Fallout series

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I feel like it can't be based on the TV show because that will be dead and buried by the time the game comes out. Also, none of the previous Fallout games are sequels to eachother except for 2, I guess.

The funny thing is that you have a Fallout 3 situation again where the series takes a goofy turn with a sequel that bastardizes the established canon and this other team is going to make a game by using existing assets of that mess.

Maybe plenty of 🌈 on my part but we have, in fact, been in this place before. Everyone said for years that they wished NV had the gunplay of 4. Well, here you go.

I'm excited, happy accidents can happen.
 
Pentiment looks interesting
It looks neat, but I've never met a single soul who's played it. I might pick it up before the summer sale ends and report back.
Dear God, please don't let this happen. The TV show was utterly retarded for undoing all the work you do as the Courier in NV, but if they turn it into an actual game, that will effectively codify it as canon and people will be forced to accept it. At least with 76 and the TV show itself, you can just ignore it for now and say they're non-canon.
The show and 76 are undeniably canon (barring Atom Shop content), it's a bitter pill we have to swallow.
 
I feel like it can't be based on the TV show because that will be dead and buried by the time the game comes out. Also, none of the previous Fallout games are sequels to eachother except for 2, I guess.

The funny thing is that you have a Fallout 3 situation again where the series takes a goofy turn with a sequel that bastardizes the established canon and this other team is going to make a game by using existing assets of that mess.

Maybe plenty of 🌈 on my part but we have, in fact, been in this place before. Everyone said for years that they wished NV had the gunplay of 4. Well, here you go.

I'm excited, happy accidents can happen.
I doubt it'll be based on the show, but if it's a West Coast story, it'll likely have to take the bombing of Shady Sands into account unless it's set before New Vegas.
 
Brotherhood being the canon ending to put them in the TV show was a sacrilege.
And the worst part of it, is either BoS or Institute the only reliatable factions in base game.
Minuteman are just cannon fodder and tied exclusive by the settlememt system, which is a litle gay IMO.
Railroad is the most stupid faction even written by Emil. You can't just shit up people who sees synths as humans and later just exploding the entire facility who create them.
I mean, if you destroy the fucking factory only to save 24 pieces of metal; there's an actual objective in the end?
Fucking Railroad. Always killing them in either Tactical Tinking or End of the Line.
Show us your skin, clanker
 
It’s not that he’s got some sort of splinter cell that’s going to take the Enclave in a completely different direction. If Eden’s plan is to do A to achieve X, Autumn’s plan is to do B to achieve X as well, not some sort of Y end goal.
The betrayal happens as part of the main quest and is hinted at thru out the game. It's about the most interesting part of Fallout 3's story, you didn't play the game and if you did you would remember it, but that's not surprising from an unironic TV show fan.
I finally got around to playing Fallout 4 with America Rising 2 mod that adds an Enclave story path. It was the first time I played the main story to completion.I played it as Nate being the guy that laughs at the Canadian execution in the opening cut scene of the first game(psuedo-canon according to Emil) and was up for whatever war crime that was put before him.

Still had the usual late game burn out no amount of modding can fix in FO4, but it was very 'Murican, and the idea of seeing all of the vanilla games cringe factions losing was enough to carry me through to the ending
It's crazy that fans can do everything better than Bethesda can. The main quest in 4 is pretty much unplayable without mods that massively change it, too.
Brotherhood being the canon ending to put them in the TV show was a sacrilege.
Neither Fallout 4 or the TV show is canon nor will they ever be.
The Minutemen are fine, if they could be fleshed out to a "everyday people rescuing themselves and building their own future" faction they could be good. The problem is, they are just the facade of a faction to support Nigger Yes Man. Preston is the second worst companion in the game(Piper), he's crammed down your throat at the start, and because he fills the role of a story fail safe, he can never be gotten rid of. That makes him a weak bitch of a character.
The best mod for Fallout 4 is the one that lets you kill Preston. You have no idea how much better the game gets when you do that.
Season 2 was carried incredibly hard by New Vegas's existing lore and iconography but season 3 takes place in Utah which I believe has no pre existing lore so it will all be Emil written OC and we all know good of a writer he is.
Yeah, Utah was never explored in any piece of Fallout media. Fucking tourist trash.
 
