Marathon 2025 - Bungie's new AAAA Extraction shooter

Part of what makes ES exciting is killing someone and then getting to loot them. It’s the video game equivalent to a piñata stuffed with candy, it’s really fun. Then there is the ‘come up’ and ‘zero to hero’ aspect where if you get lucky or just completely outperform the competition you start snowballing in success. Marathon has the best snowball type game play, no other game I’ve played has that sort of feeling of maximum victory and winning harder. Once you’re on a roll it’s a rush and it turns into a race against the clock. At the best of times the game starts feeling like one of those 90s game shows like Super Market sweep where you have 60 seconds to fill a shopping cart with as much shit as you can all free of charge. You are sprinting across the map to open rooms, kill high value targets, and stuffing your bags with purple and gold loot with just seconds left.
Pinatas don't tend to be made of real people.

Let's be real here, extraction shooters are more like driving into the ghetto to jump some ghetto gang members for a jordans jamboree. You can say it's a fun game loop, but that doesn’t change that it is the pinnacle of antisocial and unconstructive behaviour with regards to making a thriving community.

The problem is, ghetto gangs are stuck in the ghetto. For as long as there is a ghetto, there will be ghetto gangs. In video game simulations, people can just back out and stop playing, realising that fighting over loot that can be easily lost when you aren’t good enough to defend it is pointless. Every extraction shooter lives in fear of their player base looking in the mirror and uttering a single, dreadful phrase:


But even aside from that, I think the biggest thing that's doomed this game, and a lot of examples of the genre, is that it has the very unfortunate distinction of being a knuckleball strategy getting a fastball treatment. It is hard to pull off, but pulling it off can be worth it IF there aren’t a lot of people trying to do the same thing. The more people trying to do the weird gimmick strat, the less effective that strategy becomes because everyone else gets far more exposed to it than before.

Even if Marathon was like the second or third best extraction shooter ever, two thirds of the player base who would have checked it out were playing another extraction shooter that came out like a week or two before or a week or two after, or had played a few lame ones and given up on the genre, or were comfy enough playing Arc Raiders or Tarkov and weren’t going to switch.
 
Pinatas don't tend to be made of real people.
That's the secret sauce of it.

Otherwise they are just boring target dummies, this sounds like the complaints of a PvE player just off the rip.

.You can say it's a fun game loop, but that doesn’t change that it is the pinnacle of antisocial and unconstructive behaviour with regards to making a thriving community.
With out referencing a PvE shooter, can you provide an example as well as an explanation of a pvp focused shooter that is super social and lends to constructive behavior with regards to making a thriving community?

fighting over loot that can be easily lost when you aren’t good enough to defend it is pointless.
I think this argument applies to all games.

Lets assume you can never ever win a game of chess, what's the point in sitting down to play knowing youre fucked?


Every extraction shooter lives in fear of their player base looking in the mirror and uttering a single, dreadful phrase:
No, every shitter fears having to look in the mirror and admitting that they are dog shit and they need to git gud.

This is a very hard pill to swallow for most people, especially if they have an ego.

Casual games will always be more popular for this reason and retards will always, always, always try to make casual games competitive. Seen it a million times. People want to feel good about themselves and they need some way to measure success. If they cant do that they pretend that every thing else is the problem, they are just that desperate for success.
 
Pinatas don't tend to be made of real people.

Let's be real here, extraction shooters are more like driving into the ghetto to jump some ghetto gang members for a jordans jamboree. You can say it's a fun game loop, but that doesn’t change that it is the pinnacle of antisocial and unconstructive behaviour with regards to making a thriving community.
this sounds like loser bitch fucking cope, its a PVP game, Marathon is flawed as fuck and will die, but the "point" is PVP with PVE backdrop.

Arc is the same way, and there's tons of people like you screaming in rage that there should ONLY be PVE and everyone should work together and never ever kill each other because then there would be a loser! and that makes them sad!

Which is good, fuck you, I want you to be sad, I'm taking your shit, your the Irish waiting for the Vikings to come steal all your shit because you can't do it yourself.
 
With out referencing a PvE shooter, can you provide an example as well as an explanation of a pvp focused shooter that is super social and lends to constructive behavior with regards to making a thriving community?
Planetside (2) man I miss that game.
Lets assume you can never ever win a game of chess, what's the point in sitting down to play knowing youre fucked?
They do not take my rooks away when I lose a game of chess though. And my opponent does not have 4 queens and a Glock pointed at my dick under the table.
 
Team Fortress 2 managed to solve this by optimizing for the experience of the individual player rather than the team. Incidentally it became the most renowned "hero shooter" ever made and is still talked about for its design genius to this day. Every other PvP game with "hero shooter" elements has failed to learn these lessons and has become miserable to play as a result. Probably on purpose because then the matchmaking algorithm that every fucking game uses now can beat you down until your win/loss ratio is a perfect 50/50, which they can then brag about in a weekly blogpost where they say the game is perfectly balanced.
all of these words to just say TF2 focuses on being fun instead of competitive...
 
all of these words to just say TF2 focuses on being fun instead of competitive...
You're not wrong. I also don't know of any other shooter game like that that goes out of its way to remind you that you're playing a fucked-up psychopath who loves what they do for a living and wouldn't ever choose to do anything else.
"I'm not a crazed gunman, dad; I'm an assassin. Well the difference bein' one's a job and the other's mental sickness."
 
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