DarksydePhil / TheyCallMeDSP / Phil Burnell - General Discussion

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That stall at the end of the stream was great, we got a salty rant about how bad the game sucks and how this could be it for VF5. Turns off YouTube to talk about his schedule again but slides a beg right in the middle of it. Finished off by minutes of the Wheelchair art show. Tonight was some classic Phil. Reminded a bit of his SF4 days just with more upfront begging.
 
No no, he mentioned that tonight.
He said he beat all the beginners already. Now he is playing against people that have 'learned the abusive shit'.
So, you see, as Phil picks up rank, he doesn't actually run into better opponents, and certainly not players better than him. He runs into people that have just figured out how to exploit the game. Very similar to how, when the CoD matchmaking bumps him up out of the Derich Rank, he isn't playing better people... they're all just laggers who have learned how to abuse their connections.

Nobody is ever actually better than Phil. They've just learned how to game the system, and Phil can't beat them because he insists on playing an honest game based around the godlike fundamentals they fail to understand.
A choice quote from DSP tonight:

[After getting his shit pushed in by Wolf] "Unearned! Nothing here is earned. He's just- all risky mov- risk risk risk risk but it's all safe cause it's online I can't do shit."

He starts by complaining that everything his opponent does is risky. The obvious retort being: 'why not just punish him?' Even his gin addled brain realized how stupid that sounded so he pivoted mid rant to the evergreen "ahnline kahmbo" excuse... for a game he's never played offline. Brilliant.

2:25:37
(Can't embed Raw DSP and DDM went offline before this point)
 
That stall at the end of the stream was great, we got a salty rant about how bad the game sucks and how this could be it for VF5. Turns off YouTube to talk about his schedule again but slides a beg right in the middle of it. Finished off by minutes of the Wheelchair art show. Tonight was some classic Phil. Reminded a bit of his SF4 days just with more upfront begging.
I also liked that during that time, he repeatedly pointed out that tips were low and insinuated that meant a disinterest in Virtua Fighter. He was clearly fishing for one idiot to step up and drop another $20 to say they loved the game so he could leave on an 'I'll think about it'.

It's apparently hard to hit the $100 goal now without at least one $50 whale turning up.

He also complained that the game brought all the trolls out. This is pretty unfair. A more accurate assessment is that none of his mods could be bothered to show up tonight, so the trolls realized they could shitpost with impunity. But of course, the game takes the fall for that too.
 
Remember when he called VF a great game which he has fun playing and was dreadful that he couldn't find time to play it between all the games he is playing?
That wasn't even a single week ago.

All his BS about needing time to get good in order to enjoy fighting games really shows Dave's mentality in regards to video games: He isn't able to have fun if he doesn't win.
 
Is Phil certain that anything is better than Guilty Gear? Strive is the most casual-friendly entry in the series. He's stuck between a rock and a hard place: the complexities of Virtua Fighter, or encountering I-No or Ramlethal in Strive.

Naturally, he's gonna take a third option and keep playing Street Fighter. It's like he's skipped every game that's come out this year except Nier (remaster of a 10-year-old game that he doesn't care about), Returnal (only finished because paypigs were holding his hand), and RE8, then complains that there's no HAWT new releases to play.
 
I'm sure this has been brought up before, but whenever Phil plays a fighting game I'm reminded of David Sirlin's book Playing to Win where he defines what a scrub is, and it's Phil. It's 100% Phil, and given that they were both in the Super Turbo scene at the same time and encountered each other in tournaments, it could very well be partially based on Phil.

In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
 
Hate to toot my own horn but...
He's already lost way more matches in the previous stream compared to the first time he played Shun. It's what? Week 3 now so he has to contend with Week 3 Scrubs and he's in the ranks where you don't get rank points by just playing anymore, you actually have to win. I've got a feeling that he'll ragenot-having-funquit the game today
Did I fucking call it or what lmao

EDIT: By the way I love how he calls mid launchers in this game "safe" just because he doesn't know how to punish them, as a rule of thumb all mid launchers in VF are at least throw punishable.

STAY SCRUBBY AND STAY FREE!
 
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Not going to clip it because I have better things to do, but DSP said:

"Now, at this point, any support is warranted"

Wyświetl załącznik 2286726

I know this is DSP trying to appear smarter than he is by throwing out "fancy" (by his level) words he doesn't know the exact meaning of, but I find this a rather funny choice of words.

