Star Trek - Space: The Final Frontier

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Time to post the only time Star Trek got patriotic.

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Anyone ever play "A Final Unity", a '90s CD-ROM point-and-click ST:TNG DOS vidya?

Couldn't figure it out and only did the beginning, although there is a lot of solar systems to visit that have no bearing on gameplay.
It's been years and years since I played any of these games, so I'm not an authority on it, but I remember one of the 25th Anniversary titles had a lot of in-depth features (ex: emergency warp core ejections). And the TNG games were pretty similar.

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The game discourages you from flying around with your thumb up your ass: random Romulan ships will attack, and the transporter room won't beam you anywhere besides M-class planets.

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I wonder if they borrowed notes from that old floppy game Starflight? Starflight is interesting because although you can travel to many planets, some of them are so hostile that the lava or whatever will burn up your ship if you try.
 
Ostatnio edytowane:
I don't know why but it makes me kinda sad that the closest thing we are likely to get to a classic star trek or even deep space nine is going to be a warhammer 40k series.

I guess roboute guilliman and that eldar leader are kinda like Kirk and Spock if you squint hard enough... maybe set a bolter to stun for an episode to work with the necron or something...
 
Anyone ever play "A Final Unity", a '90s CD-ROM point-and-click ST:TNG DOS vidya?

Couldn't figure it out and only did the beginning, although there is a lot of solar systems to visit that have no bearing on gameplay.
Unlike the 25th Anniversary and Judgement Rites point-and-click games (which are better, despite being a little older and graphically less sophisticated), I don't think I've replayed A Final Unity since the mid-90's. I recall it was cool at the time because of the pseudo-3d ship combat system, but was otherwise clunky. I'm not sure if I ever finished it.

At the time we had instruction booklets that came with it to help get us started. Given you're probably working with an abandonware digital copy without all that useful accoutrements, you might want to refer to the strategy guide, at least through the first mission to get the plot moving.
 
In a Final Unity, you could also pick the crew members you wanted to take on away missions and it'd affect the story and outcome (and of course the spoken dialog), that was pretty neat for the time too. The goal of these games is not only to "solve" the mission, but also to act as starfleet as possible about it and you get an evaluation at the end of the mission, that was pretty cool.

I might be misremembering this but it's possible that there was a copy protection in form of a star map you needed to have in order to know where to go (?) at least in the TOS ones, not sure about Unity.
 
In a Final Unity, you could also pick the crew members you wanted to take on away missions and it'd affect the story and outcome (and of course the spoken dialog), that was pretty neat for the time too. The goal of these games is not only to "solve" the mission, but also to act as starfleet as possible about it and you get an evaluation at the end of the mission, that was pretty cool.

I might be misremembering this but it's possible that there was a copy protection in form of a star map you needed to have in order to know where to go (?) at least in the TOS ones, not sure about Unity.
So it's like a proto-paragon/renegade system. Hold doors open for people, don't call bug people slurs...

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The other thing I sorta remember from the 25th Anniversary is there’s always this redshirt tagging along, and keeping Ensign Cumrag alive is its own puzzle.
 
The other thing I sorta remember from the 25th Anniversary is there’s always this redshirt tagging along, and keeping Ensign Cumrag alive is its own puzzle.
NGL, a trek game where every mission is an escort mission and the real challenge is how many redshirts you can keep alive (like trek: Lemmings) sounds like it would be so many horrible factors it would loop back around to being rad.
 
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