- Dołączono
- 20 Lip 2019
He's probably the only one who understands itsomehow the UI lead wasn't laid off
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He's probably the only one who understands itsomehow the UI lead wasn't laid off
assholish programming 101: make the code so shit you won't get laid off because you are the only one that understands itHe's probably the only one who understands it
I don’t believe Paul. I think the game was extremely profitable, I don’t think the studio was profitable. I mean, when we know how awful and inefficient management was, how lazy and retarded Jason Jones and Pete Parsons were, it makes sense. He even says in the article; whenever D2 made them money, they threw the profits at shit other than D2. Not exactly smart when it’s your only fucking game going.Well, well, well…
The real Concord 3 was calling from inside the house.
“Destiny was only very rarely profitable during its entire lifespan.”
10 year Marathon life span confirmed?
It is true for games with infinite ways to spend money (typically gacha games) or Battle Passes like in Dota 2 (I believe Valve stopped doing them) but as I know Marathon has limited amount of items in the store and no other way to spend premium currency, so at the worst a whale would buy all of it and waste ~500$ dollars compared to gacha gamers wasting generational wealth per month.I think you put a lot more faith in Marathon fans than you should. There might only be about 30ish-thousand Blast Havers left, but you only need a fraction of them to be whales to keep the lights on.
It is a hard pill to swallow.I don’t believe Paul. I think the game was extremely profitable, I don’t think the studio was profitable. I mean, when we know how awful and inefficient management was, how lazy and retarded Jason Jones and Pete Parsons were, it makes sense. He even says in the article; whenever D2 made them money, they threw the profits at shit other than D2. Not exactly smart when it’s your only fucking game going.
Let's do the same napkin math then.I don’t believe Paul. I think the game was extremely profitable, I don’t think the studio was profitable. I mean, when we know how awful and inefficient management was, how lazy and retarded Jason Jones and Pete Parsons were, it makes sense. He even says in the article; whenever D2 made them money, they threw the profits at shit other than D2. Not exactly smart when it’s your only fucking game going.
Sony (if we're being charitable) saw a company that was capable of making billions of dollars and thought they could streamline the process to maximize the profits. It's entirely possible that the layoffs/impariment loss were part of the strategy to actually make Bungie profitable.So Bungie just made a flop for 10 years straight and then Sony saw the books and said I want this dog shit for 3.6 billion?
So they have no plan for long-term recurring revenue? No wonder Sony set sales targets at a ludicrous 12 million.Marathon has limited amount of items in the store and no other way to spend premium currency, so at the worst a whale would buy all of it and waste ~500$ dollars compared to gacha gamers wasting generational wealth per month.
Yup.So they have no plan for long-term recurring revenue? No wonder Sony set sales targets at a ludicrous 12 million.
Destiny had a problem with the shop as well, they sold skins for exotics to look better, loads of them, however, most exotics suck ass in a big way, so it doesn't matter that this here skin looks cool, you have to wear Phoenix Protocol to see itSo they have no plan for long-term recurring revenue? No wonder Sony set sales targets at a ludicrous 12 million.
Surprised they didn't do the Warframe route where they keep reworking the old frames/weapons to bring up to speed with the inevitable power creep. It's how you sell more Heirloom Ember skins after all.Destiny had a problem with the shop as well, they sold skins for exotics to look better, loads of them, however, most exotics suck ass in a big way, so it doesn't matter that this here skin looks cool, you have to wear Phoenix Protocol to see it
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I don’t believe Paul. I think the game was extremely profitable, I don’t think the studio was profitable. I mean, when we know how awful and inefficient management was, how lazy and retarded Jason Jones and Pete Parsons were, it makes sense. He even says in the article; whenever D2 made them money, they threw the profits at shit other than D2. Not exactly smart when it’s your only fucking game going.
I think Tassi and you two are talking about the same thing, just slightly differently. it seems like you all agreeLet's do the same napkin math then.
Pre-Marathon - Bungie was the Destiny company and carried ~1,500 employees (until recently, lol). Let's just make a few assumptions for simplicity.
Destiny 2 was in development from 2014 until 2026 so let's say 12 years of Dev time. Not every dev was working on Destiny 2 (some would have been on the Destiny 1 wrap up, and some would go on to Marathon) so let's say 1000 developers as an average. There was a a period where all ~1,500 were D2, and there was a period where it was a 50/50 split with Marathon but for the sake of argument.
1,000 Devs making an average of 100,000/year for 12 years alone is $1.2 billion dollars of lifecycle cost (before any software, licensing, Peter Dinklage money for VA, and every other dev cost). All in they probably spent $3 Billion in total costs.
