- Dołączono
- 14 Lis 2022
I know of a tabletop roleplaying game session going like thatHow would that even work?
Apparently the players were wholly unconcerned about stopping the big bad guy's plans and just spent their time doing sidequests and shit
So eventually the game master just declared that the bad guy's plans went unperturbed, his goal is achieved, and genocide now, the end
So, in video game form, that is quite easy to implement via timers
One game that comes to mind is the original Fallout, whose main quest is on a timer