Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Głosy: 68 2,3%
  • Grand Theft Auto: London 1969

    Głosy: 61 2,1%
  • Grand Theft Auto 2

    Głosy: 118 4,1%
  • Grand Theft Auto III

    Głosy: 235 8,1%
  • Grand Theft Auto: Vice City

    Głosy: 826 28,4%
  • Grand Theft Auto: San Andreas

    Głosy: 1 169 40,2%
  • Grand Theft Auto: Advanced

    Głosy: 14 0,5%
  • Grand Theft Auto: Liberty City Stories

    Głosy: 81 2,8%
  • Grand Theft Auto: Vice City Stories

    Głosy: 81 2,8%
  • Grand Theft Auto IV

    Głosy: 759 26,1%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Głosy: 227 7,8%
  • Grand Theft Auto V

    Głosy: 421 14,5%
  • Grand Theft Auto: Online

    Głosy: 105 3,6%
  • My Mother's My Sister!

    Głosy: 340 11,7%

  • Łączna liczba głosujących
    2 910
It was the one time you could argue that Rockstar realized that they had pushed the envelope too far and learned a lesson from it.
Even outside the controversy, I think Manhunt 2 was one of those moments where Dan/Sam/Leslie/Whoever at Rockstar had to sit down and kind of be like "I guess we said all we needed to say with the first Manhunt."

Even if the controversy wasn't there, I don't think Manhunt 2 was going to sell or be loved. Manhunt had a very distinct novelty and atmosphere to it that you couldn't really *do* again, so they went in a very different direction that I think most fans of Manhunt just didn't care about.

It's why I think they ultimately abandoned Bully 2. What the hell was there left to do with the concept?

Anyways, pretty fucked up we're less than six months out and they still haven't started marketing.
 
Or a new IP like AGENT. I would like to see their take on spy thrillers. Especially the 1970s period.
I'm sure I'd love the writing on the game.
The gameplay is where a developer as railroading as Rockstar Games will mess it up. A spy game should be open ended (subterfuge, stealth and genuine planning are the hallmarks of good spy games (Alpha Protocol, Deux Ex, Hitman)), and even though Rockstar excels at creating open worlds, the missions would be too linear.
 
Even outside the controversy, I think Manhunt 2 was one of those moments where Dan/Sam/Leslie/Whoever at Rockstar had to sit down and kind of be like "I guess we said all we needed to say with the first Manhunt."

Even if the controversy wasn't there, I don't think Manhunt 2 was going to sell or be loved. Manhunt had a very distinct novelty and atmosphere to it that you couldn't really *do* again, so they went in a very different direction that I think most fans of Manhunt just didn't care about.
I give them points for trying something different. I had shared before how a theoretical Manhunt 3 could work in concept.


If GTA is problematic now, Manhunt would not have a chance. Or even worse, it'd be a sociopath's wet dream in reality. You've seen these games that outright vilify their political opposition with little to no decorum.
 
I give them points for trying something different. I had shared before how a theoretical Manhunt 3 could work in concept.


If GTA is problematic now, Manhunt would not have a chance. Or even worse, it'd be a sociopath's wet dream in reality. You've seen these games that outright vilify their political opposition with little to no decorum.
I feel like it doesn't have to cover modern retarded faggy topics.

It literally could just be a dark narrative about killing. This time with Epstein types. But that could never be made sadly. Or set in a modern day 3rd world shithole or post Soviet hellhole.
 
I feel like it doesn't have to cover modern retarded faggy topics.

It literally could just be a dark narrative about killing. This time with Epstein types. But that could never be made sadly. Or set in a modern day 3rd world shithole or post Soviet hellhole.
Manhunt 1 worked because you played as a death row inmate who was forced to produce snuff films, which culminated in you taking out the degenerate who had orchestrated the whole thing. I still have Manhunt 2 in a box somewhere, but from what I remember is you play as an escaped mental asylum patient with a Fight Club-esque split personality. The gameplay loop didn't work the same, as when making snuff films it made sense why you'd be scored better for doing creative kills, where as an MK Ultra'd assassin should be just speed running the whole thing.
 
Manhunt 1 worked because you played as a death row inmate who was forced to produce snuff films, which culminated in you taking out the degenerate who had orchestrated the whole thing. I still have Manhunt 2 in a box somewhere, but from what I remember is you play as an escaped mental asylum patient with a Fight Club-esque split personality. The gameplay loop didn't work the same, as when making snuff films it made sense why you'd be scored better for doing creative kills, where as an MK Ultra'd assassin should be just speed running the whole thing.
Didnt they remove the scoring in Manhunt 2? Or was that a censorship thing?
 
