Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


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If you are like me you get to a point where you have enough of a backlog that you arent buying something unless its at an extreme deep discount and even then probably only if you want to play it immediately.

Then you have stubborn stuff that just wont seem to drop beyond a certain price point. It's almost 3 years, will Armored Core 6 ever drop below 29.99?
Want to talk stubborn? Rimworld has like never gone on more than a very, very slight sale and that game is 13 years old.
 
I feel like indie meme games that were big a few years ago still shouldn't be $10.
It's become quite common to devalue your game just to keep up with the aggressive pricing that's commonplace today. I don't really want to blame publishers/developers especially in the indie sphere if they want or need to maintain a certain price. But at the same time a lot of games seem to be frozen in place within a certain price range. So it is a bit strange.
If you are like me you get to a point where you have enough of a backlog that you arent buying something unless its at an extreme deep discount and even then probably only if you want to play it immediately.

Then you have stubborn stuff that just wont seem to drop beyond a certain price point. It's almost 3 years, will Armored Core 6 ever drop below 29.99?
I also in general stared to only consider games that have been on the market for at least 1–2 years. Patches and DLC will come out, and the price will also often drop so no point in buying it unless as you said I want to play it immediately. But stubborn seems to be the new way of doing things in terms of pricing.
They're not lackluster, you've just already bought all of the games you were interested in.
To be fair I have quite the substantial amount of games on Steam, but my Wishlist is also massive. Especially indies take up a lot of entries, there is always something interesting coming out. So you are right to some degree but not entirely. Not to mention that Steam and most third party resellers and publishers/developers were much more willing do to deeper discounts years ago.
I think he means how they're not as good as they used to be.
Yes and I don't only mean the mythical early 2010s were Steam and co were basically begging you to buy stuff with how cheap it was.
Want to talk stubborn? Rimworld has like never gone on more than a very, very slight sale and that game is 13 years old.
Fanatical is the best way to go about Rimworld even though it is certainly not the biggest discount. Epic games had a steep discount couple of years ago. But I think this is maybe similar to Factorio where the price won't budge too much or at all. Which for an indie game is okay I think especially since those two are massive time sinks, so dollar per hour is great.
 
Foundation is one of those over-ambitious games to the point of wrecking its own premise. It's also one of those games you dearly wish to be better than it is.

On the surface, the game is a chill medieval town-building sim, and if you play on creative mode, sure, it's fun enough. Yet in order to introduce elements of challenge to proceedings the game unwittingly railroads the player into building one way and only one way. Once you work out you will be sorely punished if you deviate even slightly from the expected order of things, there isn't a game per se.

To fix the game as is, you'd have to strip out all of the interlinking rigidity and start again with how the stats interact with each other, this time compartmentalizing player goals so they stand alone and can be tackled as we please. And for fucks sake, stop putting progression/tech trees into games that don't need them.

Should have gone all-in on the "just build a pretty little screensaver town and watch the sheep run away from the shepherds". It's possibly worth a torrent for the coherent aesthetics alone, but you'll encounter the limitations it imposes trying to be a game very quickly. Oh, and it's not you, the Tavern mechanics are just bad, fair warning.
 
I understand the controversy over a video game price increase to ~$100 in respect to the bad quality of most modern AAA games, that run poorly and are filled with woke shit.

I do not understand it as a matter of principle. If a modern game were made that didn't run like ass and promote faggotry then why would $100 be unfair to charge? $100 isn't all that much money anymore, and a good video game will give you hundreds if not thousands of hours of entertainment. If tickets for movies can increase, substantially, over the last 30 years why is the cost of video games expected to stay around $50-60?

In other words, its one thing to say that most modern video games aren't worth $100, but another thing to say it's wrong to charge $100 for a video game in general. The former I agree with, the latter I do not understand.
 
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