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kiwifarms.net
- Dołączono
- 16 Mar 2021
It seems to be a common thing that I run into in discussions about school and education that a variety of problems exist therein. There are also ongoing crises amongst the youth, like the "literacy crisis" in the US. I personally am very much in favor of reforms to the education system. I think that the memetic descendants of the Prussian Education System are detrimental in the modern era. I think their time and place was during the ever modernization of Europe and the Americas, where it helped to push for broader opportunities and education for the rural masses and more urban alike. However in modern times it seems that it is largely just a system to stamp and mold people to believe certain things and just remember and regurgitate information and facts -- information and facts that they often times will completely forget about not long after they leave school. I imagine there's also a great discussion that could be had about the commercialization of various public education matters, like with textbooks and lobbying for certain things to be taught.
I also have my own beliefs and an idea for an educational system, but I'll spoiler it so as to not make the OP absolutely massive.
Please discuss your own ideas about the educational system and any ideas or systems you've heard about or know. I've recently been made aware of the concept of Waldorf-based education thanks to @Napoleon III in the Sneedchat and would love to hear about or know more about other educational systems.
I also have my own beliefs and an idea for an educational system, but I'll spoiler it so as to not make the OP absolutely massive.
I'll first start by listing the beliefs that I hold and that I believe my idea of an educational system will induce into its pupils for their betterment.
Now, with that all out of the way, I'll explain my school model. Firstly my idea sees schools as "play nations", little micronations that are all orchestrated and interacted with by the larger staff for the educational system. Each school simulates its own economy(even coming with play money), trade with other schools, its own politics and even wargames and media production. The staff beyond the teachers work like dungeon masters in a DnD game and also overseers to look for maladaptive/predatory behavior amongst students in order to weed it out. They work to provide interesting events too that play penalties or boons to certain parts of these play nations and also facilitate the exchange of goods, information and so on between them.
Teachers take on the role of mentors and guides for students and a number of classes are available to fulfill different niches of society. A very young child interested in farming would first start out with class assignments where they might plant beans and get them to grow whilst a teenager might actually be in the field(s) or garden sowing seeds or handling livestock to harvest. The teachers not only grade their students based on how they perform these assignments but also on what can be measured from their work. Crops harvested end up being sold with the makeshift currency of the school/play nation to cooks or other schools. In this method students develop responsibility(as a farmer raising their crops to harvest must be responsible for them), self-determination(as children can shift and move between these kinds of classes and their work directly pays off not only for their grades but also for the little economies the school/play nation has and their own direct benefit) and self-reliance as these career-based classes actively work to provide tangible goods and services.
Students would also be capable of experimenting and participating in learning various other professions. If a kid doesn't like being a farmer then he can quickly join up to the soldier class to try that out. If they decide they don't like being a soldier and liked being a farmer more then they can simply re-attend their farming classes and get caught up on what they missed. They don't need to be limited to just one profession/class either.
The amount of careers and kinds of classes are subject to change but should reflect or even be shaped by the students in charge of their play nation(those basically playing the leader of their play nation who should be comprised of students who are nearing graduation age or will graduate next year as they would be most capable), but at the very least they should include farmers, craftsmen, intellectuals(who I haven't talked about much here but would be getting the more higher level education and competing in R&D settings where they're tasked with solving difficult problems or creating complex things for some play scenario for their nation) and soldiers. The amount to which the students can influence the culture and politics of their play nations gives a secondary benefit to society outside of the education of their children in that they allow for experimentation with various ideas towards careers and governance in a far less harmful setting should they prove bad. The downside I can see with this however is that graduates are not held responsible for the problems they may have induced in their former school. It would be necessary for faculty to step in and prevent disasters that could harm the student body at large due to the student politicians as well.
Beyond this there is also the very mandatory core of education. Which would be:
Finally though is the competition and cooperation angle to this system. As these are "play nations", they will act like such on the larger scale. A good deal of focus is to be put into the wars(trade or mock wars) and conflicts the schools are to be put into, as well as their other relations. The purpose of this is to get the students invested and cooperating as a group for the betterment of their school, not only because it's their team in a sense, but because the ramifications of these conflicts induce penalties or bonuses to their school/play nation. A play nation who loses a mock war may have to pay war indemnities and so the students have to give up a portion of their play money to pay that back, thus the winning nation gets a benefit to that. I do find myself concerned with students potentially harassing their fellow classmates who fail them, although I'd hope that the teachers would be diligent enough to get them to not bicker or whine and to remind them that it's ultimately a kind of game and for them to get along.
Through these mechanisms though I think that this schooling system would help to raise children to be capable adults with very useful life experience for their respective career(s). The freedom they have to seek out their own self-determination with exploring various classes or experimenting with various assignments is also I think a great boon that the traditional education system today lacks for most students. I'd argue that the grading and scoring system also should not be a rigid 0-100 scoring system but instead a statistical one where the achievements/capabilities of a student are weighed against their year's stats to show how relatively capable they are or aren't.
- Healthy competition(that is competition without major, long-term consequences) is a potent driving force for development in anyone, even children. Competition should be encouraged when it won't demoralize, harm or distract a child from other vital lessons/experiences. In cases where it can be incorporated into those vital lessons and experiences then it is even more wonderful.
- Responsibility and self-reliance are absolutely essential things to distill into growing children and teenagers. The result of a lack of vital lessons and experiences giving one a sense of responsibility or a capability to be self-reliant is to make more childish adults who're dependent and vulnerable to the predations of the state, cults or nefarious people(s). A lack of responsibility in an adult will also make for exceptionally harmful individuals that affect their peers, society as a whole and their loved ones.
