Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Głosy: 68 2,3%
  • Grand Theft Auto: London 1969

    Głosy: 61 2,1%
  • Grand Theft Auto 2

    Głosy: 118 4,0%
  • Grand Theft Auto III

    Głosy: 236 8,1%
  • Grand Theft Auto: Vice City

    Głosy: 827 28,3%
  • Grand Theft Auto: San Andreas

    Głosy: 1 173 40,2%
  • Grand Theft Auto: Advanced

    Głosy: 14 0,5%
  • Grand Theft Auto: Liberty City Stories

    Głosy: 82 2,8%
  • Grand Theft Auto: Vice City Stories

    Głosy: 81 2,8%
  • Grand Theft Auto IV

    Głosy: 763 26,1%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Głosy: 227 7,8%
  • Grand Theft Auto V

    Głosy: 421 14,4%
  • Grand Theft Auto: Online

    Głosy: 105 3,6%
  • My Mother's My Sister!

    Głosy: 341 11,7%

  • Łączna liczba głosujących
    2 919
Lack of checkpoints isn't normally an issue unless the mission is an extremely tedious one, which sadly seems to be getting more frequent the further I get into the game. That, plus driving all the way back to the mission giver, alongside losing all my weapons when I die in them, which is often.

One mission that I have yet to experience, Espresso-To-Go, looks absolutely horrendous btw.
R2 R2 L1 R2 Left Down Right Up Left Down Right Up. Write it down on a school notepad in your bedroom.
 
R2 R2 L1 R2 Left Down Right Up Left Down Right Up. Write it down on a school notepad in your bedroom.
I had 4 pages of print of Vice City cheats from my dad's work. Was a core memory, really makes you wonder why cheats and even trainers went out of style. Are games just that easy now?

I watched a streamer kill themselves over and over during most of their missions. Turns out you can do that to get a free skip in GTA 5? What the fuck. Being gatekept by RC Heli missions in VC was half the charm.
 
I had 4 pages of print of Vice City cheats from my dad's work. Was a core memory, really makes you wonder why cheats and even trainers went out of style. Are games just that easy now?

I watched a streamer kill themselves over and over during most of their missions. Turns out you can do that to get a free skip in GTA 5? What the fuck. Being gatekept by RC Heli missions in VC was half the charm.
Mine was a full FAQ from gamefaqs that included cheats, Easter eggs and useful glitches. Shit was like 40 pages, I had it in a binder.

I think the idea that cheats aren't the "right way" to play really set in after a little while and that's why they went out of fashion, unfortunately. Consider how cheats would have affected the soon to come achievement/trophy system everyone loves.

GTAO with a mod menu is a pretty darn close experience to old-school GTA with cheats, but it's also somewhat of a moral problem to most GTAO players and makes them very mad.
 
I watched a streamer kill themselves over and over during most of their missions. Turns out you can do that to get a free skip in GTA 5? What the fuck. Being gatekept by RC Heli missions in VC was half the charm.
its good for speedrunning
also its because of the highly restrictive ways missions worked in the 3 previous games (3 to san andreas) and i think things began to change with 4
 
I had 4 pages of print of Vice City cheats from my dad's work. Was a core memory, really makes you wonder why cheats and even trainers went out of style. Are games just that easy now?
I remember buying a used copy of III and it came with a paper sheet of cheats. Mind you, the trilogy's heyday was around the mid 2000s. Most homes then had broadband Internet and/or a home computer.
 
Lack of checkpoints isn't normally an issue unless the mission is an extremely tedious one, which sadly seems to be getting more frequent the further I get into the game. That, plus driving all the way back to the mission giver, alongside losing all my weapons when I die in them, which is often.

One mission that I have yet to experience, Espresso-To-Go, looks absolutely horrendous btw.
It's not bad once you know where the stands are. It's also a good idea to use the bulletproof Patriot Ray gives you, since one of the stands is in Saint Marks, and the Mafia have shotguns that can explode your vehicle with one shot.
 

I remember why I stopped watching WatchMojo videos. They cannot be arsed to be consistent with their fact-based compilations or use their OWN footage. They used Vice City Stories footage when they were supposed to be talking about Vice City facts.
 
1780271033025.png
they still haven't fixed this brightness bug, lol.
for info it should be liek this:
1780271056309.png
but the mission passed effect uppens the brightness and that can affect the phone.

'dit
has missions payout capped to 150K? lamar is paying 5x but no matter the difficulty you always get 150150 GTA$, is it because cheat menus can change the mission payout?
 
Ostatnio edytowane:
Industry is setting itself up for this type of stuff too. It will be literally unavoidable no matter how good or bad it will be so pretty much everyone will win something since most people in the industry and around it nowadays is built on The Discourse ™
I thought it has built itself into this type of shilling for years?
 
Welp, I finally finished GTAIII. Gosh, that last mission was absolutely terrible.

On the whole, I'd have to say I respect it more than I actually like it. Don't get me wrong, I can see why it became such an influential title. Heck, its atmosphere and overall design of the city, while simplistic now, still holds up, and I'd be lying if I said I didn't enjoy just simply driving around the city and taking in all of its sights and the like.

However, unlike many other games from 2001, I don't think it really holds up. Mainly due to some really awful missions, especially towards the end, alongside frustrating shooting mechanics, and lack of things such as a map screen (I had to mod that in because it was too frustrating otherwise.).

So for me, it's worth playing through at least once, if only to see why the open-world genre owes a lot of its existence to it, alongside seeing the roots of many other games. But as its own entity, it simply shows its age too much.

