Top Down Action-Adventures - Zelda, Mana, Startropics, Terranigma, Alundra, CrossCode, Tunic and other takes on the formula.

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I'm late here but if anyone likes really tight zelda-puzzle-room style design, Prodigal cause is better than zelda at it and really gets that nog joggin.
The allure of Zelda, from the first game and onwards, was never being locked into dungeons all the time. I don't know if Prodigal is like that but Zelda was about having to go from the world into the "underworld" to progress in the normal environment. Dungeons were the challenge that opened up the game. That applies to Zelda 1 and onwards!!!
 
PSA Mina the Hollower, which was developed by the same company as Shovel Knight, is finally getting released May 29. Shovel Knight was a very good game, and this looks good too, so I would highly recommend at least checking it out.
 
Its a limited format but I feel like this type of game is the best for "mystery adventure" games cause the world feels nice. Thats one of the things which feels annoying in 3d zeldas and zelda likes, the world traversal and secret hunting feels like shit whereas in these kinda games, it feels good. I wish they make more of these not in the zelda format, theres too many zelda ones, they should try to make a resident evil style game or Goof Troop style game in this formula. That would feel really good to play.
 
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