I remember he rated the Fight Club minigame from TBoGT fairly high. That'd rate low on my scale due to how clunky GTA IV's hand-to-hand combat system is. GTA never did melee combat well.
Despite what was teased for VI (Lucia's backstory plus those tiny trailer scenes of Lucia and Jason hitting someone) I don't think that's ever gonna change. Still, whatever they have in store is probably gonna be miles better than the crappy IV combat that IV fans boast about.
 
even though Rockstar excels at creating open worlds
Do they, though? They make worlds that look nice and fairly believable, all things considered, but it's mostly just window dressing. Like playing a racing game and instead of doing the races, you just drive around looking at the scenery.
 
Do they, though? They make worlds that look nice and fairly believable, all things considered, but it's mostly just window dressing. Like playing a racing game and instead of doing the races, you just drive around looking at the scenery.
Part of being an enjoyable, fun open world is being interesting to explore. Some of my best time in GTA was spent driving around finding easter eggs.

So even though I understand the concept of window dressing, I have no reservations about my previous statement.
 
Who would buy autographed, moldy mo-cop shoes from your favorite cartoon character?


However, I'm wondering. Is the Trilogy Definitive Edition now worth it or not?
No, to put it short and sweet. If you have a capable smartphone, just buy the trilogy on your respective app store. That would be the next accessibile way to (legally) obtain them.
 
It's kinda nuts that Rockstar has lived for so long yet there's no like..Gaben. No front figure. No general feeling of whether it's the same devs as 10 years ago. Rockstar is just a big blob of "they got money and manpower".
this is an indicator of something to come...
Vice City Stories on Steam?
 
However, I'm wondering. Is the Trilogy Definitive Edition now worth it or not?
Not really, man. Frankly it's better to go through the hoops of getting the original games running. The DE versions washed out the graphical style of the original games, have goofy/poorly upscaled 3D models, AI-upscaled textures (I think, don't remember if that controversy was confirmed), a lesser soundtrack as they haven't renewed the rights for many songs, and is overall a worse experience that they should've never greenlit for a studio that only worked on mobile games prior.
 
I heard at the very least that the DE of San Andreas has been substantially improved.
I played through the Defective Editions a few months ago, out of laziness and wanting to get the cheevos. At best, I'd say that SA does seem to be the easiest to momentarily forget you were playing the DE - except for basically any cutscene, where for some fucked up retard reason the jeets at Grove Street Games/Rockstar changed all the NPC models into freakish mutants. Same for the other two.

For me VC felt the least like the original. In adition to the fucked up mutant weirdo people the AI upscaled textures are immediately obvious and you don't have to be too close to them to tell that something ain't right. The color of Vice City is all wrong, it's hard to put into words but it simply doesn't look right. Cars are entirely too shiny as well. They also really fucked up the flight controls, you can no longer spin helicopters on their axis (essentially no rudder, basically), and you can no longer roll the seaplane, you ONLY have rudder. You had those controls in the original, and they remained unmolested in SA DE, but here? lol suffer saar. Apparently the controls were OK when the DE first came out so someone had to fuck something up here in one of the updates.

3 is probably second to SA in being able to briefly forget you're playing the jeetified version (seriously, check the credits on the DE versions, as well as RDR2, a good third or so, maybe more, are jeet names), but the AI upscaled textures are also screamingly obvious. Among other faults, originally the NPC's in 3 had a distinctive stylized look to them, they changed them all to VC/SA style.

They did all work out of the box so to speak, that much I can say about them in a positive manner, although if you read reviews that seems to differ for some others.

These games made Rockstar what they are and they deserved, so, so much better. Rockstar should really be ashamed of themselves for such a poor showing.
 
AI-upscaled textures (I think, don't remember if that controversy was confirmed),
Based on the misspelling of several textures with generic fonts, I'd say yes.

The original textures were of low quality, so whatever AI they used had to make a judgment call to upscale it. A human could've easily caught those irregularities and correct them or just recreate them.
 
I heard at the very least that the DE of San Andreas has been substantially improved.
Still severely inferior to the original ps2 trilogy. Controls are still fucked up. Physics are inferior. I can go on. You're better off emulating them with Pcsx2 or on your phone with aethersx2 or something, or pirating the 1.0 copy from myabandonware or something to have modded San Andreas. A much better experience than the shit editions. They're still shit. The classic lighting doesn't work because there's missing weather types and events in all 3 games compared to the ps2 version.


Some missions are still buggy as fuck and unstable I hear like the bike races in vice city.
 
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