So I woke up to my friend (Who's a huge fallout fan but seems to have a hate-boner for Bethesda) having sent me a message saying;

"You see Microsoft finally said fuck Bethesda and handed JE Sawyer and Obsidian a Fallout game to develop?"

Thing is, I had to quickly turn around and say this is clearly not "Fuck Bethesda, lol", it's Pragmatism on Microsoft's part because of the hype surrounding Fallout vis à vis the show and also that (to my knowledge) a lot of the OG talent for Fallout has left or moved on from Oblivion since FO:NV. TBH Obsidian has put out "Passable" mainline products, nothing which stands out or breaks the mould, but things which're basically fine quality, they're now being tasked with spinning gold once again and I am unsure if they have the talent anymore or drive to do that, they seem to have been quite happy with being "above average" for some time and constantly put up against Bethesda releases to fall short.

I also... Look I don't trust Microsoft to not fuck Obsidian over regardless of how good the game releases, if it releases poorly we can imagine they'll be gutted and fucked (Again), if it does well they'll just do a "Cut back of resources" and it'll still leave the studio a bit of a shadow of itself. I think the biggest issue will be all the fuckwits across social media over-hyping this game and expecting it to live up to (and surpass) Fallout New Vegas which has so much fan glazing (Whether you be believe that's justified or not) and rose-tinted shades from a majority of the gaming public that I feel it's going to put a ton of pressure onto Obsidian and cause problems during development.
 
Unfortunately, even with a gun at their head I don't think they're capable of making anything better than a 6/10 game these days.
Arguably, 6/10 (barring the writing) was Obsidian at their best. Current Obsidian would be ecstatic to reach even those lofty heights.

Theres germs of attempts at good story telling and compelling elements here and there but its mostly bungled. The best you can say is they tried harder than most.
That's pretty much it, basically. The bar is so low that even someone attempting to do something ambitious is seen as a classic for the ages. See also Witcher 2 and Baldur's Gate 3.

that will effectively codify it as canon and people will be forced to accept it
I haven't accepted Fallout 3 as canon, what makes anyone think I treat anything Bethesda has shat out as canon since then?

The devs of Fallout 1.5, Nevada and Sonora sure as fuck ignore anything post FO2 that isn't New Vegas, and that's the only right approach.
 
I'm very very curious to see what the reception on Fallout season 3 is.

Season 2 was carried incredibly hard by New Vegas's existing lore and iconography but season 3 takes place in Utah which I believe has no pre existing lore so it will all be Emil written OC and we all know good of a writer he is.

Yeah, Utah was never explored in any piece of Fallout media. Fucking tourist trash.

Well theres Zion from Honest Hearts and parts of van buren took place in utah if I recall. not that I expect them to be able not to mess things up.
 
Well theres Zion from Honest Hearts and parts of van buren took place in utah if I recall. not that I expect them to be able not to mess things up.
Jace was being momentarily like the 46th president and 30+ was being sarcastic, but yeah they're gonna bungle this so fucking hard.
The worst part is that it's probably just going to import more borderlands runoff.
I wonder if it's too late to help that doctor with his poorly-shielded radiation project and hope the cancer kills me before this shit releases?
 
I feel like it can't be based on the TV show because that will be dead and buried by the time the game comes out. Also, none of the previous Fallout games are sequels to eachother except for 2, I guess.

The funny thing is that you have a Fallout 3 situation again where the series takes a goofy turn with a sequel that bastardizes the established canon and this other team is going to make a game by using existing assets of that mess.

Maybe plenty of 🌈 on my part but we have, in fact, been in this place before. Everyone said for years that they wished NV had the gunplay of 4. Well, here you go.

I'm excited, happy accidents can happen.
I disagree the TV show is ever going to be buried, I think it's going to be floating around anything Fallout related for the next decade and maybe forever. Season 1 of the TV show hit over 100 million viewers, making it the single most popular piece of Fallout media ever made. Season 2's got 83 million viewers, a big drop but still massive numbers. Fallout 4 was the best selling Fallout game, and that only had 25 million lifetime sales. Meaning at this point more people know about Fallout from the TV show than the games, and anything Fallout related is going to be made trying to chase those TV show numbers to get them translated into game sales.
Whether we like it or not the Fallout TV show is going to be dictating the future of Fallout as Bethesda and Microsoft's management try to chase the dragon of the Modern Audience that show reached.

