The Sims Online / FreeSO / Sim Nation and the rest - Are you kiki?

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
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I appreciate the thread being featured often, the op is a great read and the banners look great!
Hopefully @Demon Mist doesn't mind, but I took the best part of both banners and merged them together. Angel Mist's quote about her rape pairs with the pedophile's case number like aged Franzia and a good Walmart cheddar.
tsob.png
I can't fix the difference in the fonts though. Well, I probably could. But fuck that. Demon Mist can do it.
 
Visiting the XenoSO site turns my computer into a jet engine. I suspect it's a got a miner on it or something similar. Based on this, I'd say XenoSO isn't trustworthy.
Any way to prove this? I'm old and it is a miracle I can even make this shit work half the time.
Definitely something weird going on there. In the Windows Task Manager, my Brave browser jumps up from 0.5-1.5% CPU usage to 4.5-5.5% CPU usage.
No idea if it's just a shite site or anything shady is going on, someone would have to investigate it further.

EDIT: Nevermind, I think it's just the fancy CSS freaking out. I saved the page locally and it still drove up CPU usage. Then I deleted the CSS style data from the local file and it was fine. A bit busy right now but I'll look more into it and see what the exact issue is.

EDIT 2: I'm not in any way a webdev, but looking through the page code it seems there are two things causing the CPU spikes.
First, the header of the site has some fancy keyframed glowing animation. This seems to increase my CPU usage by ~3%.
This is the CSS code responsible.
CSS:
    .site-header h1::after {
      content: "✨";
      -webkit-text-fill-color: initial;
      margin: 0 10px;
      animation: pulse-glow 1s infinite;
    }
    @keyframes pulse-glow {
      0%, 100% { text-shadow: 0 0 10px #0ff; }
      50% { text-shadow: 0 0 20px #8A00C4; }
    }
The animation here animation: pulse-glow 1s infinite; is the culprit.

There are a few other animations used in a few places, but they don't seem to do that much:
CSS:
   .discord-logo-small svg {
      width: 100%;
      height: 100%;
      fill: #0ff;
      animation: discord-float 3s ease-in-out infinite;
    }
    @keyframes discord-float {
      0%, 100% { transform: translateY(0px); }
      50% { transform: translateY(-5px); }
    }
   
    .simfinder-icon {
      margin-bottom: 15px;
      animation: teddy-bounce 2s ease-in-out infinite;
    }
    @keyframes teddy-bounce {
      0%, 100% { transform: translateY(0px); }
      50% { transform: translateY(-3px); }
    }
   
    .wiki-icon {
      margin-bottom: 15px;
      animation: wiki-float 3s ease-in-out infinite;
    }
    @keyframes wiki-float {
      0%, 100% { transform: translateY(0px) rotate(0deg); }
      50% { transform: translateY(-5px) rotate(3deg); }
    }
   
    .pulse {
      animation: pulse 1.5s ease-in-out infinite;
    }
    @keyframes pulse {
      0%, 100% { opacity: 0.5; }
      50% { opacity: 1; }
    }
The second thing that seems responsible for about 1.5% CPU usage are the twinkling stars in the background. A javascript function seems to create 150 stars on page load, and each star has a ~30% chance to have some twinkling animation.
JavaScript:
    function generateStars() {
      const stars = document.getElementById('stars');
      const starCount = 150;
     
      for (let i = 0; i < starCount; i++) {
        const star = document.createElement('div');
        star.className = 'star';
        star.style.left = `${Math.random() * 100}%`;
        star.style.top = `${Math.random() * 100}%`;
       
        const size = Math.random() * 2 + 1;
        star.style.width = `${size}px`;
        star.style.height = `${size}px`;
       
        if (Math.random() > 0.7) {
          star.style.animation = `twinkle ${Math.random() * 3 + 2}s infinite ease-in-out`;
        }
       
        stars.appendChild(star);
      }
    }
CSS:
    @keyframes twinkle {
      0%, 100% { opacity: 0.2; }
      50% { opacity: 1; }
    }
So my conclusion is: no crypto miner, just overdone fancy CSS animations.
 
