for free online instead of paying then its creators aren't going to make a profit. Therefore, its creators create incentivize legitimate purchases so that they can then make money. That's just basic economics. If there's a way to make money, someone is going to.

Again, if there's anyone to blame, it should be the consumer. None of this would have been an issue if consumers voted with their wallets and rejected this shit, but the cattle must cattle. Short of heavy-handed government regulation (which would cause many more problems seen and unseen), I find it difficult to conceive of a world where games are all somehow single-player, no DLC, no online patches, no microtransactions, all on physical disks at Best Buy or hosted on niche websites. That's an industry bottlenecked by nothing and leaving money on the table for no one.
 
Valve does the same thing, bigger, faster, and harder: omg gaben just loves us gamers :christine:

Like with mtx and lootboxes, sure, other companies do them, but that's literally all Valve has. They can't be bothered to release a new game...just reskin counterstrike and turn it into a gacha game. Somehow the thing everyone says they hate becomes the best thing ever when Valve does it.
I believe Valve gets the benefit of the doubt since their storefront is consumer-friendly for publishers and gamers alike. The worst Valve has done within the gaming industry is not release third entries for their established franchises.
 
Valve does the same thing, bigger, faster, and harder: omg gaben just loves us gamers :christine:

Like with mtx and lootboxes, sure, other companies do them, but that's literally all Valve has. They can't be bothered to release a new game...just reskin counterstrike and turn it into a gacha game. Somehow the thing everyone says they hate becomes the best thing ever when Valve does it.
I believe Valve gets the benefit of the doubt since their storefront is consumer-friendly for publishers and gamers alike. The worst Valve has done within the gaming industry is not release third entries for their established franchises.
 
I believe Valve gets the benefit of the doubt since their storefront is consumer-friendly for publishers and gamers alike. The worst Valve has done within the gaming industry is not release third entries for their established franchises.
That's like giving Lawwwd Dem Rangz a pass because it's really convenient to buy refrigerator water filters on Amazon.

If a hypothetical Valve instead policed games companies that deemed to be unethical or anti-consumer then companies would just migrate elsewhere.
My point is the existing Valve, as a game publisher, leads by example in maximizing cash flow from gamers while minimizing the actual delivery of new content and innovation, while driving the total destruction of single-player gaming as we once knew it by turning DRM into a core gameplay loop architecture rather than a cryptographic cipher, and gamers thank them for it. It's the bizarre combination of Valve being the absolute laziest game publisher of all of them combined with how enthusiastically their balls get gargled, while other studios that deliver more variety over much shorter time spans get absolutely shit on for not innovating enough. It's because Gabe Newell is one of those grifters who's insanely good at saying what you want to hear as he makes himself bizarrely rich, like Elon Musk or Dario Amodei.
 
Ostatnio edytowane:
I think the thrust of the argument is that Valve provides turnkey infrastructure to enable all this garbage so they are not blameless which I agree with. Without it each developer would have to spec, build and maintain servers, software and services (centralized inventory, updates, the client, user presence) and that's a much bigger ask when 110% of the developer's effort is already going to just making the game work.
Yet when I think of the most egregious examples of microtransaction tomfoolery, those games all have their own distribution infrastructure. war thunder, league of legends, world of warcraft, gta v. Literally none of those games use valves's turnkey infrastructure

What you do see is games like factorio or noita or zomboid that use valves infrastructure to provide a significantly improved player experience and DRM so the devs can worry about developing the game
 
That analogy would fit if it was Valve that made their own Korean-style MMO. Right now they're just a streamer hosting Asylum trash.
Their gacha game is Counter-Strike 2. But because it's "gaben, savior of gaming," the fact they literally just reskinned a game from a decade ago and gachified it is super awesome and cool and rad, while every single other company that does this but also maybe makes some new content in a while is terrible and greedy.
 
