Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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They make it so hard for me to fag post poetic about this game.

Why couldn’t the game just be made by fucking chuds so I don’t have to be embarrassed by how much I love it. It’s so tiring lol. Hope the tranny dies or gets aids or something blah blah blah, yada yada.


I’m tired boss.
At least you can rest assured that this particular troon was working on Marathon, so you don't have to feel embarrassed about him in particular. But yeah, the tranny infestation ran deep at Bungie, not helped in any part by their "inclusion groups" where any minority was made to feel like a super special snowflake. And if you're just some regular white guy, you're not getting in on any of that action normally, so trooning out was the only way to get those sweet sweet corporate asspats?

One can only hope that that shit dies out entirely once there aren't enough employees to support them. What's the point of a group with one or two people in it? Given that they finally stopped shoving pronouns into the latest Marathon vidoc, I think someone at Bungie finally realized how stupid it was (a few years too late, mind).
 
Post from a redditor who met Nolan North, voice actor for Ghost, at Too Many Games:
Speaking about Destiny and said he “just recorded lines like a month ago” and supposes that “no one will ever hear them”. Also said he was “very surprised” Sony would do that to such a great game.
 
You should try it with the artifact that has the triple wombo combo of void perks (I think Tablet of Ruin?), giving you an easy way to apply volatile and weaken in groups, overshields, and more explosions. Pair that with the orbs and explosions from the catalyst, and I'll bet it's an add-clearing monster.
I've been using Slayer Baron's Apothecary with all the void flavourings and an exotic class item with foetracer/gyrfalcons for easy bonus damage and volatile rounds by abusing stylish executioner. Tablet of Ruin looks really good with elemental siphon there, one of my main pain points has been void breaches but after going over my build I had a retard moment and went for Facet of Command over Awakening which would work a hell of a lot better.
 
Yet another article that basically says what we all already knew: Destiny was an expensive game to develop, but whenever it did well enough to cover those costs, Bungie execs never actually put that money back into the game but instead blew it all on dumb shit like a gigantic new office space or the many incubation projects. Really nothing surprising, though I wish one of these insiders would actually say who was pushing for this shit (cough cough Jason cough).
I've been using Slayer Baron's Apothecary with all the void flavourings and an exotic class item with foetracer/gyrfalcons for easy bonus damage and volatile rounds by abusing stylish executioner. Tablet of Ruin looks really good with elemental siphon there, one of my main pain points has been void breaches but after going over my build I had a retard moment and went for Facet of Command over Awakening which would work a hell of a lot better.
You might want to grab the new Pinnacle Ops armor set, Eutechnology; the two-set generates Void Breaches on rapid void kills while the four-set creates detonations on void weapon kills after picking up a Void Breach, with a bigger explosion if you get a kill quickly after picking one up.
 
Yet another article that basically says what we all already knew: Destiny was an expensive game to develop, but whenever it did well enough to cover those costs, Bungie execs never actually put that money back into the game but instead blew it all on dumb shit like a gigantic new office space or the many incubation projects. Really nothing surprising, though I wish one of these insiders would actually say who was pushing for this shit (cough cough Jason cough).
Bungie had delusions they could become a massive Blizzard-type multi-IP studio. Anyone who's followed them over the years could've told you it was a total pipe dream, with their devastating combination of inept/grifting management and mentally ill employees. They can't even keep a single live service game going without it totally imploding, let alone multiple. But I have no doubt this "vision" was part of what made them appealing to Sony before they bought them.

It actually reminds me of their original insane plan for the Destiny franchise that I think leaked through an Activision presentation. They were arrogant as fuck and thought they were capable of waaay more than they actually were.
 
Bungie had delusions they could become a massive Blizzard-type multi-IP studio.
the funny part is that blizzard butchered their ip's in favor of ol' world of warcraftsy and sometimes diablo 4 when they remember it exists, diablo immortal anyone?
starcraft what's that? some koreanshit?
 
Ostatnio edytowane:
Bungie had delusions they could become a massive Blizzard-type multi-IP studio. Anyone who's followed them over the years could've told you it was a total pipe dream, with their devastating combination of inept/grifting management and mentally ill employees. They can't even keep a single live service game going without it totally imploding, let alone multiple. But I have no doubt this "vision" was part of what made them appealing to Sony before they bought them.

It actually reminds me of their original insane plan for the Destiny franchise that I think leaked through an Activision presentation. They were arrogant as fuck and thought they were capable of waaay more than they actually were.
Thing is, the original plan for Destiny wasn't that crazy. A new game every couple of years, supported by paid DLC, shouldn't be impossible for a decent studio. Maybe the timetable was a little ambitious to put out a new game every two years, but with the help of various support studios from Activision, it should have been possible. After all, they put out five Halo games in a decade with multiple map pack DLCs, so why couldn't they do the same with Destiny?