Ostatnio edytowane:
So the XenoSO devs started out nice and whatnot, but their true colors came out after the last update. Get ready for the tea because the game is losing players over this.

In case you guys didn't know, XenoSO now has mandatory taxes because god forbid people get too rich. Basically the game takes 1% of your money every day. That was unpopular but it died down. But with the latest patch, now there is a "personality system" that sucks ass. You have to actively get personality points if you want to play the game properly. If you don't, stuff like your energy will drain (so say good bye to pizza sessions, job shifts, etc), your sims will refuse to shower, serenading other people will actually drain your needs, crap like that. But the best part about it that I know this forum will enjoy is how the devs reacted to feedback.

For our first exhibit, see how a dev replied to a user jokingly asking if there was a way to turn off the personality system:

1776046975192.png

"Don't play" how about that? This guy sounds like he was a FreeSO admin. So if you don't like something, don't play. And I guess someone in that screenshot, gooby, actually left the game over this. Let's see what the main admin guy Daat had to say about it:

1776047066774.png

This is the main admin and also extremely sensitive. If you want to share your thoughts on anything, you have to step not only on eggshells but on tissue paper because otherwise you are branded as nonconstructive lmao. And keep in mind that this is happening in the open chat for everyone to see. Let's see what happened next:

1776047366418.png

This is what happens when anyone dares to speak up instead of being a sycophant simp. And yeah, respect their time becuase REMEMBER it's a free game:

1776050696302.png

The tried and true FreeSO admin phrase "we are not paid for this, this is a free game." Basically, shut up and take it because you're not paying for it. Sure, it's a free, but does that mean you can't take feedback from your community? I also like the jab at other servers, by the way.

And even if you do manage to get through to one of them by being really careful with your words, the response is that it would take too long to make any changes at this point, so live with it lmao. And that's only if you're never spoken out before because if you have, you're negative/resistant to change. That applies even to popular players like Gurra:

1776049268859.png

Just look at how careful even someone like Tragic has to be so he doesn't hurt the devs feelings:

1776047588554.png

His point is 100% valid but has been invalidated by both devs for no real reason. The personality system is not optional and is not neutral. Gurra actually left the game and even the Discord server over the personality system:

1776047765411.png

My two cents is that being the "main" FreeSO server (for now) got to the devs heads, which is a pretty sad thing to get to someone's head. Anyway hope you guys enjoyed the latest FreeSO tea.
 
A blessed post. Thanks!

The developers are saying to "just play up to 10 personality points", but doesn't that shit take a long time?
It does. It's also very annoying and doesn't give you true balance unless you really keep all your points in the middle. For example if you become an active sim, your energy drains slower but you actually lose comfort by sleeping (because active sims don't like to rest):

1776131579918.png

So like Tragic said, if you work on getting active points you'll need to go sit after you sleep because your comfort will drop. Make that make sense. You can't actually get any of the positives without also getting negatives. So it's not like skilling or making money where you're working toward something positive. Look at outgoing vs shy:

1776132505039.png

If you are outgoing, your social drains faster but your fun drains slower. If you are shy it's the other way around. It's so fucked. And the best part is that you'll need to avoid doing some things so you don't gain/lose points. Gurra said it best here:

1776132190927.png

For example, being mean gives you low bladder drain, but you have to avoid any nice interactions or you'll fuck up your traits. The only way to "win" here is to get everything up to the middle point and negate the personality system lmao. One of the hardcore players Brandon said that he was all done when he did just that:

1776133282326.png

So the goal with this shitty system is to make it so you can ignore it. Good fucking job to the devs lmao
 
It does. It's also very annoying and doesn't give you true balance unless you really keep all your points in the middle. For example if you become an active sim, your energy drains slower but you actually lose comfort by sleeping (because active sims don't like to rest):

