Foundation is one of those over-ambitious games to the point of wrecking its own premise. It's also one of those games you dearly wish to be better than it is.
On the surface, the game is a chill medieval town-building sim, and if you play on creative mode, sure, it's fun enough. Yet in order to introduce elements of challenge to proceedings the game unwittingly railroads the player into building one way and only one way. Once you work out you will be sorely punished if you deviate even slightly from the expected order of things, there isn't a game per se.
To fix the game as is, you'd have to strip out all of the interlinking rigidity and start again with how the stats interact with each other, this time compartmentalizing player goals so they stand alone and can be tackled as we please. And for fucks sake, stop putting progression/tech trees into games that don't need them.
Should have gone all-in on the "just build a pretty little screensaver town and watch the sheep run away from the shepherds". It's possibly worth a torrent for the coherent aesthetics alone, but you'll encounter the limitations it imposes trying to be a game very quickly. Oh, and it's not you, the Tavern mechanics are just bad, fair warning.