The issue, of course, was just what you said. Bungie (cough cough Jason cough) wanted to be able to have multiple games under their belt at once, whether it was because they thought it would make them more money or just provide something different to work on. So, instead of locking in and focusing on their contractual obligations, they kept fucking around with whatever they pleased, hoping that any of their random ideas would take off, all while Destiny suffered for it. It took them years to finally decide to pursue one to completion, further neglecting their only other title in the process by putting funds they didn't really have into the new game's development and taking staff away from Destiny to carry it across the finish line, not realizing they were already late to the extraction shooter party. And then Marathon's launch was so disastrous that they killed the game that had actually had success in the past to try and fix the one nobody cares about, with no indication that they will release another Destiny game or update ever again.

I don't know why Jason ever thought that Bungie could be Blizzard, but even Blizzard is far from where it used to be. Starcraft and HotS are dead, nobody gives a shit about Overwatch except for the porn, and nobody gives a shit about Hearthstone period. WoW and Diablo still have players, but they're far past their peak relevance. If they can barely handle two IPs at once these days, what made Jason think Bungie could do more than one?
 
Thing is, the original plan for Destiny wasn't that crazy. A new game every couple of years, supported by paid DLC, shouldn't be impossible for a decent studio.
Crazy for Bungie because the studio cannot stick to a plan or vision to save it's life (literally). It worked out for Halo since that game went from RTS to Third Person to FPS and changed the game (lol). But when you are planning out something this big and expensive without a proper plan or proper oversight, there was no feasible way at all. Especially since the director is known to burn out and just leave the rest of the studio to figure shit out in his place.

It will always be ironic to me that the only year they stuck to the release schedule was Year 1 when huge chunks of those DLC's were content meant for the base game. They had eververse slop in their to compensate but I wonder if they were all that deluded or did they know by the time they rebooted the Staten Cut.
 
(cough cough Jason cough)
The problem with Jason is that what he wanted (to turn Bungie into Blizzard) doesn't really work when the man behind the curtain is flaky enough to never remain there for long and just runs to the next shiny thing that gets his attention. He keeps trying to run from his creations as soon as he gets bored, before they even launch, let alone any sequels, but Blizzard patiently milks its cows for decades. I dislike Blizzard, but have to give them their due on their dedication to squeezing every last dollar from their creations.

His plan was never going to work with him at the helm, or all the egos Bungie tended to inflate in senior staff of the past decade. The people that maybe could have done it left before OG Destiny released, mainly Alex, but also Jaimie, Joe and even Marty. There's a reason Alex bailed out as early as he did.

With another board, I'd say even Pete could have done it, since he only cared about getting paid, but with the existing one it meant going along with whatever Jason wanted. Like Marty said in an interview with actfag, Jason wanted fuck you money and got it long ago, thanks to the sequels he never wanted to make and tried to sabotage with his absences and "incubation project" bullshit which dates back to Halo 2, if not earlier. Pete was always going to go along with him as long as Jason was there with his fuck you money.

the time they rebooted the Staten Cut.
Jason, the time Jason rebooted the Staten cut. The fucking rat also called Jason tried to mislead people into thinking it was Activision execs who had done it by being intentionally vague about "they" in his writeup about the whole thing over a decade ago, but it's now known it was specifically Jason that rejected the work Joe and his team had done, shred it to pieces and sold it to us piecemeal. I posted a video about Destiny's history earlier that goes into this.

Speaking of the fucking rat also called Jason, am I the only one that feels visceral disgust and hatred whenever I see that rodent's pathetic visage?

PS: edited for clarity and typos
 
Ostatnio edytowane:
Crazy for Bungie because the studio cannot stick to a plan or vision to save it's life (literally). It worked out for Halo since that game went from RTS to Third Person to FPS and changed the game (lol). But when you are planning out something this big and expensive without a proper plan or proper oversight, there was no feasible way at all. Especially since the director is known to burn out and just leave the rest of the studio to figure shit out in his place.

It will always be ironic to me that the only year they stuck to the release schedule was Year 1 when huge chunks of those DLC's were content meant for the base game. They had eververse slop in their to compensate but I wonder if they were all that deluded or did they know by the time they rebooted the Staten Cut.
That's what I meant by a "decent" studio. As much as it would probably drive me crazy personally to work there, look at any of the multiple CoD studios that consistently churn out another version every couple years like clockwork. If Bungie had had management that focused on making Destiny the best it could be instead of always aiming to underdeliver, they could have built a huge franchise unlike anything else on the market that eventually could have supported other games under their umbrella (also responsibly managed).

But that's not the Bungie Way.

(Also, point of clarification, Eververse didn't initially launch until after TTK.)
The problem with Jason is that what he wanted (to turn Bungie into Blizzard) doesn't really work when the man behind the curtain is flaky enough to never remain there for long and just runs to the next shiny thing that gets his attention. He keeps trying to run from his creations as soon as he gets bored, before they even launch, let alone any sequels, but Blizzard patiently milks its cows for decades. I dislike Blizzard, but have to give them their due on their dedication to squeezing every last dollar from their creations.

His plan was never going to work with him at the helm, or all the egos Bungie tended to inflate in senior staff of the past decade. The people that maybe could have done it left before OG Destiny released, mainly Alex, but also Jaimie, Joe and even Marty. There's a reason Alex bailed out as early as he did.