Wyświetl załącznik 8854347

So like Tragic said, if you work on getting active points you'll need to go sit after you sleep because your comfort will drop. Make that make sense. You can't actually get any of the positives without also getting negatives. So it's not like skilling or making money where you're working toward something positive. Look at outgoing vs shy:

Wyświetl załącznik 8854422

If you are outgoing, your social drains faster but your fun drains slower. If you are shy it's the other way around. It's so fucked. And the best part is that you'll need to avoid doing some things so you don't gain/lose points. Gurra said it best here:

Wyświetl załącznik 8854405

For example, being mean gives you low bladder drain, but you have to avoid any nice interactions or you'll fuck up your traits. The only way to "win" here is to get everything up to the middle point and negate the personality system lmao. One of the hardcore players Brandon said that he was all done when he did just that:

Wyświetl załącznik 8854477

So the goal with this shitty system is to make it so you can ignore it. Good fucking job to the devs lmao
This sounds comletely busted. What is the point if making your game unwinnable? They are making it so that the sims in the game are always in a state of discomfort and impossible to satisfy.

I am still blown away by the inclusion of taxes. Where does the tax money go?

WOW FUN!
 
@Jay Quellin Thank you so much for this great post. The personality system makes no sense at all and is really annoying to actually play with. They've managed to completely mess up the game. It really sucks because XenoSO seemed like it was doing so well, only to end up becoming just like Sim Nation ("it's free, so shut up") and FreeSO ("admins know what is best, so shut up"), which is really sad. All they have to do is take some constructive feedback.

Daat is running a splinter server of a dead Sims game for an audience of about 35 people. He's not some artist or savant gracing us with his amazing skill, but it sure seems like that's what he thinks of himself.

XenoSO can get felted. Maybe the FreeSO archive server will be better. At least then you can play it alone.
 
Daat is running a splinter server of a dead Sims game for an audience of about 35 people. He's not some artist or savant gracing us with his amazing skill, but it sure seems like that's what he thinks of himself.
The curse of being a server admin strikes again.

But seriously, this was entirely predictable. The magnitude of their design fuck up is pretty staggering though.
 
I saw the sponsored banner and had to click, I knew some girls in high school who were really into the Sims. I would not be shocked if they turned out to be some of the autistic LGBTBBQCIA++ types infesting this scene.

Sad to see XenoSO going down the shitter already, reading the thread until now was making me hope for their success after so much drama and bullshit. Sad!
 
Breaking news! XenoSO is shutting down:

1776709452719.png

They announced it less than an hour ago and everyone's losing their shit. The chat is filled with people talking about which server to go to next.

They haven't said anything about why they made that decision but my guess is that the devs couldn't handle all the negative feedback around their shit personality system. I had been collecting some screenshots to share here but hadn't had the time (guess it doesn't matter anymore) but yeah, the complaints were still coming up until a few mins before the shut down was announced lmao. I'm not the only one who thinks so either:

1776710534293.png

I'll post again if anything new comes up.
 
I'm back with more TEA! The shutdown date has been announced for Sunday (no time yet). But look at what this dev is saying:

1776711559350.png

1776711757818.png

This is the same dev who was like "don't like it, don't play". So this pretty much confirms my theory that the shutdown is because of the criticism around their personality system. How hard would it have been to admit they fucked up and give everyone 10 points in all personalities to make the system optional? Or roll it out slowly and then iterate based on feedback? That system was the nail in the coffin for them. What a way to go...
 
This one made me laugh. Look at the dev pretty much confirming that the shutdown was because of the personality system:

1776719487305.png

But it gets better. People know he was behind the SHIT personality system, which makes this his fault:

1776719448655.png

Guess everyone is going to DramaSO now and that's bringing its own tea as well. They have 30 people online now which has never happened before:

1776719598872.png

But one of their admins is not too happy about the influx of new people:

1776719720911.png

I also found this comment a little odd:

1776719783289.png

I'm not sure if that's something you should be proud of or not lmao. We'll see how it goes.
 
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