Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


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Have not played an elder scrolls game in like 10 years. I tried to play skyrim again but all this mod shit was installed and automatically synced up through steam and it was so fucking fucked up and retarded I couldnt play it. Animals kept continuosly being dropped in to the world like 50 times a second on top of other sound glitches and shit. After fucking with mods and addons and cloud syncs and shit I gave up and downloaded oblivion remastered which I am very pleasantly surprised with.

It was one of my favorite games but I just never was very interested in the remaster for w/e reason. I'd say it fixed one of the biggest issues which is just the actual client. If you ever clicked out of the game god help you that shit was gonna crash and freeze and explode.
I had to dig up from the depths of my memory how the leveling system worked which I remembered being completely counter intuitive. Claude confirmed this was still the leveling system in place so I designed the whole character around this. Plan it all out in vscode then of course when I level I realize they redid the whole thing.
Anyway still pretty fun and the game overall feels alot snappier, more responsive, better looking UI and looks really nice.
It looks the way I remembered it which usually means they massively upgraded the graphics. You tend to remember the game looking way way better than it actually does at first.
I think I was one of the only people that actually found the speechcraft system totally fine and for some reason the new one is confusing with the color coding. It was sort of easier to distinguish from before.
The one thing I hated about Oblivion remaster is that they didn't change a FUGGIN thing besides the graphics; not gonna lie, I ate that shit up too.

Just wish they did more with it
 
After 10 years Witcher 3 is getting another expansion in 2027
The Witcher 3: Wild Hunt - Songs of the Past

When i played it years ago game was fun for me (it was 1st witcher game i played) after getting close to the end i had to cheat in items for armor cause that shit was pain to get from monsters.
And below are new system recs:
1779883316616.png
 
After 10 years Witcher 3 is getting another expansion in 2027
The Witcher 3: Wild Hunt - Songs of the Past

When i played it years ago game was fun for me (it was 1st witcher game i played) after getting close to the end i had to cheat in items for armor cause that shit was pain to get from monsters.
And below are new system recs:
Wyświetl załącznik 9064297
New game in 2026 in a nutshell:
32 GBs of VRAM
RTX 8060 Titan Ultra Mega Edition
Intel I9 9001 Boss Nigga X
128 GBs of DDR8 RAM
*Will run at 1080p30fps with 3x frame gen and upscaling from 360p (don't worry we're not mining bitcoins, we're just retarded fags)

And if you have a PC that isn't overpriced garbage? You better be content with a stuttery, pixelized, blurry, ghosted mess then get consoomers screaming at you "lol this is an X year old GPU, stop being poor!!!". As if it isn't in their interest own interest, too.

Another great example:
1779888192666.png
Guess the requirements?
1779888218601.png

It would be more understandable if the graphics seriously progressed in past decade, but we've been getting both worse graphics AND radically higher requirements at the same time. I've even seen PS1 tranny games on Steam having such insane requirements. Why the fuck would a pixel game or a doom-like that uses 2D sprites have such high requirements other than laziness? Unreal Shite 5 is one thing, but you can turn off most of the unoptimized slop in there. Most just go with the path of least resistance then blame it on the players.
 
I am not replaying witcher 3
Dont get me wrong i didn't hated it
But i felt fucking exausted after finishing it.
I blame the gameplay wich is fine but not 70 hours fine.
Finally my penchant for not playing games might pay off (I bought it in 2020 and haven't played it on PC yet.)
 
what do you think about games that have extra levels/endings behind the hardest difficulty? as in you'd have to play the game on hard to unlocked the "fuck you" difficulty option, then completing it on that difficulty gives you the true ending, then completing on that same difficulty with 100% completion or some other added task gives you the 100% primo true and honest ending?
 
what do you think about games that have extra levels/endings behind the hardest difficulty? as in you'd have to play the game on hard to unlocked the "fuck you" difficulty option, then completing it on that difficulty gives you the true ending, then completing on that same difficulty with 100% completion or some other added task gives you the 100% primo true and honest ending?
Depends on how long the game is. If it only takes and hour or two to beat, well it's excuse to make you play it longer, but it doesn't take long in the first place and you're more likely to end a playthrough wanting more so whatever. If it takes 20 or more hours to beat (and especially if we're getting up to like 50 or more hours) then it's pretty presumptuous for the dev to think I'm replay the game just to see that extra story content instead of looking it up on the internet and moving on. Even if there's no added story or endings, just make hard difficulties for long games available from the start, hiding that shit is often just annoying for those who would want to play it.
 
what do you think about games that have extra levels/endings behind the hardest difficulty? as in you'd have to play the game on hard to unlocked the "fuck you" difficulty option, then completing it on that difficulty gives you the true ending, then completing on that same difficulty with 100% completion or some other added task gives you the 100% primo true and honest ending?
On paper, I don't think that's a bad thing but considering that 99.9% of game developers are incapable of actually implementing difficulty settings without resorting to the typical damage modifiers crutch so in reality I don't want to see content locked behind some arbitrary difficulty setting.
 
I am not replaying witcher 3
Dont get me wrong i didn't hated it
But i felt fucking exausted after finishing it.
I blame the gameplay wich is fine but not 70 hours fine.
The curse of open-world rpgs. You beat it once and it has no replayability because you had the means to try every build out by way of respeccing or simply unlocking all traits as baseline. You need restrictions to make any kind of build feel rewarding.
On paper, I don't think that's a bad thing but considering that 99.9% of game developers are incapable of actually implementing difficulty settings without resorting to the typical damage modifiers crutch so in reality I don't want to see content locked behind some arbitrary difficulty setting.
I love games that double the dmg taken by both players and enemies, but it's always up 200% for you and 50% for them. Did any shooter become a two-tap game by raising the difficulty outside those Tarkov clones?
 
what do you think about games that have extra levels/endings behind the hardest difficulty? as in you'd have to play the game on hard to unlocked the "fuck you" difficulty option, then completing it on that difficulty gives you the true ending, then completing on that same difficulty with 100% completion or some other added task gives you the 100% primo true and honest ending?
Not a fan.
 
what do you think about games that have extra levels/endings behind the hardest difficulty? as in you'd have to play the game on hard to unlocked the "fuck you" difficulty option, then completing it on that difficulty gives you the true ending, then completing on that same difficulty with 100% completion or some other added task gives you the 100% primo true and honest ending?
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