Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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I reject this reasoning
It's nice because it allows you to double back and effectively cancel a jump if you can already tell you misjudged the distance. In a game where enemies are constantly spawning and respawning and attacking you from off screen, not having to fully commit to every jump feels like an improvement to me. And I haven't even minded the platforming in Rolling Thunder as much as most people seem to.
 
HG101 is really hit and miss. I think I've talked about my experiences there (used to be one of my favorites, actually) but I started to really zone out when they redesigned the site to that bland look and took away the way to view everything on the site on one page and just started focusing on glazing modern circlejerk indies.

I've attached a quote from a review about a certain well-known title, censoring the name. It's not written by Kurt Kalata but it may as well be with its hatred toward gamers and generally bad taste.
You’re not clever.
 
Have you ever played Gauntlet Legends?

If you're up for getting a region free cartridge tray, Puyo Puyo SUN and Puyo Puyo~n are a lot of fun.
Coming from someone who is a huge fan of Gauntlet Legends/Dark Legacy, I would never recommend the N64 version. My personal order for that series from best to worst:
Arcade
PS2
Dreamcast
GameCube
PS1
N64

As someone else mentioned though, stick with emulation for N64. Like the Wii, there is a shallow well of good games.

I'm surprised nobody mentioned GoldenEye, Paper Mario (my favorite in the series) or Majora's Mask.
 
Ostatnio edytowane:
Just installed a GDEMU into a Dreamcast. Like the Saturn it's as easy as just unplugging the disk drive and putting the ODE board in its place. Never actually had a Dreamcast before, even when I collected a lot more old consoles. Though I did almost buy one in like 2002 till my older brother told me they were cheap since they'd been discontinued and I got an Xbox instead. Mainly got it for Sonic Adventure and arcade ports.
 
Just installed a GDEMU into a Dreamcast. Like the Saturn it's as easy as just unplugging the disk drive and putting the ODE board in its place. Never actually had a Dreamcast before, even when I collected a lot more old consoles. Though I did almost buy one in like 2002 till my older brother told me they were cheap since they'd been discontinued and I got an Xbox instead. Mainly got it for Sonic Adventure and arcade ports.
Check out Dynamite Cop. It's a lot of fun.
 
Another update on the M64. There are two main points of focus:

1. Perfect improvements have been made to Scalar Unit Single Instruction and Vector Instruction accuracy. When I say “perfect”, I mean the N64 core from a month ago passed 0 of the 10000 random RSP tests for these behaviors (taking 2.7x as long as they should), and the current version passes every test perfectly. For comparison, the Analogue 3D passes roughly 90% of these tests, with its main problem being that these instructions can be too fast. I previously posted about the three main issues with M64’s accuracy, so if I’m understanding this correctly, the biggest of those three issues has now been completely fixed.

2. Overclocking has now been added. Tests show that it is roughly on-par with Analogue 3D’s overclocking, being marginally faster in some areas and marginally slower in others. The only major discrepancy is RAM speed (30% faster in A3D, only 10% faster in M64), but they said this is because they intentionally slow down the RAM for accuracy test purposes, and it’s something they could easily unlock if desired.

These updates are still not reflected in the official compatibility list (23 major and 24 minor issues right now), but I would assume at least a few games on the list have now been resolved.
 
Another update on the M64. There are two main points of focus:

1. Perfect improvements have been made to Scalar Unit Single Instruction and Vector Instruction accuracy. When I say “perfect”, I mean the N64 core from a month ago passed 0 of the 10000 random RSP tests for these behaviors (taking 2.7x as long as they should), and the current version passes every test perfectly. For comparison, the Analogue 3D passes roughly 90% of these tests, with its main problem being that these instructions can be too fast. I previously posted about the three main issues with M64’s accuracy, so if I’m understanding this correctly, the biggest of those three issues has now been completely fixed.

2. Overclocking has now been added. Tests show that it is roughly on-par with Analogue 3D’s overclocking, being marginally faster in some areas and marginally slower in others. The only major discrepancy is RAM speed (30% faster in A3D, only 10% faster in M64), but they said this is because they intentionally slow down the RAM for accuracy test purposes, and it’s something they could easily unlock if desired.

These updates are still not reflected in the official compatibility list (23 major and 24 minor issues right now), but I would assume at least a few games on the list have now been resolved.
After hearing Palmer Luckey talking about the M64 on Joe Rogan's podcast, this comes as no surprise. He doesn't want to make a "good enough" product, he wants to make something that works perfectly as a baseline, and after everything I have seen about the Chromatic and now the M64, it look like that's happening. I just wish their stuff wasn't so impossible to get where I am.
 
Ostatnio edytowane:
Okay, so I booted up this N64 emulator I've been using for some time without issues and, after the latest update, I noticed... this in the UI.

Wyświetl załącznik 9166393

Now, I know the emulation community is pozzed to heck and back, but this just does it.
Please recommend me some other N64 emulator without this kind of crap.
Mupen64plus is a CLI emulator. There are several GUIs available for it, somehow you picked one made by a furry troon. I didn't even know that one existed. I use the basic QT one with no fag shit attached.
 
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