- Cooperation and getting along are absolutely essential for the functioning of civilization and are necessary for the vast majority of adults to function in their day-to-day lives. Teamwork and broader group activities when done in conjunction of either competing or achieving a goal together are thus very useful in helping children to become better people.
- Self-determination is essential for the flourishing of a person. The delayment of introspection and retrospection on what one wants to do in their life is detrimental to children and will cause turmoil in their adult lives. Therefore it is essential that children can explore various kinds of professions, careers and interests to come to understand what they love to do best or what they're incredibly good at.
Now, with that all out of the way, I'll explain my school model. Firstly my idea sees schools as "play nations", little micronations that are all orchestrated and interacted with by the larger staff for the educational system. Each school simulates its own economy(even coming with play money), trade with other schools, its own politics and even wargames and media production. The staff beyond the teachers work like dungeon masters in a DnD game and also overseers to look for maladaptive/predatory behavior amongst students in order to weed it out. They work to provide interesting events too that play penalties or boons to certain parts of these play nations and also facilitate the exchange of goods, information and so on between them.
Teachers take on the role of mentors and guides for students and a number of classes are available to fulfill different niches of society. A very young child interested in farming would first start out with class assignments where they might plant beans and get them to grow whilst a teenager might actually be in the field(s) or garden sowing seeds or handling livestock to harvest. The teachers not only grade their students based on how they perform these assignments but also on what can be measured from their work. Crops harvested end up being sold with the makeshift currency of the school/play nation to cooks or other schools. In this method students develop responsibility(as a farmer raising their crops to harvest must be responsible for them), self-determination(as children can shift and move between these kinds of classes and their work directly pays off not only for their grades but also for the little economies the school/play nation has and their own direct benefit) and self-reliance as these career-based classes actively work to provide tangible goods and services.
Students would also be capable of experimenting and participating in learning various other professions. If a kid doesn't like being a farmer then he can quickly join up to the soldier class to try that out. If they decide they don't like being a soldier and liked being a farmer more then they can simply re-attend their farming classes and get caught up on what they missed. They don't need to be limited to just one profession/class either.
The amount of careers and kinds of classes are subject to change but should reflect or even be shaped by the students in charge of their play nation(those basically playing the leader of their play nation who should be comprised of students who are nearing graduation age or will graduate next year as they would be most capable), but at the very least they should include farmers, craftsmen, intellectuals(who I haven't talked about much here but would be getting the more higher level education and competing in R&D settings where they're tasked with solving difficult problems or creating complex things for some play scenario for their nation) and soldiers. The amount to which the students can influence the culture and politics of their play nations gives a secondary benefit to society outside of the education of their children in that they allow for experimentation with various ideas towards careers and governance in a far less harmful setting should they prove bad. The downside I can see with this however is that graduates are not held responsible for the problems they may have induced in their former school. It would be necessary for faculty to step in and prevent disasters that could harm the student body at large due to the student politicians as well.
Beyond this there is also the very mandatory core of education. Which would be:
- Language arts: This provides for basic literacy and also an understanding for things relating to literature. It'd help to expand one's vernacular too.
- Mathematics: The absolute essentials are provided for here. Addition, subtraction &c.. There would also be courses and lessons focused on the application of math as a tool in their day-to-day lives and for their careers as well. I'd argue that basic engineering principles are important too, like understanding leverage and different types of material strengths, but I am also someone generally interested in engineering and so I am biased. I'd also argue statistics and probabilities are very critical to learn.
- Science: The understanding of what we know of the material world and very critically the usage and implementation of the scientific method. Experimentation would be a key element to this core class.
- Civics/Home economics: A class specifically aimed at teaching children to be able to manage their own household and to navigate the government. It would also teach very basic understandings for skills like cooking or DIY crafting.
- History & Politics: A class meant to teach students about the history of their nation and the broad strokes of the history of the world as well as certain political systems and the philosophies and ideals behind at least their own government.
Finally though is the competition and cooperation angle to this system. As these are "play nations", they will act like such on the larger scale. A good deal of focus is to be put into the wars(trade or mock wars) and conflicts the schools are to be put into, as well as their other relations. The purpose of this is to get the students invested and cooperating as a group for the betterment of their school, not only because it's their team in a sense, but because the ramifications of these conflicts induce penalties or bonuses to their school/play nation. A play nation who loses a mock war may have to pay war indemnities and so the students have to give up a portion of their play money to pay that back, thus the winning nation gets a benefit to that. I do find myself concerned with students potentially harassing their fellow classmates who fail them, although I'd hope that the teachers would be diligent enough to get them to not bicker or whine and to remind them that it's ultimately a kind of game and for them to get along.
Through these mechanisms though I think that this schooling system would help to raise children to be capable adults with very useful life experience for their respective career(s). The freedom they have to seek out their own self-determination with exploring various classes or experimenting with various assignments is also I think a great boon that the traditional education system today lacks for most students. I'd argue that the grading and scoring system also should not be a rigid 0-100 scoring system but instead a statistical one where the achievements/capabilities of a student are weighed against their year's stats to show how relatively capable they are or aren't.
Please discuss your own ideas about the educational system and any ideas or systems you've heard about or know. I've recently been made aware of the concept of Waldorf-based education thanks to @Napoleon III in the Sneedchat and would love to hear about or know more about other educational systems.