With another board, I'd say even Pete could have done it, since he only cared about getting paid, but with the existing one it meant going along with whatever Jason wanted. Like Marty said in an interview with actfag, Jason wanted fuck you money and got it long ago, thanks to the sequels he never wanted to make and tried to sabotage with his absences and "incubation project" bullshit which dates back to Halo 2, if not earlier. Pete was always going to go along with him as long as Jason was there with his fuck you money.
I said it before, but it bears repeating: Jason may be a good creative (keyword: may), but he's not a good manager. A good manager does not fuck off for several years and leave their company in the weeds trying to finish what they started, nor does a good manager throw resources around willy-nilly at whatever he fancies working on that day. A good manager also doesn't (allegedly) get rid of staff that point out how stupid he's being that also conveniently happen to have stock options that haven't vested yet that he can take for himself.

It was brought up in that video you linked a while back, but there's this mythos surrounding Jason of how he's the secret to every Bungie success, leading to a culture where nobody can question him because you're led to believe that he's just seeing things you can't and you're too stupid to understand his genius. After decades of this dysfunction, it was only inevitable it would crash eventually. I see a lot of parallels to Firewalk's toxic positivity culture that led to the disaster that was Concord.
 
Speaking of the fucking rat also called Jason, am I the only one that feels visceral disgust and hatred whenever I see that rodent's pathetic visage?
No, you’re not. I hate his fucking face; and I hate more that I barely saw it before these last few years. Knowing that he, at the core, is one of the larger reasons why this game I like is dying made me upset because I learned more and more just how lazy and indecisive he was while being heralded as the secret genius behind Bungie’s success, a delusion which has now thankfully come crumbling down.

but, knowing that he is a literal traitor to the country, despises people like you (presuming your white) and me, makes me fucking angry with him to my core.
 
No, you’re not. I hate his fucking face; and I hate more that I barely saw it before these last few years. Knowing that he, at the core, is one of the larger reasons why this game I like is dying made me upset because I learned more and more just how lazy and indecisive he was while being heralded as the secret genius behind Bungie’s success, a delusion which has now thankfully come crumbling down.

but, knowing that he is a literal traitor to the country, despises people like you (presuming your white) and me, makes me fucking angry with him to my core.
I was talking about that rat fuck Schreier in that comment:
1782985803926.png

But you're right. Going from this:
1782985744282.png
To this:
1782985854454.png
Does evoque the same kind of visceral reaction. He seems on the verge of trooning out.
 
Thing is, the original plan for Destiny wasn't that crazy. A new game every couple of years, supported by paid DLC, shouldn't be impossible for a decent studio. Maybe the timetable was a little ambitious to put out a new game every two years, but with the help of various support studios from Activision, it should have been possible. After all, they put out five Halo games in a decade with multiple map pack DLCs, so why couldn't they do the same with Destiny?
I think the big problem bungie would have ran into if destiny did get more entries after 2 is that it would get harder and harder to justify losing all of your stuff from game to game and would probably also lead to a dip in players that destiny may or may not bounce back from.
It's something people who kept begging for a D3 seemed to ignore as something that would need to happen but a lot of them talked like their stuff from warmind and forsaken could still be used in a potential D3 or D4
 
I think the big problem bungie would have ran into if destiny did get more entries after 2 is that it would get harder and harder to justify losing all of your stuff from game to game and would probably also lead to a dip in players that destiny may or may not bounce back from.
It's something people who kept begging for a D3 seemed to ignore as something that would need to happen but a lot of them talked like their stuff from warmind and forsaken could still be used in a potential D3 or D4
The problem with not making another sequel is that Destiny 2 was never meant to sustain as much development as it did, which is why the game was shitting itself and they resorted to cutting out half of it. A third Destiny title should've established a foundation that could sustain proper development for many years without incurring memory or storage space issues.
 
The problem with not making another sequel is that Destiny 2 was never meant to sustain as much development as it did, which is why the game was shitting itself and they resorted to cutting out half of it. A third Destiny title should've established a foundation that could sustain proper development for many years without incurring memory or storage space issues.
D3 would still involve a loot reset like D2 as bungie isn't gonna put all the assets for every d2 weapon into d3 just so people could carry their stuff over. It would basically be an endless cycle of people bitching and moaning for shit to come back. I also think a lot of the people who begged for a d3 ignored the fact that bungie really couldn't halt production on destiny 2 content to work on d3 as they needed the money coming in from d2 to fund d3, there is a reason why d1 and d2 were made while bungie didn't have to worry about funding it themselves
 
D3 would still involve a loot reset like D2 as bungie isn't gonna put all the assets for every d2 weapon into d3 just so people could carry their stuff over. It would basically be an endless cycle of people bitching and moaning for shit to come back. I also think a lot of the people who begged for a d3 ignored the fact that bungie really couldn't halt production on destiny 2 content to work on d3 as they needed the money coming in from d2 to fund d3, there is a reason why d1 and d2 were made while bungie didn't have to worry about funding it themselves
This is true, but that’s what Sony’s 3.6 billion dollar jap money was for. And they put it towards Trannython and golden parachutes for all the retards who are leaving.
 
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