Their gacha game is Counter-Strike 2. But because it's "gaben, savior of gaming," the fact they literally just reskinned a game from a decade ago and gachified it is super awesome and cool and rad, while every single other company that does this but also maybe makes some new content in a while is terrible and greedy.
equating gatcha games to a shitty lootbox skin system is extremely retarded and just shows you have zero fucking idea about the difference between them, just letting you know.
 
equating gatcha games to a shitty lootbox skin system is extremely retarded and just shows you have zero fucking idea about the difference between them, just letting you know.
okay, true, there isn't nearly as much anime spank material in counterstrike
 
games where you start as a fucking loser, cant kill anything and get one shotted by everything arent fun.and is not a skill issue, just finished exp33 again and you legit can parry almost fucking everything. fuck off gothic remake im deleting this shit

To be fair, Exp 33 was one of those lightning in a bottle moments that doesn't really happen in gaming that much any more.

I'd heard it was good but was sceptical until I actually got around to playing it and then I understood why everyone was raving about it. Definitely a game made by a team of people who actually enjoy gaming. The story was legitimately unique and what was essentially a traditional jrpg having a major player decision at the end of 60-odd hours that flipped the entire script was fantastic.

The Gothic series is just old school eurojank.
 
This is more of a rant than a singular opinion but I know Kojima is a mega famous video game guy thanks to Metal Gear, but the more I hear about him, the more he just sounds like a total fucking baby that got lucky with one series.
Got lucky that the fancucks associate his name with the MGS series' success, even though he was an anchor holding it back and the best parts of the series were either done without him or in spite of him.
I never thought of it before now, but maybe Kojima is really the Japanese George Lucas of video games.
George Lucas actually delivered good shit, and just later on didn't have enough people who could tell him which ideas needed to be scrapped, and how to rework ideas that didn't need scrapping. Even the Prequel Trilogy, flawed as it may be, was full of cool ideas and fun stuff that could be explored. And it was the richest era in Star Wars history, with all the EU material and the insane hype around the movies.

Kojima takes credit for the success of Metal Gear, but we can see with his Death Stranding series that without the Metal Gear logo to attract people, when he's forced to stand on his own merits, Kojima turns out to just be a midwit hack writer at best. Hell, even the MGS entries (MGSV) that he had the most involvement in...turned out to be the most retarded ones and least fun to play.
It's painfully obvious (at least to me) that it's more accurate to say Kojima is the Japanese Neil Druckmann. He's trying desperately to be Taken Very Seriously as a writer, but he can't write anything better than slop that's on par with GI Joe.
 
George Lucas actually delivered good shit, and just later on didn't have enough people who could tell him which ideas needed to be scrapped, and how to rework ideas that didn't need scrapping. Even the Prequel Trilogy, flawed as it may be, was full of cool ideas and fun stuff that could be explored. And it was the richest era in Star Wars history, with all the EU material and the insane hype around the movies.
That, and when it comes to video games, Lucas' Star Wars movies from 1-6, as well as the foundation he laid, became the basis for so many great games, that it's easy to lose count. Not just the obvious ones, like the KOTOR, Dark Forces, Force Unleashed, and Battlefront games, but also underrated gems such as the ROTS video game, Shadows of the Empire, Republic Commando, the Bounty Hunter video game, the Starfighter and Rogue Squadron games, among many others.

Complain about his dialogue all you want, the Prequel era of Star Wars was a Golden Age for gamers who wanted to explore the Galaxy Far Far Away. Star Wars became its own genre of video game, with memorable titles coming out almost every few months. What game devs were able to do with the Star Wars IP in those years is something no megacorporation today can replicate.
 
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What I will NEVER understand is how CS ended up ultimately winning as a competitive game over Quake.....hell, the BEST FPSes to play online from the golden era were AvP2 and Jedi Knight 2+3 as those offered helluva fresh additions to the plain and simple core of the genre unlike literally anything else.

I think CS was astroturfed. I can't definitely prove it, but I feel this way.
quake snowballs harder than a DOTA match. the player is simply too powerful. CS has a lot more of a rock paper scissors approach to soft balance while still keeping the core of clicking heads and mastering the movement system
This is only a problem due to fixed item spawn points, i.e predictability.; Nobody really bothered to adress this issue - the easy way to improve that would be to make health\armour\power-up spawn points cycle positions.
 
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