Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Głosy: 70 2,4%
  • Grand Theft Auto: London 1969

    Głosy: 62 2,1%
  • Grand Theft Auto 2

    Głosy: 119 4,0%
  • Grand Theft Auto III

    Głosy: 238 8,1%
  • Grand Theft Auto: Vice City

    Głosy: 832 28,2%
  • Grand Theft Auto: San Andreas

    Głosy: 1 188 40,2%
  • Grand Theft Auto: Advanced

    Głosy: 14 0,5%
  • Grand Theft Auto: Liberty City Stories

    Głosy: 82 2,8%
  • Grand Theft Auto: Vice City Stories

    Głosy: 83 2,8%
  • Grand Theft Auto IV

    Głosy: 770 26,1%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Głosy: 228 7,7%
  • Grand Theft Auto V

    Głosy: 423 14,3%
  • Grand Theft Auto: Online

    Głosy: 107 3,6%
  • My Mother's My Sister!

    Głosy: 343 11,6%

  • Łączna liczba głosujących
    2 953
I can't say. The only GTA game I liked was Chinatown Wars.

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Good choice. Any particular reason why that GTA compared to others?
I've just not enjoyed any of the other mainline games I've played. GTA III's best feature was being able to play tracks saved onto your xbox and I had more fun watching the Roosterteeth guys play IV and V than I actually did playing them. I think the top-down perspective is more fun somehow, and I usually hate top-down games.
 
I've just not enjoyed any of the other mainline games I've played. GTA III's best feature was being able to play tracks saved onto your xbox and I had more fun watching the Roosterteeth guys play IV and V than I actually did playing them. I think the top-down perspective is more fun somehow, and I usually hate top-down games.
Chinatown Wars reminds me of an interactive comic book in Liberty City. It's a good thing that it's entirely self-contained so you don't need to play GTA IV or its episodes to understand what's happening. If you HAD, it just adds to its world building.
 
I think the top-down perspective is more fun somehow, and I usually hate top-down games.
Top-down and isometric with the rotating camera. I consider it an evolution from the 2D era GTA games, especially Advance.

If you care, here are all the missions from CW ranked by a Tactical Bacon Productions:


I disagree with the driving missions being ranked low. They offer a change of pace from the action. They encourage exploration of the city and layout. I'd argue with the minigames in missions, (QTEs on the PSP version) they give the game variety instead of just drive, shoot, tail.
 
Happy 17th birthday, GTA IV!

https://youtube.com/watch?v=Qo_9uifCivI
I loved the opening hour of GTA 4 with exploring Hove Beach. The first time, you feel like an actual tourist in an unknown environment, learning everything as you go. The beginning missions do help set up the new mechanics, new city and establishing characters.
I thought there was something wrong with my controller for a few minutes, before realising accelerate was now R2 instead of X
 
I thought there was something wrong with my controller for a few minutes, before realising accelerate was now R2 instead of X
There is a "Classic" control configuration where the controls would be familiar to the 3D era GTAs.

I remember trying it the first time I played GTA IV many years ago. Then, I was used to the triggers being used as pedals when driving so I never went back.
 
Oh, that's another possibility too. I believe they outsourced some development to India. They must have some talent because of the frequent GTA Online maintenance and updates.
Rockstar India mainly works on map modelling, and have done so since RDR2.
Drug dealing in Chinatown Wars was fun as fuck.
A entire economy underground.
Selling drugs was half the reason I played CTW, it was just fun buying and selling stuff for a profit.
 
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