- Dołączono
- 15 Lis 2021
PS2 games were $50 25 years ago. That's $90 in today's money. People bought a lot of games for the PS2. $100 really isn't as insane as you think, and it would take off the pressure to shit up every game with MTX.
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Why wouldn't they just do both, though?PS2 games were $50 25 years ago. That's $90 in today's money. People bought a lot of games for the PS2. $100 really isn't as insane as you think, and it would take off the pressure to shit up every game with MTX.
I was doing inventory of my games once when I was still a kid and I found that I had 40+ PS2 games. Shit just adds up naturally and you don't even know it.PS2 games were $50 25 years ago. That's $90 in today's money. People bought a lot of games for the PS2. $100 really isn't as insane as you think, and it would take off the pressure to shit up every game with MTX.
It was close, but I agree, I'm referring to WL1-WL4. WL2 & WL3 are especially shitty, they're puzzle platformers, which are probably good if you're into that but I'm not.super mario land 3 was NAWT better than super mario land 2 you son of a bitch
I've seen it explained better by others, but basically it's more complicated than merely accounting for inflation, it's not 1:1 as it seems. I forgot the argument that was made but it was kinda complicated. I realize this post isn't very useful.PS2 games were $50 25 years ago. That's $90 in today's money. People bought a lot of games for the PS2. $100 really isn't as insane as you think, and it would take off the pressure to shit up every game with MTX.
PS2 games were $50 25 years ago. That's $90 in today's money. People bought a lot of games for the PS2. $100 really isn't as insane as you think, and it would take off the pressure to shit up every game with MTX.
I don't know if it was me (likely not) but I'll have a stab at it.I've seen it explained better by others, but basically it's more complicated than merely accounting for inflation, it's not 1:1 as it seems. I forgot the argument that was made but it was kinda complicated. I realize this post isn't very useful.
Why wouldn't they just do both, though?
Then there's the fact games had legs. It's not like now where a game is "old" and "dead" after six months. Some games were still going strong years after release. Things like pre-orders and midnight releases were the exception for games like Halo.
Pretty much says why most games tend to be live service here. Because the incentive is the treat it like a daily thing and reap "rewards" while also swaying you to try and buy something from the store that is constantly nagging at you.Back then, maybe 90% of a game's sales were made in 60 days, and you exhausted the content after 10-30 hours. Today, everyone's trying to go after whales who will play the same game over and over for years.
It has to be a 9 or 10 for me to commit more than 20-30 hours.I won't even start a game that's supposed to be more than 10 hours long. I just don't have that level of commitment.
Yeah, the funny thing is these modern battle pass-driven games have only 4-5 hours of content for you to recycle 100 times with different RNG permutations.I won't even start a game that's supposed to be more than 10 hours long. I just don't have that level of commitment.
In my book, if a game takes 20-30 hours then it automatically becomes ineligble for a 9 or 10, so that means all RPGs get a hard pass from me. Time sink slop such as those are clearly designed for cyber-homeless jap otaku salarymen who are hiding from their families in internet cafes, not the civilized worldIt has to be a 9 or 10 for me to commit more than 20-30 hours.
Terminal Yapping Syndrome has afflicted action games just as badly. Playing things like Hades or RE4make or literally anything by Squenix is grueling and feels like playing Ghostbusters 2016 because nobody ever stops yapping and quipping. Then if you play faster than their Kojima ass script can keep up, the characters cut themselves off and jump ahead just to keep up with you and maintain the constant flow of yapping. That is, assuming the game doesn't just stop you wholesale so it can catch up. It shatters my immersion, leaves nothing to the imagination, and creates an absolutely miserable aural cacophony when combined with today's dogshit audio mixing and design sensibilities. Oh, you like soundtracks with prominent melodies? Well too bad, because that would be too distracting and get in the way of the constant fucking yapping. Lowest common denominator design for the overly socialized with goldfish imagination and comprehension.Games have too much dialogue
Yeah. I typically shoot for 10-30 hours per game. Some are only worth doing the main story/campaign with little to no extra content played. But some games do make me want to explore every in a game, like Mass Effect 2.In my book, if a game takes 20-30 hours then it automatically becomes ineligble for a 9 or 10, so that means all RPGs get a hard pass from me. Time sink slop such as those are clearly designed for cyber-homeless jap otaku salarymen who are hiding from their families in internet cafes, not the civilized world
The joy of realizing mid-game that the build you spent all that time perfecting is useless. You get your face kicked in and it hits you "Oh this game doesn’t care if I have a life."In my book, if a game takes 20-30 hours then it automatically becomes ineligble for a 9 or 10, so that means all RPGs get a hard pass from me.
Racially and culturally diverse casts are a good thing to have
the best way to convey the idea that "These other people are just like you, bigot." is
Making the mob or the hood "racially and culturally diverse"