Metamorpho
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- 5 Sie 2022
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EO's great. The 3DS remakes have stuff the Steam versions didn't get, basically an enhanced story mode where you get shit like a main character that has a EO2 class in EO1. But those don't really matter.Thoughts on Etrian Odyssey?
Been playing 1 and 3 on a modded DSi XL; and man what great DRPG's. Saw all 3 games also got rereleased on Steam, might cop.
I've heard the mapping is a bit of a chore since you lose the second screen functionality; I did play EO1 Untold on the 3DS when it came out, but lately I've been taking the DSi for the classic experience.EO's great. The 3DS remakes have stuff the Steam versions didn't get, basically an enhanced story mode where you get shit like a main character that has a EO2 class in EO1. But those don't really matter.
The series kept up it's quality all the way to the end, and IIRC the final one is a greatest hits of everything from the previous games done right.
Also, FOE.
https://youtube.com/watch?v=dB_PVPyn6n8
I was gonna say Deadside but it doesn't have zombies. It's DayZ with no zombies and not as bullshit when it comes to loot and things. It has PvE servers but like I said it doesn't have Zombies.Are there any good open-world PVE zombie games? Less "Left 4 dead" and more "Rust but it's zombies and also a 19-year-old isn't going to kill you and steal all your shit immediately"
it's been a while but not really from what I remember? I think they sell it that way because that's a whole audience but it's really a resource stretching/sequencing thing about manipulating the map by timing your cards (or whatever they are) and the dude actually walking around is kinda incidental.Loop Hero - This is one of those games that plays itself as you repeat the same progressions over and over again.
In the HD versions? They automap basic stuff like floor tiles/walls/hazards/chests, so you only need to dick with it for things like your own markers, hazards out of range that you care about recording (or important things you can judge from a distance), secret walls/shortcuts and certain puzzle floors. And maybe FOE paths? I forget.I've heard the mapping is a bit of a chore since you lose the second screen functionality
7 days to die is the top one. Rust has PvE zombie mod servers but they're pretty shallow and run like shit. And there's Dead Rising 2 Off The Record's sandbox mode where you just explore and fuck around with a friend without time limits.Are there any good open-world PVE zombie games? Less "Left 4 dead" and more "Rust but it's zombies and also a 19-year-old isn't going to kill you and steal all your shit immediately"
Is there mandatory PVP? I cannot overstate how uninterested I am in having my zombie fight interrupted by somebody with 900 hours in the game with Red Bull for blood who snipes me from across the map. I have zero interest in DayZ because of the PVP.7 days to die is the top one. Rust has PvE zombie mod servers but they're pretty shallow and run like shit. And there's Dead Rising 2 Off The Record's sandbox mode where you just explore and fuck around with a friend without time limits.
Well i could reccomend State of Decay 1 and 2 (maybe 2 more for more QOL stuff and coop) its basically barebones(kinda) community managment in zombie apocalypse where you take over one of pre set bases and you upgrade them with additional shit (warning in 1st game you DONT get any refunds if you decide to move) game can be fun and since it has been a while both of them can be found for pretty cheap.Are there any good open-world PVE zombie games?
You can effectively turn DayZ into a single player game by making a local server. It's the only way I play it anymore.I have zero interest in DayZ because of the PVP.
In 7 days to die? It's a PvE game first and foremost with focus on fighting off increasingly harder zombies. Most servers are PvE, too with trading via vending machines and QoL mods. PvP is very niche in that game, I think it's also disabled by default. I do recommend to play on a local server though as you don't have to worry about rules, wipes, pre-looted structures etc. And you can tweak a million settings to your likings, like making zombies walk instead of sprinting and disabling item drops on death. It's a game you customize and play at your own pace.Is there mandatory PVP? I cannot overstate how uninterested I am in having my zombie fight interrupted by somebody with 900 hours in the game with Red Bull for blood who snipes me from across the map. I have zero interest in DayZ because of the PVP.
it's been a while but not really from what I remember? I think they sell it that way because that's a whole audience but it's really a resource stretching/sequencing thing about manipulating the map by timing your cards (or whatever they are) and the dude actually walking around is kinda incidental.
I liked it but every time I'm reminded it makes me wish there was a version of Cavernous/II with a less-insane UI. I think there's at least one shitty clone on steam but it actually makes shit worse by half-assedly adding graphics without streamlining the way you actually schedule and edit your moves.
I don't want single player or to manage anything. I want to click "join," click "invite old college buddies" and start scouring for loot, building a base, and shooting zombies.You can effectively turn DayZ into a single player game by making a local server.
You convinced me to at least pick up the 3rd game on Steam; installed the Font fix from gamebanana and now we're rippin. CheersIn the HD versions? They automap basic stuff like floor tiles/walls/hazards/chests, so you only need to dick with it for things like your own markers, hazards out of range that you care about recording (or important things you can judge from a distance), secret walls/shortcuts and certain puzzle floors. And maybe FOE paths? I forget.
And a shitload of ocean stuff in 3 but that's like one big extended puzzle floor.
I'm sure you can turn this off too and I was prepared to but I didn't think it detracted from anything, since the stuff you need to add is still the main stuff you'd potentially fuck up, and remained fun for puzzles probably because it spares you from getting fatigued with it by the time you get to where shit's complicated.