Now I would rather Obsidian's next Fallout project not be a massive disaster, because I would like my favorite game setting to stop being molested for a while. I think it would be great if Obsidian fired their entire staff and hired some actual talent to make a damn good Fallout game, thus revitalizing the game series. However between Bethesda, Microsoft, and Obsidian's track records for the last decade this announcement has filled me with nothing but dread.
 
Now I would rather Obsidian's next Fallout project not be a massive disaster, because I would like my favorite game setting to stop being molested for a while. I think it would be great if Obsidian fired their entire staff and hired some actual talent to make a damn good Fallout game, thus revitalizing the game series. However between Bethesda, Microsoft, and Obsidian's track records for the last decade this announcement has filled me with nothing but dread.
Worst case scenario, every character is just Veronica with different faces.
 
They have Sawyer making the rounds in interviews currently praising the show for being lore accurate. The writing is on the wall.
People who worked on FONV were basically strong-armed into praising the show, especially if they were still at Obsidian (contractually or otherwise). Very few people actually think the show is any good.

Also, the "ship of Theseus" argument for why the new title won't be good is kind of dumb. Yes, a lot of those developers are gone, but a lot of them are still there, too. Obsidian's problem has always been with management, specifically how they use the talent they have. This was a big reason why Avowed was such a shit show, the development was a nightmare because leadership was in shambles and the direction of the game changed multiple times. It's actually impressive that game wasn't an even bigger disaster than it already was.

When Xbox acquired Obsidian, Spencer purposefully was hands off with dictating how the conpany should be run, which was clearly a mistake that they're trying to remedy. Cracking the whip and keeping them accountable is the only way Obsidian doesn't shit the bed, and thankfully that seems like what's going to happen here.

As for the "woke agenda," remember back during covid that there were clear financial incentives being made to insert alphabet propaganda into media. Investment firms were giving away money to productions that followed the DEI checklist which is why there was such a concentrated burst of wokeslop all being released at the same time. It's why companies like SBI came out of the woodwork, it was all about the $$$, and now that well has dried up and everybody's course correcting. You can see traces of this in TOW2 where they removed a lot of content deemed to be too "woke."

All this to say, a new Obsidian led Fallout has a lot of potential and a better chance at being good than the alternative. I mentioned elsewhere that before the announcement, Sawyer was working on a new RPG that was described as a spiritual successor to Fallout. They had approached Bethesda about using the IP and when they were turned down, made changes to keep it legally distinct. From what I understand, they need to make some alterations to revert back to the original vision as a true Fallout game, but feasibly they could be much further along in development than people would expect.
 
Mostly down to Emil (yes, that shitter took responsibility for this decision)
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Bull fucking shit that fucker did nothing but sell me expired soda.
 
Do you think the company culture changed? Do you think Josh Sawyer and Tim Cain aren't woke faggots?
Don't know, but what worries me about Cain is that he's developed what the French would call an idée fixe, which is literally what it says on the tin: an idea that has become fixed in place within his mind and won't budge. And that idea is that experience points should only be awarded for the completion of quests. It's clear from his videos that it's because he wants to put pacifist runs on the same footing as other playstyles, but there are multiple problems with it, not least of which is that it requires a substantial amount of extra work to make sure that the player can't get softlocked by not having enough points invested in certain skills to advance any of the quests currently available and being unable to level up through other means to acquire the XP to fix his build. Imagine that Negative XP song, but it's in a video game instead of real life:

 
And that idea is that experience points should only be awarded for the completion of quests.
Wow I'm stunned he came up with an even worse idea than Vaults being test runs for society living for centuries in deep space environments. I mean, what's the point of even conducting that experiment when doing so requires a fucking NUCLEAR HOLOCAUST to happen after which who's going to launch space shuttles? The fucking NCR?!

There have been RPGs with the no XP for combat system. They all universally sucked because looting XP in combat is a fundamental RPG mechanic, without that you're left with a glorified point n' click adventure game.
 
TFW you pursue player freedom so aggressively that you overtake it and, faced with the realization that certain playstyles intrinsically offer less freedom that most others, decide to restrict the game's mechanics in a way that reduces freedom for everyone else. It's like choosing the Dung Eater ending in Elden Ring on the principle that if everybody is cursed forever, it's like no one is cursed (ignoring the endless suffering that this will inflict on absolutely everybody).
 
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