- Dołączono
- 16 Kwi 2024
How can that be? What the fuck are we supposed to do now?Avowed 2 canceled
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How can that be? What the fuck are we supposed to do now?Avowed 2 canceled
Buy a rainbow buttplug, it's basically the same experience.How can that be? What the fuck are we supposed to do now?
Chris must be seething considering he originally said that Avowed 2 was still a thing yesterday. Imagine getting your ass proven wrong in a single day.Some new Obsidian details.
Grounded 3 canceled
Avowed 2 canceled
Outer Worlds 2 DLCs are still being worked on.
The unnamed Shadowrun game is being "re pitched" whatever that means.
Do the morbious? Set up a change dot org petition, get millions to sign it, have them reverse course, and don't even buy it. Then laugh.How can that be? What the fuck are we supposed to do now?
I guess you could call the development of that game....How can that be? What the fuck are we supposed to do now?
Play good games.How can that be? What the fuck are we supposed to do now?
id Software was vulnerable in part because it was between major games. Just yesterday, it had shipped Revelations, a downloadable content (DLC), or expansion pack, for Doom: The Dark Ages. The cuts came as id’s team was toying with different game ideas including a John Wick-style original game called Fury; a new game in the Perfect Dark franchise; and a multiplayer/co-op version of Doom. It’s not clear which game, if any, the remaining team can do.
Now as I said these are potential projects - it's been over a year since and Doom TDA release, and they hadn't locked in their next major project. WTF? This sounds like an insanely inefficient way to run a AAA studio. So developers are effectively utilised it should be the next project is locked in and decided upon before the previous one is complete. It's not surprising there were massive layoffs if they were just going to have devs sitting around twiddling their thumbs while the higher ups were figuring out what's next. But Marty Stratton and Hugo Martin should be joining them since they are clueless on how to run a studio.As for the code-named Fury, it was a project that game director and studio co-director Hugo Martin proposed in the past as an original intellectual property. It had elements of sci-fi, noir, and Louisiana and Chicago gangsters. It had a modern, cyberpunk-like feel. It had a concept called Gun Fu, which combined gunplay with martial arts. The game was supposed to feel a lot like a John Wick movie, but it was not formally greenlit for production.
It was a chance to go beyond Doom, but moving away from core franchises is not exactly what Microsoft wants to do now.
The team was also considering doing a game based on Perfect Dark, the franchise that hasn’t had a new addition since Perfect Dark Zero in 2005 on the Xbox 360 game console. The studio got wind of the idea one day when someone made a presentation in a glass office.
The Initiative, an Xbox studio in Santa Monica, struggled for as much as seven years to make a Perfect Dark game before The Initiative was shut down in July 2025. Evidently, the Perfect Dark game was available since id Software could tap the IP of other Microsoft properties if they weren’t being worked on by others. Concept art was in the works.
Still another candidate was a Western-style robot game, with a focus on survival. Dubbed Ironwood, it was akin to the world of Westworld.
And as far as Doom goes, there were proposals to do multiplayer, co-op and more DLC. One of the ideas was to bring back old guns from previous games like Doom Eternal and Doom 2016. Fortunately, there were a lot of veterans to do such work, as id Software largely escaped previous Microsoft layoffs. But perhaps not anymore.
The 2007 version should be re-released with better textures on Steam.The unnamed Shadowrun game is being "re pitched" whatever that means.
This has been a problem with the bloated dev teams and cycles for years.Now as I said these are potential projects - it's been over a year since and Doom TDA release, and they hadn't locked in their next major project. WTF? This sounds like an insanely inefficient way to run a AAA studio. So developers are effectively utilised it should be the next project is locked in and decided upon before the previous one is complete. It's not surprising there were massive layoffs if they were just going to have devs sitting around twiddling their thumbs while the higher ups were figuring out what's next. But Marty Stratton and Hugo Martin should be joining them since they are clueless on how to run a studio.
Who bought that? Outer Worlds 1 sucked. It's wasted potential the game.Outer Worlds 2 DLCs are still being worked on.
Just another day in the Microsoft family!still haven’t sent an email or actually contacted him.
Tell him to lawyer up now just in case. Federal labor law (assuming he's American) generally requires prompt notification of termination, by direct contact or courier/certified letter as quickly as practicable. Going radio silent after revoking credentials is likely illegal. Hell, in most states they have to pay you your final paycheck (in person by cash or check or by direct deposit) within 24 hours of the effective moment of termination, with pretty vicious penalties for failing that. Even fucking fast food joints have to play by those rules.Someone in my extended circle was affected by the layoffs. Apparently Microsoft just locked him out of all his accounts on Monday and still haven’t sent an email or actually contacted him. I’m not sure if thats legal, even if it is in a state with what I understand to be lax labour laws
Like Wii SportsPlay good games.
Re-pitched means they have to basically convince Microsoft that it's more profitable to complete development and release the game than it is to just cancel it. Avowed 2 is apparently also meant to be re-pitched because of how far along into development it's meant to be. Supposedly it's still being actively worked on despite being canceled or put on hold, depending on who's saying what.Avowed 2 canceled
The unnamed Shadowrun game is being "re pitched" whatever that means.
Is there any known explanation for that refusal, besides Bethesda just deciding to be cunts in general?Also worth mentioning that Josh Sawyer was working on a new RPG that was originally intended to be a Fallout title before Bethesda refused to let them use the IP.
It's them being possessive cunts.Is there any known explanation for that refusal, besides Bethesda just deciding to be cunts in general?