Basically, it's a must play, not a must love, if that makes sense.

Welp, on to Vice City next I guess. Wonder if it improves on it substantially or not.
 
Welp, I finally finished GTAIII. Gosh, that last mission was absolutely terrible.

On the whole, I'd have to say I respect it more than I actually like it. Don't get me wrong, I can see why it became such an influential title. Heck, its atmosphere and overall design of the city, while simplistic now, still holds up, and I'd be lying if I said I didn't enjoy just simply driving around the city and taking in all of its sights and the like.

However, unlike many other games from 2001, I don't think it really holds up. Mainly due to some really awful missions, especially towards the end, alongside frustrating shooting mechanics, and lack of things such as a map screen (I had to mod that in because it was too frustrating otherwise.).

So for me, it's worth playing through at least once, if only to see why the open-world genre owes a lot of its existence to it, alongside seeing the roots of many other games. But as its own entity, it simply shows its age too much.

Basically, it's a must play, not a must love, if that makes sense.

Welp, on to Vice City next I guess. Wonder if it improves on it substantially or not.
Vice City is perhaps the best. Certainly the most stylish. I still believe it largely responsible for the resurgance of 80s aesthetics in the early 2010's with vaporwave, Drive and all that.

GTA SA offers a much larger sandbox and the most gameplay of all the 3D area, but does so in a way that actually doesnt overstay it's welcome like say a modern Ubisoft game with 1,300 collectibles and "1000s of hours of gameplay" that becomes repetitive after 10.
 
Welp, I finally finished GTAIII. Gosh, that last mission was absolutely terrible.

On the whole, I'd have to say I respect it more than I actually like it. Don't get me wrong, I can see why it became such an influential title. Heck, its atmosphere and overall design of the city, while simplistic now, still holds up, and I'd be lying if I said I didn't enjoy just simply driving around the city and taking in all of its sights and the like.

However, unlike many other games from 2001, I don't think it really holds up. Mainly due to some really awful missions, especially towards the end, alongside frustrating shooting mechanics, and lack of things such as a map screen (I had to mod that in because it was too frustrating otherwise.).

So for me, it's worth playing through at least once, if only to see why the open-world genre owes a lot of its existence to it, alongside seeing the roots of many other games. But as its own entity, it simply shows its age too much.

Basically, it's a must play, not a must love, if that makes sense.

Welp, on to Vice City next I guess. Wonder if it improves on it substantially or not.
You know, I often like to parallel GTA 3 with Mafia 1, which came out about a year off. One has a satirical and action-oriented tone, while the other focuses on telling a dramatic story in a realistic setting. Both are amazing in terms of what they achieve with their open world, particularly at the time, with a number of technical achievements, even if one had considerably more resources behind it than the other (though I don't think Mafia gets enough praise, it had a mostly realistic police response system, did a great job with driving mechanics to the point where I plugged a modern steering wheel and it was recognized by the game with zero extra work, and had a good approach for making a linear story while allowing you to explore its open world). And of course, the "old game clunkyness" combined with the dated controls will offer you a painful experience in terms of combat, something present in both games. Though I'd argue that GTA 3 is probably a lot more of a pain in the ass in that last aspect.
 
I must once again preach that if you truly enjoy GTAO yet hate Rockstar's greediness, the Cherax cheat engine apparently works on the old and new versions of the game and makes it x1000 times more fun. Imagine not having to worry about grinding and having access to everything in the game via cheats like the old days. You can. Don't pretend honor and fair play matters in this game, you can do it without being a griefer anyway. Give the noobs money, spawn cool shit for them, keep the K/D farmers away. Pretty much all I did once the novelty wore off was spawn and customise whatever cars I liked, then set the engine power multiplier setting to 3x and go nuts zooming around the map.

I'm going to try it again soon. The menu I used to use "Stand" seemingly just up and died with BattleEye.
I used Stand as well and pretty much kept on spawning the Rocket Voltic, Scramjet, & Raiju to travel across the map. As well as becoming a rainbow party bus picking up any player and flying them around. Sucked that I bought Stand two months before the BattleEye update and I didn't want to even try to use any cheats since I don't want my entire system banned from BattleEye. Have you tried Cherax, yet? I'm getting a small urge to buy (Standard) it but I gotta read cheat forums first about its rep and other cheats.
because Floridian cities are boring at a realistic scale. Because of the extended dev time, 2026 Vice City will actually be be 2018-ish Miami because of the new buildings built since.
Add next to boring "flat" because that's what Florida is. There was a tweet by some photojournalist/videographer in South Florida that pointed out a buildings renovation not being present in GTA VI kinda putting a range of survey's done by the Rockstar's team.
SCBD08~1.PNG SCAB09~1.PNG SC9B31~1.PNG
 
I find it pretty funny how rockstar has the entire industry shitting themselves and either havint to release all their slop on september/october or pushing it for next year meanwhile the lazy cunts can't even be bothered to whip the pajeets into making a shitty tv spot trailer.
Strauss insists that marketing will only begin in the summer, which as far as I know starts... Late June/early July? He already assured investors in the last call that the game is still scheduled for November, so this waiting around to start marketing is indeed fucking retarded.
 
Strauss insists that marketing will only begin in the summer, which as far as I know starts... Late June/early July? He already assured investors in the last call that the game is still scheduled for November, so this waiting around to start marketing is indeed fucking retarded.
To be fair why waste money with a long marketing campaign for a game that is guaranteed to sell like hotcakes.
 
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