It sounds like Destiny 2 made roughly $3 Billion early on so the first two years were likely very profitable but they never "wound down" the dev team - so they would spend in excess of $100,000,000 every year and not even make that back past the launch years. I can't speak to the D2 DLC/Expansions but the expected result would be losing playerbase after each expansion so the revenue would dwindle but the cost didn't go down to compensate.
So D2 was probably profitable early on but lost a bunch of money because of completely retarded management waste (you don't need hundreds of devs for an ongoing game).
Because Bungie hates fun and nerfs are their language, things ship as powerful as they will ever be, then they hammer them with nerfs, there are dozens of exotics that were never good and they made skins for all of them, I can count the amount of reworked or buffed exotics on one handSurprised they didn't do the Warframe route where they keep reworking the old frames/weapons to bring up to speed with the inevitable power creep. It's how you sell more Heirloom Ember skins after all.
They did actually address this finally within the last year. A few months ago, they allowed for any exotic ornament to be applied to any exotic, and with this last update, they expanded that to include any ornament period (visuals disabled in PVP so people know what you're using though). So now you can finally have your ideal look without having to deal with your exotic throwing off the whole outfit. Shame it took until literally EoL for the game for that to happen, but oh well.Destiny had a problem with the shop as well, they sold skins for exotics to look better, loads of them, however, most exotics suck ass in a big way, so it doesn't matter that this here skin looks cool, you have to wear Phoenix Protocol to see it
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One of the big things that fucked them over, much like a lot of the rest of the gaming industry, was the notion that the coof boom would never go away. Zero interest rates, free money getting thrown around constantly, millions of people forced to stay home and do nothing but play video games...they figured it was a great time to expand ridiculously huge. They had a lot of devs before the coof, but they hired on hundreds more during that period, the studio getting up to something like 1600 employees at its height. Add on a major studio expansion/remodel and funding getting thrown at all these incubation projects, and it's no surprise they ended up in deep shit once the gravy train stopped.I think Tassi and you two are talking about the same thing, just slightly differently. it seems like you all agree
(1) destiny was rarely profitable because Bungie had 500-1000 too many employees. i dunno what about their process means they need to overstaff so much, it's not clear if they have a bunch of dead weight or if everyone is giving a solid 40%, or if it's all like marathon where they just wasted years of dev time in dead ends.
(2) when Destiny did generate profit despite its bloated staffing, Bungie management squandered it
They did!Surprised they didn't do the Warframe route where they keep reworking the old frames/weapons to bring up to speed with the inevitable power creep. It's how you sell more Heirloom Ember skins after all.
In contrast, from my understanding of @creaturestorm's posts on the matter, it seems that the Marathon team is making the same mistakes the Destiny team did over the years, which is to take something that's working okay and, instead of making minor tweaks to improve it, basically throw it out entirely.They did!
For this last update, Kek.
It’s why the numbers are still really good. Other than the lack of FOMO leading to less burnout because you can take your time, they went through (the weapons atleast) and reworked them or added new catalysts that make them as universal as possible. There’s so many viable builds, every class, subclass, weapon feels viable and fun to play. You don’t have to be meta anymore. And all it took, like king said, was the game dying lol.
Well yeah, Jason is a retard, we’ve established that and now that he was finally removed from his glorified welfare position; many in the normie space are also seeing him for what he is. A charlatan who had a few good ideas in the 90s, when he didn’t want to develop boring software for normal corporations. He’s been washed up ever since like, what? Halo 2? CE? Hell, I think Destiny survived in spite of Jason Jones. He was the one who personally Vetoed Joseph Staten’s original, more grimdark version of D1’s plot and lore.Granted, a lot of these issues started even earlier, and maybe Destiny was always too much for them to develop
I think the answer might be right there. If it seems too retarded to be true, it might be intentional. There are people who walked away from this with stuffed bank account and garage full of luxury cars.(1) destiny was rarely profitable because Bungie had 500-1000 too many employees. i dunno what about their process means they need to overstaff so much, it's not clear if they have a bunch of dead weight or if everyone is giving a solid 40%, or if it's all like marathon where they just wasted years of dev time in dead ends.
(2) when Destiny did generate profit despite its bloated staffing, Bungie management squandered it
It's okay to think that the executives were actually retards. Because they were, in this case. They could have had a billion dollar franchise in both Destiny and cultivating Marathon. They decided to kill it for sports cars instead, and leaving others to clean up the debris.I think the answer might be right there. If it seems too retarded to be true, it might be intentional. There are people who walked away from this with stuffed bank account and garage full of luxury cars.
Games aside, people got paid. It's possible they cynically used Bungie's name to finesse publishers. Studio heads and upper management, at least.
Recklessly hiring people to keep the ball rolling is not a long-term solution, and they never really addressed the bloat. Meaning they're either that short-sighted or they didn't give a shit about longevity for some reason.