Elaborate. Adjectives can't do anything on their own.
RDR2’s intro is easily one of the most painfully slow in gaming history. You’re stuck on trains, stagecoaches, and trudging through snow for an eternity before the “real” game even starts. And honestly? It never really feels like it does. That heavy, deliberate pace just sticks with you the whole time.
Arthur moves like he’s wading through mud. Every turn takes forever, animations lock you in place way too long, and the controls feel floaty and unresponsive. Compared to how snappy older Rockstar games felt, it’s frustrating more than immersive.
The missions are basically on rails. You’re constantly being herded down narrow paths, forced into cover, or stuck waiting for cutscenes to finish before you can move again. There’s barely any freedom in them. And gameplay-wise? It’s pretty much the same Rockstar formula, just slower. Zero real innovation here.
Gunplay feels lackluster at best. You’re locked into reload animations, cover is clunky, and shooting just doesn’t feel punchy or satisfying. Looting houses is another chore—just a repetitive “press X to search every drawer” loop that takes forever and rarely gives you anything worth keeping. It’s pretty shitty by modern standards.
Hunting and crafting sound cool in theory, but the rewards are so underwhelming it becomes a total slog. You spend twenty minutes tracking an animal, skinning it, processing pelts, only to get one or two mediocre materials for camp upgrades or weapon mods that barely make a difference. It’s way more work than it’s worth.
The story itself isn’t bad, but it’s pretty safe. Rockstar lost its edge somewhere along the way. Instead of gritty, morally gray chaos, you get this polished, almost sentimental drama about redemption and the dying outlaw era. It’s got that “semi-woke” vibe where everything feels carefully calibrated to be inoffensive and progressive.
That shows up in how they write Black characters and women—they’re basically all perfect or total badasses. Even Arthur reads more like a noble everyman than a proper antihero. It’s all polished to death, missing that raw, unpredictable energy Rockstar used to nail.
At the end of the day, RDR2 looks amazing and has this huge world, but it feels more like a cinematic theme park ride than a living game.