EDIT:

Also, he's being all defensive about his sauce again (understandable, this is the biggest event in the last months of his life...), but what the actual fuck does stirring tomato sauce every X time for half a day actually do? Am I missing something? Any chefs or even chemists in here that can explain what he's accomplishing, if anything, with his autistic sauce stirring?
Late but it prevents it from settling and burning on the bottom of the pan. Same reason you should stir soup.
That said idk why this takes a whole day to do, I imagine the "chunky" ingredients need time to render down into a liquid (garlic, carrots, etc) but I'm giving Phil too much credit. Just another case of time mismanagement, should be done on his day off where he can baby it.
 
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"I got my ass kicked in a fighting game and tips we're low. I can't handle both at the same time so I'm quitting this fucking game. Fuck you."
 
Okay let me explain how the ranking system works in Virtua Fighter 5 Ultimate Showdown, to the best of my knowledge -

You start out at 1st Kyu, which is Level 1. There are 10 Kyu ranks, and you level up quickly through these. You don't lose ranking points for losses, all you have to do is keep playing and winning and you'll keep levelling up.

Level 11 is 1st Dan, and it advances all the way up to 10th Dan at Level 20. You still don't lose points on losses, but it takes a bit longer to move up each rank as you go higher.

At Level 21, you hit "Hunter" rank, and all ranks after that are special names. Starting at Hunter rank you DO lose points for losses, but you can not fall below Hunter rank. If you make it to Level 22, which is "Raider", and you lose too much, you can get demoted back down to Hunter. I believe you have to be playing people of similar rank to gain the most points, too.

When you do matchmaking, you can set it to find people either by "close" rank (which is usually within 5 levels of you, higher or lower), or you can search for ANY rank. I am sure Dave was searching by close rank, and was getting all those scrubs for the first few streams. When he switched to Shun he actually did sort of stumble upon a good scrubkiller strat - that punch into low kick combo of Shun's, which lets you followup with an elbow attack when they're on the ground (if they don't tech roll). He ran into lots of people that just simply would not block that low kick, so he spammed the shit out of that string over and over on people. Call it dumb pigroach luck that he managed to get this far.

But upon making it to Hunter rank, now he's stuck - he's only playing people within like a Level 16-26 range, so at this point he's bound to start running into people that recognize how to block low since he keeps going for that string over and over, and once they start punishing that, he's lost since he has no idea what to do otherwise. He did scrub out some wins here and there (even beat a Level 23 Akira 2-1), but for the most part all he did was lose more than he won so he never made it past Hunter rank tonight, as now he's stuck at a level where people can mostly adapt to what he's doing.

Although he's not actually stuck since he's going to quit the game because of a combination of salt and low tips. You ducked playing GG Strive for this, Phil?
 
You ducked playing GG Strive for this, Phil?
This was pretty much exactly the same saga we would have had with Guilty Gear. I guarantee it would have played out exactly the same way.
The main differences would be that Phil probably would have faced additional pressure to play it more frequently before he could drop it than he did with VF (which he doesn't want), and it would have cost him full price versus VF being free (which he doesn't want to pay because fuck spending anything on his business). Otherwise, by this point, we would be hearing the same excuses, the same complaints, and he would be getting his ass beat in a similar fashion. He probably would have quit with exactly the same speech, referencing 'flashy combos' instead of 'sidestepping' as a mechanic he doesn't have time to learn, and maybe just dropped it a little later.

As others have pointed out tonight, Phil is a scrub, and that's all he'll be now. He no longer has the mental capacity or the care to bother actually learning. The fact that he picks one character arbitrarily or based on aesthetics and won't even touch another to get a feel for them before committing to learning them says that Phil has no interest in actually trying. He knows he wants to blow through beginners by spamming three combos he learned with one dude, and then quit the minute he runs into scary people.

It was somewhat of a 'smart' ploy on his part to latch onto the free fighting game as a smokescreen to avoid Guilty Gear, scam a few easy bucks out of his fighting game audience at not cost to him, and then drop the game at the first sign of trouble (but 'too late' to go to GG). Another skeezy Phil scam to rake in some extra gacha pulls.
 
"I didn't know what it was dood"
The motherfucker has a good 4 hours in 5, an hour in VF2's crappy genesis port, and has confirmed he's played the "real game" in arcades. Little bitch mad cause he bad.
 
And it’s stupid because the tip average per hour between his day stream and night stream is pretty similar. And the day stream is probably worse because the tips literally dried up as soon as he hit his goal.
 
Okay let me explain how the ranking system works in Virtua Fighter 5 Ultimate Showdown, to the best of my knowledge -

You start out at 1st Kyu, which is Level 1. There are 10 Kyu ranks, and you level up quickly through these. You don't lose ranking points for losses, all you have to do is keep playing and winning and you'll keep levelling up.

Level 11 is 1st Dan, and it advances all the way up to 10th Dan at Level 20. You still don't lose points on losses, but it takes a bit longer to move up each rank as you go higher.

At Level 21, you hit "Hunter" rank, and all ranks after that are special names. Starting at Hunter rank you DO lose points for losses, but you can not fall below Hunter rank. If you make it to Level 22, which is "Raider", and you lose too much, you can get demoted back down to Hunter. I believe you have to be playing people of similar rank to gain the most points, too.

When you do matchmaking, you can set it to find people either by "close" rank (which is usually within 5 levels of you, higher or lower), or you can search for ANY rank. I am sure Dave was searching by close rank, and was getting all those scrubs for the first few streams. When he switched to Shun he actually did sort of stumble upon a good scrubkiller strat - that punch into low kick combo of Shun's, which lets you followup with an elbow attack when they're on the ground (if they don't tech roll). He ran into lots of people that just simply would not block that low kick, so he spammed the shit out of that string over and over on people. Call it dumb pigroach luck that he managed to get this far.

But upon making it to Hunter rank, now he's stuck - he's only playing people within like a Level 16-26 range, so at this point he's bound to start running into people that recognize how to block low since he keeps going for that string over and over, and once they start punishing that, he's lost since he has no idea what to do otherwise. He did scrub out some wins here and there (even beat a Level 23 Akira 2-1), but for the most part all he did was lose more than he won so he never made it past Hunter rank tonight, as now he's stuck at a level where people can mostly adapt to what he's doing.

Although he's not actually stuck since he's going to quit the game because of a combination of salt and low tips. You ducked playing GG Strive for this, Phil?
I am gonna be pedantic and correct one thing, but it's pretty much irrelevant to the overall point. During kyu ranks you get rank points and even rank up when losing, while with dan ranks you have to win to get rank up points and get promoted, but the amount of rank-up points you lose when losing in dan ranks is miniscule compared to how many you get by winning and you still can't be demoted at all, that's why he still sometimes encountered Derichs who spam 2-3 shitty strings at high dan levels. Otherwise you're completely correct, that's why I predicted that once he goes to named ranks he's gonna ragenot-having-funquit since at that point he'll play people who know how to do the "advanced" technique of launch punishing his -21 on block move. The Brad player from the stream before yesterday's was the canary in the coal mine since he recognized that he could just do a launcher (or a "mid-style floaty move" as the former pro fighting game player calls them) on Dave since he not only doesn't know how to step or punish them, he doesn't even block them because he keeps pushing buttons on wakeup and gets stuffed by it again and again. We've seen this play out multiple times on yesterday's stream.

Of course, Dave claimed that knowing how to sidestep and how to punish as well as how to do juggles is "abusive stuff" because he's a little bitch and a scrub who refuses to learn or adapt and hell, most of the times he doesn't even know what's happening on screen because he thinks something works the same way in VF as it does in another fighting game series when it doesn't. For example, he claimed that all of those moves are "safe counter hit launchers just like Tekken" but they're not. He got hit on counter hit because he's a mashing scrub but those moves that blew him up also launch on normal hit, plus as I said as a rule of thumb every mid launcher in VF is at least throw punishable and characters with a quick high launcher like Goh and Akira's 46P can even launch punish them. Good, safe counter hit launchers are actually really rare in VF and only a handful of characters have them. It's actually a really smart way of balancing the game because that way you don't have to learn each matchup in-depth, if you face a character for the first time and you block a launcher that successfully hit you earlier in the match, you know that you can at least attempt a throw punish. That's also why there's a few basic generic moves that every character has with the same properties across the board.

He just refuses to learn because he's regressed to the mental state of a toddler and you have to let him win or he starts crying. He's so fucking lazy that he can't look shit up on VFDC, a website where they have frame data and combo lists for each character and each launcher. They also have in-depth beginner's guides for all of the mechanics as well as quick beginner's guides for every character, they list out the best moves in a character's arsenal so you don't get immediately overwhelmed by their move lists wondering which moves are good in most situations and which are not. Instead, when he gets destroyed and doesn't know how to do even the most basic stuff in the game it's the fault of the game, it's the fault of the opponent, they made him lose, not his shitty gameplay.

Also, I saw that Pai player who I know is a streamsniper push Dave's shit in again yesterday. Big ups once again.
 
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It's a shame VF5 is going to banworld. So many bad assumptions and bad practices really bring out his Inner Scrub. My favorite is how he expects to be able to visually determine frame data. That cascaded into his inability to understand defensive options and throws.

VF set the gold standard for presenting frame data to the player. Yet again, DSP was given a tool and was too arrogant to use it.
 
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